Cooking

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Revision as of 05:54, 17 November 2021 by Silent1 (talk | contribs) (→‎Burn Chance: Added master chef)
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Cooking UI

Cooking is a skill that allows raw ingredients to be cooked into edible food. Players can add up to 5 ingredients into the pot by interacting with the ingredients window on the right and then using heat to cook them.

Food has a chance to burn, depending on the player's effective cooking level and the experience given by the recipe. Either burnt food or burnt fish is produced when failing depending on the type of ingredients used. Effective cooking level and the amount of ingredients used also affects the level of food produced, which directly affects the amount of health and buff stacks the food will have. By leveling cooking, the player is able to cook better foods that give increased healing and better buffs.


Uses

  • Recover health by eating food out of combat.
  • Food can be placed in the combat inventory to recover health during combat.
    - Combat buffs are only applied when food is eaten during combat and disappears when leaving combat.
  • Can be used to obtain various buffs that help in other skills such as foraging, mining, etc.
  • Cooking fish has a chance to produce fish oil which can be used in crafting to create pyre logs.

Fish Oil Chance

Oil chance is determined by the total size of fish in the pot, with each size giving 5% chance. A chance of over 100% does not give additional fish oil.

Image Fish Chance*
Raw Shrimp 5%
Raw Anchovy 5%
Raw Magnetic Minnow 5%
Raw Trout 10%
Raw Salmon 10%
Raw Lobster 15%
Raw Tuna 15%
Raw Tigerfish 15%
Raw Slippery Eel 15%
Raw Crab 15%
Raw Shark 20%
Raw Hammerhead Shark 25%
Raw Great White Shark 25%
Raw Huge Tuna 30%

*Per fish used. For example, cooking with 1 Raw Shark and 1 Raw Tuna results in a 35% chance, while cooking with 5 Raw Sharks will result in a 100% chance to receive fish oil regardless of burn chance.

Determining Produced Food

Ingredients

There are five factors associated with each ingredient:

  1. "Category" or "Tags" - This denotes which category or categories of food the ingredient belongs to. Ingredients can have multiple tags, and the value of a tag is equal to the size of the ingredient.
    • There are a total of 13 Tags: Fruit, Vegetable, Grain, Dairy, Eggs, Meat, Beast, Poultry, Fish, Monster, Spice, Sweetener, and Preservative.
  2. Size - This is used to calculate the value of the ingredient's category/tag, and the time it takes to cook the dish.
  3. XP - The amount of experience gained when the ingredient is cooked. This is used to calculate difficulty (Chance to burn the food).
  4. Heat - The amount of heat required to cook the ingredient.
  5. Buff - The buff effect that is added to the produced food when this ingredient is cooked. Only some ingredients add buffs to food when cooked.
    • If more than one unique buff-granting ingredient is used in the same recipe, the food produced will always be Questionable Food.
    • The buff effect applies the buff with a level of 2, and cannot be increased or decreased.
    • Buffs stack with enchants from other sources such as armor. E.g., if the player has 5 Gathering scrolls on their ring and consumes a dish that grants Gathering 2, the player will have a total effect of Gathering 7.

