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Enchanting is a powerful skill which is divided into the following sections within the skill page:

  • Scrollcrafting - used to create enchantment scrolls.
  • Enchanting - used to apply enchantment scrolls.
  • Augmenting - used to improve gear stats.


Enchantment scrolls are created via scrollcrafting using a scroll, silver, and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.

You can filter the list of craftable scrolls by applicable gear type by clicking on the various gear icons in the textbox at the top of the Scrollcrafting page.

List of Enchantments

ScrollcraftingScroll Area Affected Slot Level Exp Silver Amount Rune Amount Runes Effect per scroll
Scroll of the Shrimp Lord Scroll of the Shrimp Lord Cooking Gloves, Boots 1 80 100 10 Air, Water, Chaos, Nature Gain a 5% chance per Cooking action to gain one Raw Shrimp.
Scroll of Overly Well Done Scroll of Overly Well Done Cooking Ladle 2 120 100 10 Water, Fire, Earth Increases chance to burn food and reduces burn XP penalty (caps at no penalty) while cooking by 20%
Scroll of Weakening Scroll of Weakening Combat Equipment Helm, Body, Legs, Weapon, Shield 4 300 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Pyromancy Scroll of Pyromancy Cooking, Smithing Ring, Necklace 7 600 100 30 Fire, Water, Nature Use 5% less heat when Cooking and Smithing. Caps at 80% reduction.
Scroll of Healing Scroll of Healing Combat Shield, Combat-Talisman 10 700 200 30 Blood, Nature, Cosmic Passive heal per tick is increased by 20%, healing from food is increased by 10%.
Scroll of Overhealing Scroll of Overhealing Combat Weapon 11 700 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Cultivation Scroll of Cultivation Farming Hoe 12 800 200 30 Air, Water, Blood Gain a 2% chance to get a seed back when harvesting.
Scroll of Reinforcement Scroll of Reinforcement Combat Helm, Body, Legs 13 800 200 30 Death, Chaos, Mind Increases agility by 12.
Scroll of Pungent Bait Scroll of Pungent Bait Fishing Tacklebox, Fishing Set 14 850 200 30 Nature, Water Increase bait power by 3.
Scroll of Destructive Testing Scroll of Destructive Testing Mining Pickaxe, Mining Set 16 900 200 30 Earth, Fire, Chaos, Mind Sand, Stone and Clay mined will be destroyed and provide 5 mining experience per piece. Scholar rolls first and does not stack.
Scroll of Nature Scroll of Nature Foraging Hatchet 19 1000 300 30 Earth, Water, Nature, Cosmic Access hidden tree nodes and greatly increase your chance to find a tree related node while Foraging.
Scroll of Root Digging Scroll of Root Digging Foraging Hatchet, Foraging Set 22 1000 300 30 Earth, Nature, Cosmic Gain a chance to find gems while Foraging. Stronger enchantments are stronger chances. Has a 10% chance to consume an Earth Rune on success. Attempts to pull rune from your stockpile then ammo pouch if none found.
Scroll of Reinforced Line Scroll of Reinforced Line Fishing Tacklebox, Fishing Set 23 1250 300 40 Water, Earth Increases reel power by 3.
Scroll of the Prospector Scroll of the Prospector Mining Pickaxe, Mining Set 25 1500 300 40 Air, Fire, Cosmic Increase your chance to find gems or silver while gathering by 50%. Has a 10% chance to consume an Earth Rune on success. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Taunting Scroll of Taunting Combat Helm, Body, Legs, Shield, Shield, Combat-talisman 26 1600 400 40 Chaos, Blood, Earth Increases your threat by 20%.
Scroll of Accuracy Scroll of Accuracy Combat Weapon 28 1600 400 40 Blood, Death, Mind Increases accuracy for all 3 styles by 3% multiplicativey.
Scroll of Endless Ammo Scroll of Endless Ammo Combat Cape, Weapon 29 1650 400 40 Mind, Nature, Chaos Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Seed Harvesting Scroll of Seed Harvesting Combat Weapon 30 1650 400 40 Nature, Blood, Earth Access hidden seed nodes and greatly increase your chance to find a seed related node while Foraging.
Scroll of Protection Scroll of Protection Combat Helm, Body, Legs 31 1700 400 40 Air, Earth, Cosmic Increases protection by 10.
