Difference between revisions of "Enchanting"

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This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.
 
This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.
  
Not all enchantments can be applied to all equipment; enchantments exclusively related to [[farming]], for example, can only be applied to a [[hoe]]. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.
+
Not all enchantments can be applied to all equipment; enchantments exclusively related to [[farming]], for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.
  
Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items such as the [[moss maul]] can hold up to eight enchantments. To see how many slots any given item has, check the [[Equipment]] page.
+
Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items such as the [[Moss Maul|moss maul]] can hold up to eight enchantments. To see how many slots any given item has, check the [[Equipment]] page.
  
 
==Augmenting==
 
==Augmenting==

Revision as of 19:47, 12 February 2021

Enchanting is a powerful skill which is divided into the following:

  • Scrollcrafting - used to create enchantment scrolls.
  • Enchanting - used to apply enchantment scrolls.
  • Augmenting - used to improve gear stats.


Scrollcrafting

Scrollcrafting UI

Enchantment scrolls are created via scrollcrafting using silver and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.


List of Enchantments

Scrollcrafting Scroll Area Affected Slot Level Silver Amount Rune Amount Runes Effect
Scroll of the Shrimp Lord Cooking Gloves, Boots 1 100 10 Air, Water, Chaos, Nature Gain 5% chance to find shrimps in any food you cook.
Scroll of Weakening Combat Equipment Helm, Body, Legs,

Weapon,

Shield

4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 5.
Scroll of Pyromancy Cooking, Smithing Ring, Necklace 7 100 30 Fire, Water, Nature Use 10% less heat when Cooking and smithing.
Scroll of Healing Combat Shield 10 200 30 Blood, Nature, Cosmic Boost your health regeneration rate.
Scroll of Overhealing Combat Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Cultivation Farming Hoe 12 200 30 Air, Water, Blood Gain a 1% chance to get a seed back when harvesting.
Scroll of Reinforcement Combat Helm, Body, Legs 13 200 30 Death, Chaos, Mind Decreases enemy's accuracy by 5%.
Scroll of Destructive Testing Mining Pickaxe 16 200 30 Earth, Fire, Chaos, Mind Destroys junk drops when mined, granting 5 mining experience each.
Scroll of Nature Foraging Hatchet 19 300 30 Earth, Water, Nature, Cosmic Gain 5% chance to collect any bonus log while foraging.
Scroll of Root Digging Foraging Hatchet 22 300 30 Earth, Nature, Cosmic Gain a chance to find gems while foraging.
Scroll of the Prospector Mining Pickaxe 25 300 40 Air, Fire, Cosmic Increases your chance to find gems while mining by a mysterious amount.
Scroll of Accuracy Combat Weapon 28 400 40 Blood, Death, Mind Increases player accuracy by 5%.
Scroll of Protection Combat Helm, Body, Legs 31 400 40 Air, Earth, Cosmic Reduces all damage taken by 4%.
Scroll of Refining Smithing Gloves, Boots 34 400 40 Air, Earth, Fire, Cosmic Gain a chance to find gems while smithing.
Scroll of the Gold Digger Farming Hoe 36 500 50 Earth, Nature, Cosmic Gain a chance to recieve up to 1,000 gold coins when harvesting crops.
Scroll of Wealth Gathering and Production skills Ring, Necklace 37 500 50 Nature, Mind, Cosmic Automatically sell resources for 20% more gold than their vendor value.
Scroll of Cooking Cooking Gloves, Boots 40 500 50 Earth, Fire, Water Decreases chance to burn food while cooking by 4%.
Scroll of Runecrafting Runecrafting Gloves, Boots 43 500 50 Nature, Mind, Cosmic Reduces essence used in runecrafting by 5%.
Scroll of Inferno Smithing Gloves, Boots 46 600 50 Earth, Fire, Chaos Gain a 5% chance to automatically smelt ores an additional time while smithing.
Scroll of Naturalist Gathering Skills Gloves, Boots 49 600 60 Air, Water, Nature, Cosmic Increases the chance to find chests while gathering.
Scroll of Critical Strike Combat Weapon 52 600 60 Blood, Death, Chaos, Cosmic Gain a 5% chance to critically hit the enemy.
Scroll of Fishing Fishing Gloves, Boots 55 700 60 Earth, Water, Mind Increases the fish catch chance by 5%.
Scroll of Prolonging Consumables Gloves, Boots 58 700 60 Nature, Mind Grants 10% more buff stacks from consumables.
Scroll of Embers Foraging Hatchet 61 700 70 Fire, Nature Gain a 10% chance to instantly burn logs when foraged for double the heat.
Scroll of Gathering Gather Skills Ring, Necklace 64 800 70 Earth, Fire, Water, Mind, Cosmic Gain a 10% chance to find an extra resource while gathering.
Scroll of Crafting Crafting Gloves, Boots 67 800 70 Air, Nature Reduce crafting material costs by 2%.
Scroll of Chances Augumentation Gloves, Boots 70 800 70 Nature, Mind, Cosmic Increase the chance of a successful augmentation by 1%.
Scroll of Farming Farming Hoe 72 900 70 Earth, Water, Nature Gain a 1% chance to get double yield when harvesting.
Scroll of Enlightenment Runecrafting Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence each time essence is acquired.
Scroll of Superheating Mining Pickaxe 76 900 80 Earth, Fire, Cosmic Gain a 1% chance to instantly smelt an ore into a bar when mining.
Scroll of Force Combat, Equipment Shield 79 900 80 Blood, Death, Chaos 10% of your shield's defenses are converted to accuracy. It no longer provides any defensive bonuses.
Scroll of Recklessness Combat Helm, Body, Legs 81 1000 80 Blood, Death, Chaos Increases outgoing damage by 1.
Scroll of Patience Combat Body, Legs 82 1000 80 Air, Water, Death Increases the efficiency of slower attacks.
Scroll of the Treasure Hunter Combat Gloves, Boots 85 1000 80 Chaos, Nature, Cosmic Increases chances of finding rare items from slain enemies.
Scroll of the Scholar All Skills* Ring, Necklace 88 1000 90 Chaos, Mind, Cosmic Gain 20% more experience, but no items. This does not apply to combat, farming, or crafting.
Scroll of Fertilizing Farming Hoe 90 1100 90 Air, Earth, Water, Nature, Cosmic Gain 1% increased harvest speed..
Scroll of Efficiency Production Skills* Gloves, Boots 91 1100 90 Air, Earth, Fire, Water, Nature Gain a 1% chance to produce an extra item during production tasks other than crafting.
Scroll of Haste All Skill except Combat Ring, Necklace 94 1100 100 Air, Chaos, Mind, Cosmic Increases action speed by 4%.