Ingredient Table

Image Ingredient Category EXP Size Heat Source Seed Buff
Milk Dairy 5 1 5 Combat
Butter Dairy 15 3 15 Crafting
Egg Egg 5 1 5 Combat
Raw Shrimp Fish, Meat 5 1 5 Fishing Shrimp Lord
Raw Anchovy Fish, Meat 5 1 5
Raw Magnetic Minnow Fish, Meat 10 1 5 Fishing Magnetism
Raw Salmon Fish, Meat 10 2 10
Raw Trout Fish, Meat 10 2 10
Raw Lobster Fish, Meat 15 3 15
Raw Tuna Fish, Meat 15 3 15
Raw Tigerfish Fish, Meat 25 3 15 Reinforced Line
Raw Slippery Eel Fish, Meat 25 3 15 Oil Spill
Raw Crab Fish, Meat 30 3 15
Raw Shark Fish, Meat 20 4 20
Raw Hammerhead Shark Fish, Meat 35 5 25
Raw Great White Shark Fish, Meat 40 5 25 Deadliest Catch
Raw Huge Tuna Fish, Meat 45 6 30
Banana Fruit, Sweetener 5 1 5 Foraging x Gathering
Wildberry Fruit, Sweetener 10 1 5 x
Sageberry Fruit, Sweetener 25 1 25 Farming x Intuition
Apple Fruit, Sweetener 5 2 10 Foraging x
Tomato Fruit 10 2 10 x
Wheat Grain 10 1 5 Foraging x
Rice Grain 10 2 10 x
Ashes Grain, Spice 15 3 15 Combat Pyromancy
Raw Beef Meat, Beast 5 2 10 Combat
Raw Chicken Meat, Poultry 5 2 10
Ichor Monster, Spice 20 1 5 Combat Demon Skin
Goblin Brain Monster, Meat 10 2 10 Runecrafting
Spider Legs Monster, Meat 20 4 20 Nimble
Raw Ancient Lobster Monster, Meat 40 5 25 Fishing
Raw Megalodon Monster, Meat 50 7 35
Raw Tentacle Meat Monster, Meat 75 9 45
Pepper Spice 5 1 5 Farming x Inferno
Salt Spice, Preservative 5 1 5 Mining Cooking
Sugar Spice, Sweetener 5 1 5 Farming x Efficiency
Honey Spice, Sweetener 15 3 15 Foraging Fishing
Seaweed Vegetable 5 1 5 Fishing Pungent Bait
Carrot Vegetable 5 1 5 Foraging x
Mushroom Vegetable 15 1 5 x Nature
Chili Pepper Vegetable 10 2 10 x Superheated
Potato Vegetable 10 2 10 x
Pumpkin Vegetable 15 3 15 x

Recipes

There are a total of 39 discovered recipes in the in-game recipe database. Each recipe has the following properties:

  1. ID - The unique ID of the recipe in the recipe list within the game's code.
  2. HP - The base hitpoint recovery value granted by the food when cooked without factoring ingredients or other quality bonuses.
  3. Value - The price that the dish can be sold to the vendor for.
  4. Ingredient Tags - The ingredient types that are required to cook the fish. E.g., the Birdie Pasta recipe has the poultry and grain tags, meaning that cooking 1x Raw Chicken and 1x Rice would create this recipe.

Commonly Made Recipes

High HP Recipes

These example recipes have high base HP and will be great for healing purposes, but might not give the highest buff stack.

ID Image Name Base HP Base Quality Top Tier
2137 Monster Curry 4 (36) 8 1x Raw Tentacle Meat/2x Raw Ancient Lobster
3x Ashes
2137 Seafood Curry 4 (24) 5 2x Raw Lobster/Raw Tuna
2x Ashes
1x Carrot/Wildberry/Potato
2114 Fruit Cake 4 (24) 5 3x Apple
2x Ashes
2107 Sushi 3 (27) 8 2x Raw Hammerhead Shark or 9 total size in fish
3x Ashes
High Buff Stack Recipes

These example recipes have high base buff stacks and will be great for buff purposes, but might not give the highest HP stack.

It is possible to lower the amount of main ingredients to increase the success chance at the cost of lower buff stacks per dish.