Scroll of Resistance Scroll of Resistance Combat Helm, Body, Legs 32 1750 400 40 Cosmic, Fire, Air Increases resistance by 10.
Scroll of Fishing Magnetism Scroll of Fishing Magnetism Fishing Tacklebox 33 1750 400 40 Cosmic, Water, Earth Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes.
Scroll of Refining Scroll of Refining Smithing Gloves, Boots 34 1800 400 40 Air, Earth, Fire, Cosmic Gain a mysterious chance to find gems and other rare materials while Smithing. Each forge is designed to extract different materials. The rarest of materials requires the hottest of forges and highest tier ores to be smelted.
Scroll of Rune Reserves Scroll of Rune Reserves Combat Cape, Weapon 35 2100 500 50 Mind, Chaos, Water Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
Scroll of the Gold Digger Scroll of the Gold Digger Farming Hoe 36 2300 500 50 Earth, Nature, Cosmic Gain a fixed 10% chance per harvested plant to get 2000 Gold Coins.
Scroll of Wealth Scroll of Wealth Gathering and Production skills Ring, Necklace 37 2300 500 50 Nature, Mind, Cosmic Automatically sell resources for 20% more gold than their vendor value. Does not affect Crafting or stack with Scholar.
Scroll of Metallurgy Scroll of Metallurgy Smithing Tongs 38 2350 500 40 Mind, Fire, Air Increases the forge's max heat intensity by 0.5 (rounded down).
Scroll of Engraving Scroll of Engraving Runecrafting Chisel 39 2400 500 50 Cosmic, Mind, Nature Gives a 2% chance to not consume rune slates while Runecrafting.
Scroll of Cooking Scroll of Cooking Cooking Gloves, Boots, Ladle 40 2400 500 50 Earth, Fire, Water Decreases chance to burn food while Cooking by 4%.
Scroll of Archaeology Scroll of Archaeology Gathering Skills Tacklebox, Fishing Set, Pickaxe, Hatchet, Mining Set, Foraging Set 41 2400 500 50 Nature, Water, Earth Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!
Scroll of the Herbalist Scroll of the Herbalist Foraging Hatchet, Foraging Set 42 2450 500 50 Nature, Death, Fire Access hidden plant nodes and greatly increase your chance to find a plant related node while Foraging.
Scroll of Runecrafting Scroll of Runecrafting Runecrafting Gloves, Boots, Chisel 43 2500 500 50 Nature, Mind, Cosmic Reduces essence used in Runecrafting by 5%.
Scroll of Inferno Scroll of Inferno Smithing Gloves, Boots 46 2600 600 50 Earth, Fire, Chaos Gain a 4% chance per Smithing/Cooking action to complete another Smithing/Cooking action. Caps at 80% strength and 5 consecutive procs.
Scroll of Bait Preservation Scroll of Bait Preservation Fishing Tacklebox, Fishing Set 47 2800 600 60 Chaos, Water, Earth Increases chance to preserve bait by 4%.
Scroll of the Soul Wisdom Scroll of the Soul Wisdom All Skills* Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Talisman, Chisel 48 3000 600 60 Cosmic, Mind, Chaos ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%.
Scroll of Naturalist Scroll of Naturalist Gathering Skills Gloves, Boots 49 3200 600 60 Air, Water, Nature, Cosmic Increase your chance to gain chests as well as convert standard chests to their greater variants while gathering by 20%.
Scroll of the Fiber Finder Scroll of the Fiber Finder Fishing Tacklebox, Fishing Set 50 3300 600 60 Mind, Water, Earth Increases chance of find aquatic fibers by 25%.
Scroll of Critical Strike Scroll of Critical Strike Combat Weapon 52 3300 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Fishing Scroll of Fishing Fishing Gloves, Boots 55 3400 700 60 Earth, Water, Mind Increases the fish catch chance by 2.5%.
Scroll of Prolonging Scroll of Prolonging Consumables Gloves, Boots 58 3500 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Essence Concentration Scroll of Essence Concentration Runecrafting Gloves, Boots, Chisel 59 4000 700 70 Cosmic, Mind, Chaos Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%.
Scroll of Embers Scroll of Embers Foraging Hatchet, Foraging Set 61 4200 700 70 Fire, Nature Gain a 10% chance to additionally gain the heat from a burnable when gathering it without burning the item.
