Difference between revisions of "Combat (Pre-Refactor)"

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{| class="wikitable align-center-1"
 
{| class="wikitable align-center-1"
 
! colspan="3" |Combat skills
 
! colspan="3" |Combat skills
 +
|-
 +
|<img src="https://idlescape.com/images/combat/constitution_icon.png" alt="" height="35" width="35">
 +
|'''Constitution'''
 +
|Constitution is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
 +
Food can restore health inside or outside of battle, and can provide buffs to combat for a short time.
 +
 +
''It is not recommended to use high healing food at a low constitution level because auto-eat will not trigger.''
 
|-
 
|-
 
|<img src="https://idlescape.com/images/combat/attack_icon.png" alt="" height="35" width="35">
 
|<img src="https://idlescape.com/images/combat/attack_icon.png" alt="" height="35" width="35">
 
|'''Attack'''
 
|'''Attack'''
|Attack determines a player's hit chance.
+
|Attack determines a player's hit chance, along with the players accuracy bonus.
 
|-
 
|-
 
|<img src="https://idlescape.com/images/combat/strength_icon.png" alt="" height="35" width="35">
 
|<img src="https://idlescape.com/images/combat/strength_icon.png" alt="" height="35" width="35">
 
|'''Strength'''
 
|'''Strength'''
|Strength contributes to your maximum damage per hit, along with a player's melee strength bonus.
+
|Strength contributes to your maximum damage per hit, along with the players melee strength bonus.
 
|-
 
|-
 
|<img src="https://idlescape.com/images/combat/defense_icon.png" alt="" height="35" width="35">
 
|<img src="https://idlescape.com/images/combat/defense_icon.png" alt="" height="35" width="35">
 
|'''Defense'''
 
|'''Defense'''
|Defense determines a player's dodge chance.
+
|Defense determines a players dodge chance.
|-
 
|<img src="https://idlescape.com/images/combat/constitution_icon.png" alt="" height="35" width="35">
 
|'''Constitution'''
 
|Constitution is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
 
Food can restore health inside or outside of battle, and can provide buffs to combat for a short time.
 
 
 
''It is not recommended to use high healing food at a low constitution level because auto-eat will not trigger.''
 
 
|-
 
|-
 
|}
 
|}

Revision as of 11:41, 13 April 2021

Combat UI

Combat is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner guide on combat can be found in the combat guide.

There are 4 skills to level in combat; constitution, attack, strength, and defense.

Zones

There are currently 8 zones; Farm, Caves, City, Lava Maze, Corrupted Lands, Valley of Giants, Living Forest, and Deep Pit.

Locations

Zone Lowest Recommended Combat Lvls Lowest Recommended Gear
Farm 1 - 20 None - Bronze
Caves 10 - 30 Bronze - Iron
City 20 - 60 Iron - Adamantite
Deep Pit * 50 - 60 Adamantite - Runite
Living Forest * 50 - 60 Adamantite - Runite
Lava Maze 60 - 80 (Using 1 of Healing, Overhealing, or Corrupted Ring) Adamantite - Runite
Corrupted Lands 70 - 90 (Using 1-2 of Healing, Overhealing, or Corrupted Ring) Runite - Stygian
Valley of Giants 80 - 99 (Using 1-2 of Healing or Overhealing) Runite - Stygian

Zones marked with * are special combat areas

Encounter table

Zones Monster Encounter Rate HP
Farm Chicken 30% 3
Rat 30% 2
Cow 30% 8
Goblin 10% 5
Caves Goblin 45% 5
Imp / Greater Imp 55% 10
City Guard 80% 22
Black Knight 20% 42
Living Forest Spriggan 100% 75
Deep Pit Greater Demon 100% 89
Lava Maze Deadly Red Spider 40% 35
Lesser demon 60% 81
Corrupted Lands Corrupted Tree 45% 95
Infected Naga 45% 100
Bone Giant 10% 125
Valley of Giants Fire Giant 33% 130
Moss Giant 33% 150
Ice Giant 33% 160

Special combat areas include the Foraging zone Living Forest, and the Mining zone Deep Pit, where you may randomly encounter Spriggans or Greater Demons respectively. Players may not run from these encounters, and failing results in a 15 minute lockout timer before they can access that zone again.


Combat Experience

Players gain combat skill experience when dealing damage; 2 experience in the selected combat skill and 1 experience in Constitution per damage dealt. When fighting in a balanced stance, each skill gains 2/3 of an experience per point of damage.

Death

Death occurs when a player's health reaches zero. The preceding action will be cancelled and the player returns to idling.