ID Image Name Base HP Base Quality Top Tier Buff
2101 Monster Surprise 1 (40) 39 1x Spider Legs
4x Raw Tentacle Meat
Switch Tentacle Meat to Megalodon if difficult
Nimble
2101 Monster Surprise 1 (37) 36 1x Ichor
4x Raw Tentacle Meat
Switch Tentacle Meat to Megalodon if difficult
Demon Skin
2124 Seared Fish 1 (24) 23 4x Raw Huge Tuna
1x Fish buff ingredient
Fish buff of your choice
2124 Grilled Veggies 1 (12) 11 4x Pumpkin
1x Any buff ingredient
Buff of your choice
2123 Fried Fruit 1 (8) 7 4x Apple/Tomato
1x Any buff ingredient
Buff of your choice
2126 Candied Fruit 1 (8) 7 4x Apple
1x Sugar/Honey
Fishing/Efficiency
Combat/Mix Food Recipes

These example recipes have mid/high base HP/buff stacks and is often used during combat. Mixing these with high HP could help survivability.

As these recipe use high-tier ingredients, there might be better alternatives than the recipes listed below and their cost vs stack size should be considered when making a lot of dishes.

ID Image Name Base HP Base Quality Top Tier Buff
2125 Kebabs with
Demon Skin
3 (27) 8 3x Pumpkin
1x Ichor
1x Raw Tentacle Meat
Demon Skin
2125 Meaty Stew with
Demon Skin
3 (27) 8 3x Butter
1x Spider Legs
1x Raw Tentacle Meat
Demon Skin
2125 Kebabs with
Nimble
3 (27) 8 3x Pumpkin
1x Spider Legs
1x Raw Ancient Lobster
Nimble
2125 Meaty Stew with
Nimble
3 (27) 8 3x Butter
1x Spider Legs
1x Raw Ancient Lobster
Nimble

All Recipes Table

ID Image Name HP Vendor price Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
2100 Questionable Food 1 5 - - -
2101 Monster Surprise 1 5 Monster
2102 Seared Steak 1 50 Beast
2103 Seared Fish 1 30 Fish
2104 Seared Poultry 1 50 Poultry
2105 Birdie Pasta 3 75 Poultry Grain
2106 Spaghetti & Meat 3 75 Beast Grain
2107 Sushi 3 100 Fish Grain
2108 Birdie Pie 4 125 Poultry Grain Dairy
2109 Cottage Pie 4 125 Beast Grain Dairy
2110 Fisherman's Pie 4 125 Fish Grain Dairy
2111 Fruit Pie 4 125 Fruit Grain Dairy
2112 Demon Cake 3 175 Monster Grain Sweetener
2113 Cake 4 100 Dairy Grain Sweetener
2114 Fruit Cake 4 125 Fruit Grain Sweetener
2115 Grain Cake 3 125 Grain Sweetener
2116 Omelette 2 75 Eggs
2117 Monster Omelette 3 150 Eggs Monster
2118 Meaty Omelette 3 125 Eggs Beast
2119 Veggie Crepe 3 125 Eggs Vegetable
2120 Fruity Crepe 3 150 Eggs Fruit
2121 Eggnog 3 50 Eggs Dairy
2122 Meat Roast 4 150 Beast Fish Poultry
2123 Fried Fruit 1 100 Fruit
2124 Grilled Veggies 1 100 Vegetable
2125 Kebabs 3 150 Meat Vegetable
2126 Candied Fruit 2 125 Fruit Sweetener
2127 Milkshake 4 75 Fruit Sweetener Dairy
2128 Vegetable Stew 3 150 Dairy Vegetable
2129 Meaty Stew 3 125 Dairy Meat
2130 Monster Stew 3 200 Dairy Monster
2131 Jerky 3 75 Meat Preservative
2132 Pudding 4 100 Eggs Dairy Sweetener
2133 Ice Cream 3 100 Dairy Sweetener
2134 Monster Curry 4 150 Monster Grain Spice
2135 Birdie Curry 4 175 Poultry Grain Spice
2136 Beast Curry 4 175 Beast Grain Spice
2137 Seafood Curry 4 175 Fish Grain Spice Any non-buff ingredient
except fish or grain
E.G. Apple/Wildberry/Potato
2138 Monster Gelato 4 225 Monster Dairy Eggs

Resulting Dish

The resulting dish is determined by the ingredients and the size of each ingredient type.