Entries marked with an * has a special condition to them, read scroll tool tip to find out more

Chance to Make Scrolls

When a scroll is unlocked, the base chance of creation starts at 40%. With every level after the initial unlock, an additional 4% chance is gained. Skill mastery does not affect this chance, so haste scrolls will forever have a 60% chance for creation. The chances enchantment does not increase chance to make scrolls. When the crafting of a scroll fails, all ingredients used to make it are lost.

Notes

There are some important things to keep in mind before enchanting equipment:

  • Only one kind of enchantment can be active per equipment piece. Adding a new enchant of a different type will overwrite the previous enchantment.
  • Overwriting an enchantment does not refund the scroll.
  • The same enchantments do not stack over different equipment.
  • Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
  • Adding enchantments to gear will give you mind essence based on how many scrolls you added.

Enchanting

Enchanting UI

Enchanting allows you to use your enchantment scrolls to give your item new properties.

This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.

Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.

Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items such as the moss maul can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.

Augmenting

Augmenting UI

WARNING: If you fail while augmenting an item, it will be destroyed!

Augmenting allows players to increase the base stats of a piece of gear. This process has a chance to fail. If it succeeds, the base stats of the item will increase by a small amount. If not, it will be destroyed, as will the items needed to augment the gear..

An item can be augmented any number of times. However, the chance to fail will progressively increase with each level of augmentation. It is recommended to stop augmenting once the success rate gets too low for comfort.

Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats by 0.5 per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.

Augmenting an item has a material cost. This is generally about 10% of the item's crafting cost, but it varies from item to item.

Augmenting increase can be gained via the Scroll of Chances enchant.

