Patch Notes

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Revision as of 17:57, 24 August 2021 by Sponsorn (talk | contribs) (Added about a year of patch notes with some formatting to match wiki)
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2021

23 August 2021 v0.9.1 Minor patch - Bug fixes and QoL

Balance and Item Changes:

  • Fixed Dark Fortress encounter length- the finals fights are now accessible! This makes it fairly harder.
  • Reduced rarity of Giant King's Jewel.
  • Increased offense of Black Knight's Gauntlets while reducing its defense.
  • Tweaks to certain crafting recipes and augmentation requirements.
  • A couple books were added.
  • An easter egg was added... but where? :)

(Possible) Bug Fixes:

  • Major optimizations to looting.
  • Idling after being defeated.
  • Reworked how the backend handles healing to resolve existing edge cases. Probably introduced new edge cases. We'll find out!
  • Optimizations to host and client networking handling as well as more error checking, may or may not reduce instances of crashing.
  • Resolved several cases where enchants weren't being counted properly during combat or desync of buffs/enchants.
  • Resolved several cases of group combat spam.

Misc:

  • Moved a handful of activity messages to group if in group combat, i.e. player defeated, rare loot, etc.
  • Made the backend smart enough to hopefully know if your key got ate after a DC.
  • "Aspect" enchants now read the correct enchantment strength on tooltip, though they still do nothing except be cosmetic.
  • Added support for books dropping from new sources. Interesting.
  • Added options to "Promote" and "Kick" players in group if you are the group leader
18 August 2021 v0.9.0 Combat 2.0 Phase 1, Group Combat, New Zones

- Group Combat -

  • Join other players in combat to fight in new zones and dungeons.
  • Loot is distributed based on player slots; each player slot is one more roll for loot.
  • If a dungeon has 5 player slots and a monster is killed, it will drop 5 different instances of loot that are then distributed first to all players then in order of score.
  • For example, if 3 players kill a monster in a 5 person dungeon, all 3 will receive their slot's rolls, then the remaining 2 rolls will go to the top and second top scoring players, meaning the top and second top players get double drops whereas the lowest scoring player only gets normal drops.
  • Score formula will stay hidden for now, but it will take your participation level and your impact in the fight into account. Later on with abilities, healing etc. it will get more complicated.
  • You will only be able to party up with players from the same league. So you cannot be in same party with Ironmen players, if you are Default league character.

- Combat Mechanics -

  • Two "new" combat styles are available for the player to face, magic and range.
  • Abilities have been added to combat that can change how combat flows, such as modifying attack damage, speed, or even applying buffs/debuffs.
  • Added different hit splashes for each damage type
  • Players will get access to these (abilities, new combat styles) once Combat 2.0 Phase 2 releases. Some monsters have access to these in this patch.

- New Zone and Dungeons -

  • Yes, they all have *at least one* unique drop.
  • Chaos Wastes: Free to enter; post-Valley of Giants zone designed for two players.
  • Goblin Village: Requires a consumable key; a lower level dungeon for 3 players
  • Black Knight's Fortress: Requires a consumable key; a mid level dungeon for 3 players
  • Giant's Keep: Requires a consumable key; a high level dungeon for 5 players
  • Keys come from thematically intuitive sources.

NOTE: Due to technical limitations (and not wanting to postpone the update for 1 month+ to fix it), you WILL LEAVE the group if you disconnect/refresh the game. You won't be able to join the party again if they are still in combat. So DO NOT refresh or change devices during party combat, as it will make you leave the party. We have a solution in mind for this to fix the issue, but as mentioned, it will take some time to implement.

- New Enemies -

  • Yes :)


- New Items -

  • Many :)


- UI -

  • UI adjustments and background changes to various elements
  • Social Tab added where Hiscore was, contains Group, Friends, Blocked, and Hiscore tabs
  • Some of the features in there are still WIP, these will be implemented after this update. Didn't have the time to fit them in this update.
  • Combat UI is completely changed, characters make up a much larger focus
  • Group combat UI hides the inventory to allow all players to be visible during combat
Stats, equipment, combat inventory, style selection are now toggleable panels
  • THE CHICKEN MAKES YOU RUN AWAY, DON'T WASTE YOUR KEYS/SCROLLS BY RANDOMLY CLICKING IT


- Settings -

  • Auto Eat now has a threshold you can select. Putting it to 0/Default is the same as the current threshold is, if you don't want to play with it.
  • Force Full Health and Full Inventory may be enabled to make sure a player doesn't forget to heal or grab food before a dungeon
  • Setting added to control who are able to send you party invites
  • Setting to remain anonymous on the monthly community data releases