  1. The categories of the ingredients matches a recipe in the in-game recipe database.
  2. The size of ingredient categories in the recipe that is used by the recipe.
  3. The size of ingredient categories in the recipe that is NOT used by the recipe.
  4. If the categories of the ingredients matches more than one recipe, the ID of the recipes.

In order for a recipe to be valid, the categories of the ingredients must match against a recipe in the in-game recipe database. Additionally, the total size of categories not used by the recipe must not be greater than the total size of ingredients used by the recipe. If the categories of the ingredients matches more than one recipe, the result will be the recipe with the lowest ID. If all recipes in the in-game recipe database is invalidated, Questionable Food will be produced.

If a player attempts to cook the Seafood Curry recipe with 2x Raw Shark and 2x Ashes, the total size of each ingredient category are:

Ingredient Quantity Size Category Total Size
Raw Shark 2 4 Fish, Meat 8
Ashes 2 3 Grain, Spice 6

The above recipe is determined by the following:

  1. The ingredients matches the following recipes: Seared Fish, Sushi, Seafood Curry.
  2. The total size of ingredients for Seared Fish [Fish] is 8. The total size of unused ingredients [Meat, Grain, Spice] is 20. Therefore, this recipe is not valid.
  3. The total size of ingredients for Sushi [Fish, Grain] is 14. The total size of unused ingredients [Meat, Spice] is 14. Therefore, this recipe is valid.
  4. The total size of ingredients for Seafood Curry [Fish, Grain, Spice] is 20. The total size of unused ingredients [Meat] is 8. Therefore, this recipe is valid.
  5. The ID for Sushi is 2107. The ID for Seafood Curry is 2137. Because the ID of Sushi is lower than Seafood Curry, Sushi is created.

If the player decides to add 1x Carrot into the same recipe as above:

Ingredient Quantity Size Category Total Size
Raw Shark 2 4 Fish, Meat 8
Ashes 2 3 Grain, Spice 6
Carrot 1 1 Vegetable 1

The above recipe is determined by the following:

  1. The ingredients matches the following recipes: Seared Fish, Sushi, Grilled Veggies, Kebab, Seafood Curry.
  2. The total size of ingredients for Seared Fish [Fish] is 8. The total size of unused ingredients [Meat, Grain, Spice, Vegetable] is 21. Therefore, this recipe is not valid.
  3. The total size of ingredients for Sushi [Fish, Grain] is 14. The total size of unused ingredients [Meat, Spice, Vegetable] is 15. Therefore, this recipe is not valid.
  4. The total size of ingredients for Grilled Veggies [Vegetable] is 1. The total size of unused ingredients [Meat, Fish, Grain, Spice] is 28. Therefore, this recipe is not valid.
  5. The total size of ingredients for Kebab [Meat, Vegetable] is 9. The total size of unused ingredients [Fish, Grain, Spice] is 20. Therefore, this recipe is not valid.
  6. The total size of ingredients for Seafood Curry [Fish, Grain, Spice] is 20. The total size of unused ingredients [Meat, Vegetable] is 9. Therefore, this recipe is valid.
  7. As Seafood Curry is the only valid recipe, Seafood Curry is created.

Food Quality

The quality of food is determined by the following formula:

The base quality of the food is determined by the lowest size of the categories used in the recipe plus additional quality bonuses from Cooking Level. Every 30 Effective Cooking levels will provide +1 Quality to food produced.

If a player attempts to cook the Seafood Curry recipe with 2x Raw Shark, 2x Ashes, and 1x Carrot, the total size of each relevant ingredient category are:

Ingredient Quantity Size Category Total Size
Raw Shark 2 4 Fish 8
Ashes 2 3 Grain, Spice 6

The quality of the produced food will be:

  1. The size of Fish is 8.
  2. The size of Grain is 6.
  3. The size of Spice is 6.
  4. The base quality of the recipe is the lowest size of the categories used. Therefore, the base quality is 6.
  5. If the player's cooking level is 156, the player's cooking level grants +5 quality to the produced food.
  6. 1 is deducted from the quality at the end of the formula. The result is Sushi with +10 Quality.