Naming

Clicking on the name of a item at the top of the screen (while it is in the augmenting slot) allows players to change the item name. The maximum length of the name is 13. The item must be successfully augmented in order to be renamed. If an item transforms and was renamed, it will keep its name.

List of Augment Upgrades

Augmenting Source Item Chance of Transforming Upgrade Image Upgrade Result
Obsidian Helm ?

(Any augment)

Gargoyle Helm
Obsidian Helm 0.05 (5%)

(From +4 to +5)

Crest of Chaos Crest of Chaos
Obsidian Full Helm ?

(Any augment)

Black Knight Great Helm
Obsidian Chainmail ?

(Any augment)

Gargoyle Chainmail
Obsidian Plate Leggings ?

(Any augment)

Gargoyle Legs
Obsidian Boots ?

(Any augment)

Gargoyle Boots
Obsidian Scimitar ?

(Any augment)

Gargoyle Falchion
Obsidian Daggers ?

(Any augment)

Gargoyle Daggers
Obsidian Greatsword ?

(Any augment)

Gargoyle Glaive
Obsidian Shield ?

(Any augment)

Gargoyle Shield
Gargoyle Glaive ?

(Any augment)

Infernal Lance
Rune Scimitar 0.05 (5%)

(From +4 to +5)

Zero Edge
Sapphire Ring ?

(Any augment)

Emerald Ring
Sapphire Necklace ?

(Any augment)

Emerald Necklace
Emerald Ring ?

(Any augment)

Ruby Ring
Emerald Necklace ?

(Any augment)

Ruby Necklace
Ruby Ring ?

(Any augment)

Diamond Ring
Ruby Necklace ?

(Any augment)

Diamond Necklace
Diamond Ring ?

(Any augment)

Black Opal Ring
Diamond Necklace ?

(Any augment)

Black Opal Necklace
Black Opal Ring ?

(Any augment)

Prismatic Ring
Black Opal Necklace ?

(Any augment)

Prismatic Necklace
Shrimp ?

(Any augment)

Shrimp Ascendant
Shrimp Ascendant ?

(Any augment)

Shrimp Bauble

Augmenting Success Formula

The chance for an augment to succeed is calculated by the formula:

Where L is effective enchanting level, a is the target augment level, and c is level of the chances buff.

Augment experience per tier/+

This table is for any armor/weapon piece in their respective tier/amount of scroll slots.

Augmenting Tier Slots 0 -> 1 1 -> 2 2 -> 3 3 -> 4 4 -> 5 5 -> 6 6 -> 7 7 -> 8 8 -> 9 9 -> 10
Bronze 1 20 57 104 160 224 294 370 453 540 632
Iron 2 113 320 588 905 1 265 1 663 2 095 2 560 3 055 3 578
Obsidian 5 1 118 3 162 5 809 8 944 12 500 16 432 20 706 25 298 30 187 35 355
Mithril 3 312 882 1 620 2 494 3 486 4 582 5 774 7 055 8 418 9 859
Adamantite 4 640 1 810 3 326 5 120 7 155 9 406 11 853 14 482 17 280 20 239
Runite 5 1 118 3 162 5 809 8 944 12 500 16 432 20 706 25 298 30 187 35 355
Stygian 6 1 764 4 988 9 164 14 109 19 718 25 920 32 663 39 906 47 618 55 771
No item
in game
7 slots 7 2 593 7 334 13 473 20 743 28 989 38 107 48 020 58 669 70 007 81 993
8 slots 8 3 620 10 240 18 812 28 963 40 477 53 209 67 051 81 920 97 750 114 487

The experience gained from augmentation is calculated by the following formula:

Augmenting Messages in Chat

Items show up at augment (20 - (2 x # enchanting slots)).

Items with 0 enchantment slots will never show up in chat.

Augmentation messages show in chat at the following augmented item levels, you can turn off these messages in settings:

Item Type Aug needed for chat msg
Bronze 17 -> 18
Iron 15 -> 16
Mithril 13 -> 14
Obsidian * 15 -> 16
Adamantite 11 -> 12
Runite 9 -> 10
Stygian 7 -> 8
Giant Drops (Fire Orb, etc.) 3 -> 4

Items marked with * does not use regular formula for chat messages

Changes

  • 20 July - Update v0.6.6.2 - adjusted the aquisition rate of some augmenting secrets