Scroll of Gathering Scroll of Gathering Gather Skills Ring, Necklace 64 4300 800 70 Earth, Fire, Water, Mind, Cosmic Gain a 10% chance to find an extra resource while gathering. There is a 15% chance that a Nature Rune is consumed when it procs. Attempts to pull the rune from your stockpile then ammo pouch if none found.
Scroll of Crafting Scroll of Crafting Crafting Gloves, Boots 67 4400 800 70 Air, Nature Each crafted item costs 2% less ingredients.
Scroll of Fortitude Scroll of Fortitude Combat Shield, Combat-Talisman 68 4400 800 70 Nature, Chaos, Blood Increases stamina by 10.
Scroll of Oil Spill Scroll of Oil Spill Fishing Tacklebox 69 4450 800 70 Death, Water, Earth Adds a 8% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
Scroll of Chances Scroll of Chances Augumentation Gloves, Boots 70 4500 800 70 Nature, Mind, Cosmic Increase the chance of a successful augmentation by 1%.
Scroll of Deadliest Catch Scroll of Deadliest Catch Fishing Tacklebox, Fishing Set 71 4550 900 70 Blood, Water, Earth Increase bonuses from bait by 5% but decreases the chance of bait preservation by 5%.
Scroll of Farming Scroll of Farming Farming Hoe 72 4600 900 70 Earth, Water, Nature Gain a 2% chance to get double yield when harvesting.
Scroll of Enlightenment Scroll of Enlightenment Runecrafting Gloves, Boots 73 4600 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Supercooling Scroll of Supercooling Mining Pickaxe, Mining Set 76 5400 900 80 Earth, Fire, Cosmic Items with lower heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a Water Rune every mining action. Attempts to pull from your stockpile then ammo pouch if none found.
Scroll of Superheating Scroll of Superheating Mining Pickaxe, Mining Set 76 5400 900 80 Earth, Fire, Cosmic Items with higher heat costs to process have an increased chance to be gathered. Has a 1% chance to consume a Fire Rune every mining action. Attempts to pull from your stockpile then ammo pouch if none found.
Scroll of Force Scroll of Force Combat, Equipment Shield 79 5500 900 80 Blood, Death, Chaos Gain 1% of your protection as strength.
Scroll of Recklessness Scroll of Recklessness Combat Helm, Body, Legs 81 5600 1000 80 Blood, Death, Chaos Additively increases offensive magic, range and melee affinities by 2%, but reduces the respective defensive affinities by the same amount.
Scroll of False Equilibrium Scroll of False Equilibrium Combat Helm, Body, Legs 81 5600 1000 80 Chaos, Death, Blood Increase maximum damage and decreases minimum damage by 1.5%.
Scroll of Patience Scroll of Patience Combat Body, Legs 82 5600 1000 80 Air, Water, Death Slower abilities and attacks receive a maximum damage bonus scaling based on attack speed. Scales off of ability speed, capping at 50% increase or decrease.
Scroll of Dwarven Engineering Scroll of Dwarven Engineering Mining Pickaxe, Mining Set 83 5600 1000 90 Mind, Nature, Air Gives a 0.20% chance to massively boost amount gathered.
Scroll of the Master Chef Scroll of the Master Chef Cooking Ladle 84 5650 1000 80 Water, Fire, Earth Decrease chance to burn food while cooking by 4% of your effective cooking level. (level 99 * 4% = -3.96% burn chance)
Scroll of the Treasure Hunter Scroll of the Treasure Hunter Combat Gloves, Boots 85 5700 1000 80 Chaos, Nature, Cosmic Increases your chance of finding items from slain enemies by 3%.
Scroll of Pure Metals Scroll of Pure Metals Smithing Tongs 87 6400 1200 100 Mind, Fire, Earth Reduces the amount of materials required to smelt a bar by 2%.
Scroll of the Scholar Scroll of the Scholar All Skills* Ring, Necklace 88 6500 1000 90 Chaos, Mind, Cosmic Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience when a skill is at level 99.
Scroll of Fertilizing Scroll of Fertilizing Farming Hoe 90 6600 1100 90 Air, Earth, Water, Nature, Cosmic Increase minimum harvest yield by 6%.
Scroll of Efficiency Scroll of Efficiency Cooking, Smithing Gloves, Boots 91 6600 1100 90 Air, Earth, Fire, Water, Nature Gain a 1% chance to produce an extra item during Cooking, Smithing, Scrollcrafting, and Weaving fibers.
Scroll of Haste Scroll of Haste All Skill except Combat Ring, Necklace 94 7500 1100 100 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.