Food Healing

The amount of HP recovered when the dish is consumed is based on the quality of food.

Seafood Curry has a base HP value of 4. A Seafood Curry with +10 Quality will recover hitpoints.

Food Buffs

The number of stacks of buff that will be applied when a dish is consumed is determined by the following formula:

Food with buffs can be created by using special buff-granting ingredients while cooking. The buff granted is determined by the ingredient used, and if more than one buff-granting ingredient is used, the produced food will always be Questionable Food with the buff of the first buff ingredient in the pot.

Cooking Speed

Cooking speed is determined by the following formula:


  • The first part of the formula represents the base cooking speed of the ingredients.
  • The second part accounts for the speed bonus from cooking stats on an augmented ladle.
  • The third part accounts for the speed bonus from the Haste enchantment.

This means that cooking speed is only affected by three factors: The total size of the ingredients used, the cooking stats of the player's equipped ladle, and the player's equipped Haste enchantment level.

Burn Chance

Burn percentage is determined by the following formula:

where baseHeat is the total heat the recipe uses before Pyromancy, effLvl the effective cooking level, clvl and mlvl are the level of the Cooking and Master Chef enchantment.

To get the success rate, use

Buffs

Cooking and eating food created with a few specific ingredients (see below) can give various buffs, similar to those from enchantments. The amount of buff stacks given by the food is determined by the quality of the food and players effective cooking level (base cooking level + additional modifiers such as an augmented ladle), players can hover over the cooking skill icon to see their effective level.

Identical food buffs and enchantments will stack. For example, if a player has an active 30% Inferno buff from a scroll of inferno, and a 10% inferno buff from food, they will have a total of 40%.

Food can be eaten any time out of combat to recover health, food added to the combat inventory may be used during combat. Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from eating food in combat will be kept until used once out of combat. Non-combat buff stacks are consumed by performing an action out of combat, regardless of the type of skill being trained. I.E inferno stacks will be used even when not smithing

Buffs gained from food

Name Skill Affected Description Buff Gained From Top Tier Recipe Mid Tier Recipe
Cooking Cooking Decreases chance of burning food by 8% while cooking. 1 Salt 4 Pumpkins, 1 Salt 4 Tomatoes/Potatoes/Apples, 1 Salt
Shrimp Lord Cooking Player gains 10% increased chance of finding Raw Shrimp while Cooking. 1 Raw Shrimp 4 Raw Shark, 1 Raw Shrimp 4 Raw Lobster/Raw Tuna, 1 Raw Shrimp
Pyromancy Cooking and Smithing Player uses 10% less heat while Cooking and Smithing. 1 Ashes 4 Pumpkins, 1 Ashes 4 Tomatoes/Potatoes/Apples, 1 Ashes
Inferno Smithing Gain a 10% chance to automatically smelt ores an additional time while smithing. 1 Pepper 4 Pumpkins, 1 Pepper 4 Tomatoes/Potatoes/Apples, 1 Pepper
Superheating Mining Gain a 2% chance to instantly smelt an ore into a bar while mining. 1 Chili Pepper 4 Pumpkins, 1 Chili Pepper 4 Tomatoes/Potatoes/Apples, 1 Chili Pepper
Nature Foraging Gain 10% chance to collect bonus logs while foraging. 1 Mushroom 4 Pumpkins, 1 Mushroom 4 Tomatoes/Potatoes/Apples, 1 Mushroom
Fishing Fishing Increases fishing catch rate by 10%. 1 Honey 4 Pumpkins, 1 Honey 4 Tomatoes/Potatoes/Apples, 1 Honey
Gathering Mining, Foraging, and Fishing Gain a 20% chance to find an extra resource while gathering. 1 Banana 4 Pumpkins, 1 Banana 4 Tomatoes/Potatoes/Apples, 1 Banana
Runecrafting Runecrafting Reduces essence used in runecrafting by 10%. 1 Goblin Brain 4 Pumpkins, 1 Goblin Brain 4 Tomatoes/Potatoes/Apples, 1 Goblin Brains
Efficiency Cooking and Smithing Gain a 2% chance to produce an extra item during cooking and smithing. 1 Sugar 4 Pumpkins, 1 Sugar 4 Tomatoes/Potatoes/Apples, 1 Sugar
Intuition Most activities Increases experience gained by 10% while doing most things. 1 Sageberry 4 Pumpkins, 1 Sageberry 4 Tomatoes/Potatoes/Apples, 1 Sageberry
Demon Skin Combat All damage taken is reduced by 2. 1 Ichor 2 Raw Lobsters, 2 Pumpkins, and 1 Ichor 4 Tomatoes/Potatoes/Apples, 1 Ichor
Nimble Combat Increases Defense by about 20%. 1 Spider Legs 3 Pumpkins, 1 Raw Shark, and 1 Spider Leg 5 Spider Legs