Health slowly regenerates on its own. Dying will not result in the loss of exp/items/gold etc.

Skills

Combat skills
Constitution Constitution is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.

Food can restore health inside or outside of battle, and can provide buffs to combat for a short time.

It is not recommended to use high healing food at a low constitution level because auto-eat will not trigger.

Attack Attack determines a player's hit chance, along with the players accuracy bonus.
Strength Strength contributes to your maximum damage per hit, along with the players melee strength bonus.
Defense Defense determines a players dodge chance.

Mastery levels have no effect on combat.

Stats

There are various stats that can affect combat. These stats are determined by a player's equipment (armor and weapon), though do note that player levels contribute to stats far more than equipment.

Accuracy

Accuracy is determined from a combination of stats from equipment and attack level which is used to determine hit chance.

The formula for accuracy is

Keep in mind that the hit chance is also determined by an enemy's defense toward your attack type.

The only way to deal 0 damage is by missing the target, all accurate hits will deal at least 1 damage.

Strength

Strength from equipment determines the maximum damage you can deal along with strength level. The damage you deal can also be affected by enchantments such as Scroll of Critical Strike, Scroll of Patience, and Scroll of Recklessness. Keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.

Max hit can be calculated with the following formula:

Defense

Defense from equipment and bonuses determine the dodge rate along with defense level. Keep in mind that dodge chance is also determined by enemy's attack and your defense to their attack type.

The formula for defense is where you use the corresponding defense bonus for whatever type of attack you are defending from (ex. Stab).

Attack Type

There are three attack types (slash, stab, crush) which is determined by the weapon you use (bare hands are considered crush). Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack, making it easier to hit if that type of attack is used. E.g. all giants are weak to crush, making battleaxes effective weapons to use.

Hit Chance

If Accuracy > Defense:

Else:

Attack Speed

Attack speed is a stat that determines the amount of time between attacks. The attack speed differs with every weapon.

You should consider the benefits of using the patience enchantment, which increases damage on all weapons but provides more stats the slower the attack speed of the weapon.

Enchantments

Image Enchantment Applicable to Effect
Nimble Food Increases defense for a short time. Each level of Nimble increases your effective defense level by 3. Eating food with spider legs as an ingredient will grant this buff; a popular recipe is 5 spider legs.
Demon Skin Food Reduces all damage taken in combat by the level of the demon skin. This only affects combat, so if consumed while out of combat there will be no effect. If you stop fighting, the buff disappears. It can be created by cooking food with Ichor; an example is 4 apples and 1 Ichor. Stacks are not consumed if the monster hits a 0.
Overhealing Weapon Heals 1% per level of overkill damage dealt, rounded down. It is best used on a higher hitting weapon since greater overkill provides more healing.
Critical Strike Weapon Increases critical strike chance by 5%, which multiplies the damage dealt on hit by 1.3. It is best used on a higher hitting weapon since it's multiplicative and not additive.
Accuracy Weapon Increases weapon accuracy. Recommended for higher combat zones for players with a low attack level.
Recklessness Helmet, Body, Legs Increases damage dealt by 1 per level. This is added last. You will still be able to hit zeroes.
Patience Body, Legs Increases maximum damage. The lower the attack speed of the weapon, the higher the increase. Max damage is still increased on weapons with a 2s attack speed. This damage is added after critical strike, but before recklessness.
Healing Shield Increases health regeneration rate.
Weakening Everything Decreases the level requirements of equipment by 5 per enchantment level. This should only be added to high level equipment, since it would be more effective to simply gain levels instead of using them on lower level equipment.
Reinforcement Armor Decreases enemy accuracy by 5% per enchantment level. This enchantment is stronger than Protection.
Protection Armor Reduces all damage taken by 4% per enchantment level.

Special Combat

Elite Scroll

Elite Scrolls are found as a combat drop and offers a harder combat challenge for the player when the seal is broken. All combat zones except for Living Forest drop a scroll at the moment, full info can be found here

Aberrant Shrimp

Aberrant Shrimp are fought when augmenting a Shrimp Bauble until it breaks. They have 300 HP and drop Magic Shrimp and one of either Shrimp Carapace, Shrimp Greaves, Shrimp Helm, or Shrimp Shell.

Spriggan

Spriggans are fought when Foraging in the Living Forest. They have 75 HP and drop Branches, Logs, Sageberry Bush Seeds, and Elder Tree Seeds.

Greater Demon

Greater Demons are fought when mining in the Deep Pit. They have 89 HP and drop Scrolls, Demonic Trial, Ichor, and Gold Ore.

See also