Entries marked with an * have a special condition to them, read scroll tool tip to find out more


There are some important things to keep in mind before enchanting equipment:

  • Only one kind of enchantment can be active per equipment piece. Adding a new enchantment of a different type will overwrite the previous enchantment.
  • Overwriting an enchantment does not refund the previous enchantment scroll.
  • The same enchantments do not stack over different equipment.
  • Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
  • Adding enchantments to gear will give you mind essence based on how many scrolls you add.
  • See Skilling Efficiency for a table on gold to exp efficiency.


Enchanting UI

Enchanting allows you to use your enchantment scrolls to give your item new properties.

This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.

Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.

Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items, such as the moss maul, can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.


Augmenting UI

WARNING: If you fail while augmenting an item, it will be destroyed!

Augmenting allows players to increase the base stats of a piece of gear. This process has a chance to fail. If it succeeds, the base stats of the item will increase by a small amount. If not, it will be destroyed, as will the items needed to augment the gear.

Almost all items have no limit to the number of augmentations. However, the chance of failure will progressively increase with each level of augmentation. (See the augmentation calculator on Useful Stuff for more information). It is recommended to stop augmenting once the success rate gets too low for comfort.

Exceptions to the above include the Ocean's Embrace, which caps at +10 and Elite Scrolls, which cap at +20.

Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats by 0.5 per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.

Augmenting an item has a material cost. This is generally about 10% of the item's crafting cost, but it varies from item to item.

Augmenting chance can be increased via the Scroll of Chances enchantment. As well as through a global Shrine buff.