Top and mid tier recipes are based on community input and might not be best available in-game

Equipment

Equipment that can used to support cooking.

Name Source Augmenting Bonus Enchantment Slots
Lesser_Ladle Lesser Ladle Rare Goblin Drop +3 Cooking Levels 5
Ladle Ladle Rare Goblin Drop +3 Cooking Levels 5
Greater_Ladle Greater Ladle Rare Goblin Drop +3 Cooking Levels 5
Searing_Ladle Searing Ladle Goblin Village +4 Cooking Levels 5

Enchantments

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of the Soul Wisdom Scroll of the Soul Wisdom Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel 48 600 60 Chaos, Mind, Cosmic ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%.
Scroll of the Shrimp Lord Scroll of the Shrimp Lord Gloves, Boots 1 100 10 Air, Water, Chaos, Nature Gain 5% chance per cooking action to gain one Raw Shrimp.
Scroll of Cooking Scroll of Cooking Gloves, Boots, Ladle 40 500 50 Earth, Fire, Water Decrease chance to burn food while cooking by 4%.
Scroll of Inferno Scroll of Inferno Boots, Gloves 46 600 50 Earth, Fire, Chaos Gain a 4% chance per smithing/cooking action to complete another smithing/cooking action.

Caps at 80% strength; every 25% strength increases the number of times inferno can proc by 1.

For example at strength 1 (4%) it can proc once, at strength 7 (28%) it can proc twice, etc.
Scroll of Efficiency Scroll of Efficiency Gloves, Boots 91 1500 130 Air, Earth, Fire, Water, Nature Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers.
Scroll of Prolonging Scroll of Prolonging Gloves, Boots 58 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Enlightenment Scroll of Enlightenment Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Pyromancy Scroll of Pyromancy Ring, Necklace 7 100 30 Fire, Water, Nature Use 5% less heat when cooking and smithing. Caps at 80% reduction.
Scroll of Wealth Scroll of Wealth Ring, Necklace 37 500 50 Nature, Mind, Cosmic Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar.
Scroll of the Scholar Scroll of the Scholar Ring, Necklace 88 1300 110 Chaos, Mind, Cosmic Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99.
Scroll of Haste Scroll of Haste Ring, Necklace 94 2000 200 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.
Scroll of Overly Well Done Scroll of Overly Well Done Ladle 2 100 10 Earth, Fire, Water Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%.
Scroll of the Master Chef Scroll of the Master Chef Ladle 84 1000 90 Earth, Fire, Water Decreases chance to burn food while cooking by 4% of your effective cooking level.

Useful links

Google doc made by Starnub and Gunroot

Bonus Items

See Shrimp Bauble