List of Augment Upgrades

Augmenting Source Item Chance of Transforming Upgrade Result
Obsidian Helm [?]
(Any augment)
Gargoyle Helm
Obsidian Helm 0.05 (5%)
(From +4 to +5)
Crest of Chaos Crest of Chaos
Obsidian Full Helm [?]
(Any augment)
Black Knight Great Helm
Obsidian Chainmail [?]
(Any augment)
Gargoyle Chainmail
Obsidian Plate Leggings [?]
(Any augment)
Gargoyle Legs
Obsidian Boots [?]
(Any augment)
Gargoyle Boots
Obsidian Scimitar [?]
(Any augment)
Gargoyle Falchion
Obsidian Daggers [?]
(Any augment)
Gargoyle Daggers
Obsidian Greatsword [?]
(Any augment)
Gargoyle Glaive
Obsidian Shield [?]
(Any augment)
Gargoyle Shield
Gargoyle Glaive [?]
(Any augment)
Infernal Lance
Runite Scimitar 0.05 (5%)
(From +4 to +5)
Zero Edge
Sapphire Ring [?]
(Any augment)
Emerald Ring
Sapphire Necklace [?]
(Any augment)
Emerald Necklace
Emerald Ring [?]
(Any augment)
Ruby Ring
Emerald Necklace [?]
(Any augment)
Ruby Necklace
Ruby Ring [?]
(Any augment)
Diamond Ring
Ruby Necklace [?]
(Any augment)
Diamond Necklace
Diamond Ring [?]
(Any augment)
Black Opal Ring
Diamond Necklace [?]
(Any augment)
Black Opal Necklace
Black Opal Ring [?]
(Any augment)
Prismatic Ring
Black Opal Necklace [?]
(Any augment)
Prismatic Necklace
Decayed Cloak [?]
(Any augment)
Festive Shroud
Shrimp [?]
(Any augment)
Shrimp Ascendant
Shrimp Ascendant [?]
(Any augment)
Shrimp Bauble
Titanic Gauntlet 1 (100%)
(From +0 to +1)
Awakened World Shaper
Any ladle [?]
(Any augment)
Searing Ladle
Bestial Dagger Bestial Dagger From +10 to +11 Empowered Bestial Dagger Empowered Bestial Dagger
Bestial Defender Bestial Defender From +10 to +11 Empowered Bestial Defender Empowered Bestial Defender
Small Bag of Holding Small Bag of Holding From +4 to +5 Bag of Holding Bag of Holding
Bag of Holding Bag of Holding From +9 to +10 Large Bag of Holding Large Bag of Holding
Forgotten Soul Forgotten Anger Every augment turns into Forgotten Soul Forgotten Sadness
Forgotten Soul Forgotten Sadness Every augment turns into Forgotten Soul Forgotten Madness
Forgotten Soul Forgotten Madness Every augment turns into Forgotten Soul Forgotten Anger

Augmenting Success Formula

The chance of an augmentation succeeding is calculated by the formula:

Where L is effective enchanting level, a is the target augmentation level, and c is level of the chances buff.

Augment experience per tier/+

This table is accurate for all equipment in their respective tier/amount of scroll slots.

Augmenting Tier Slots 0→1 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10
Bronze 1 20 57 104 160 224 294 370 453 540 632
Iron 2 113 320 588 905 1 265 1 663 2 095 2 560 3 055 3 578
Obsidian 5 1 118 3 162 5 809 8 944 12 500 16 432 20 706 25 298 30 187 35 355
Mithril 3 312 882 1 620 2 494 3 486 4 582 5 774 7 055 8 418 9 859
Adamantite 4 640 1 810 3 326 5 120 7 155 9 406 11 853 14 482 17 280 20 239
Runite 5 1 118 3 162 5 809 8 944 12 500 16 432 20 706 25 298 30 187 35 355
Stygian 6 1 764 4 988 9 164 14 109 19 718 25 920 32 663 39 906 47 618 55 771
Sylvan Staff 7 slots 7 2 593 7 334 13 473 20 743 28 989 38 107 48 020 58 669 70 007 81 993
8 slots 8 3 620 10 240 18 812 28 963 40 477 53 209 67 051 81 920 97 750 114 487

The experience gained from augmentation is calculated by the following formula:


To soulbind an item, you click on it in your inventory and thereafter chose the soulbind option. The item must be below augment +3, for it to be soulbound.

When you soulbind an item, the item start to get experience and levels when it is in use. You are able to augment soulbound items up to their respective item level with a 100% chance, as long as your effective enchanting level is high enough. Soulbinding therefore allows for risk-free augmentation.

Every 3 levels requires an additional base item, see the below table.

Base items required Augment
1 3 → 4
2 6 → 7
3 9 → 10
4 12 → 13
5 15 → 16
6 18 → 19

For every enchanting mastery level the augmentation cost decreases by 1% for soulbound items:


  • 20 July - Update v0.6.6.2 - adjusted the acquisition rate of some augmenting secrets