- Other Changes -

  • Changes to "Crafting" enchant:
From: Add all material costs and then reduce the cost due to the crafting enchant
To: Reduce the cost due to the crafting enchant, round up, and then add together.
Why: To prevent gaining "free" items. There will be more and more rare/unique crafting recipes where you require one or only a few of the resource to craft something, and this is something we wanted to prevent due to balancing reasons.
Example:
Before: Cost of making 9 Sapphire Necklaces: 396 Gold Bars, 8 Sapphires and 8 Gold Necklaces
Now: Cost of making 9 Sapphire Necklaces 396 Gold Bars, 9 Sapphires and 9 Gold Necklaces
  • Increased all crafting experience received by approximately 20% across the board
  • Bunch of flavor texts added to various old and new items
  • Only showing public channels with messages within the last week
  • Fixed a bug of using commands in whisper causing a undefined tab to appear
  • Added support for monster dialogues in combat
  • Fixed the unfound image in /whois if equipping Naga's Bracelet
  • Added number formatting to offline progression messages
  • Added vendor values to all enchants, so those can be sold to NPC (if you want to)
  • Added a mod-configurable slowmode to trade chat to prevent flooding of messages
30 July 2021 v0.8.12 Achievement Backend + Minor QoL

So today's update was purely for the preparation for the upcoming Achievement update. All the data tracking required by it is now in the game, and this will allow us to fix the bugs related to that and also stress test the server, as it adds A LOT of extra load on the database server.

There were also a few other things which came together with it, by accident:

  • Able to link your full equipment in chat
  • Able to link your trade listings in Trade chat
  • Idlescape's icon will have a red circle under it, if you are tabbed out and receive a PM or you are tagges
  • You can now also tag "@mod,@mods,@moderator,@moderators" in the chat to get the attention of mods. Do not abuse this! People tagging moderators without a cause will be punished with a mute, if it is malicious
  • Probably some other stuff too which I forgot already
28 April 2021 V0.8.11 Bug fixes + other stuff
  • Added backend support for chat mods and lead mod.
  • Added treasure hunter icon overlay to Deep Pit and Living Forest if you have the elite challenge completed
  • Put "Run Away" button in combat in front of the monster
  • Mastery level 1 is needed now for the level number to glow
  • Disabled augment button if required resources are not found
  • Can only start elite encounters if you have full inventory of food.
  • Prevented cancelling auctions if market is disabled
  • Fixed bug with augmenting, causing the button to stay disabled
  • Fixed snowball message
  • Fixed Mastery Levels in linking skills not showing correctly
21 April 2021 v0.8.10 Elite Challenge Changes + Linking Opened Chests

Elite Challenges: Iteration 2, Electric Boogaloo

Big thanks to everyone for the feedback on the first iteration, we think we've cooked up something that'll be a little bit more engaging. Permanent TH buffs are awarded based on personal bests. For example, if you beat the Giants challenge at aug level 3 you get a permanent +3 TH in the Valley. This stacks with equipment TH, so if you have +6 TH then you'd end up with TH 9. Doing two level 3 aug challenge scrolls only results in +3 TH as it's based on personal best.

  • Scrolls now have stat and loot scaling multipliers! Every scroll aug will result in a stat multiplier of 1.1^level and +10% loot count. This loot multiplier is inherently different from TH, TH affects which items drop, loot multiplier affects how much of that item drop (this also affects rare uniques, like giant drops)!
  • Drop rates have been altered, most things are more common to varying degrees and are more likely to drop in a greater number.
  • One new elite challenge: the Taproot Scroll. Wonder where that drops?
  • New scroll assets that are definitely not just Nick's recolors

Some other changes include:

  • Updated Treasure Hunter tooltip
  • Updated Nimble tooltip and gave it a considerable buff.
  • Able to link your opened chests (geodes, sunken treasures, bird's nests). When you open a chest, you will receive a popup and there will be a button to link it to chat
  • A popup for item transformation in augmenting
  • Transformed items will be taken out of the slot automagically
  • Added augmentation amount when linking items in chat
11 April 2021 v0.8.9 Linking Skills + End of Easter Event
  • Added the ability to CTRL/CMD click your skills to link them in chat, like it is with items
  • Added icons for item links
  • Removed all stuff related to this year's Easter Event
4 April 2021 v0.8.8 Event Shop + Easter Hunt + Elite Challenges + QoL

Heyhey Idlescapers and Happy Easter! Today we have somewhat larger update to introduce to you, which adds some content to the game and more interactivity. Lets get straight to the different features.

Elite Challenges

Elite Challenges are a new feature introduced to some combat areas. Some monsters have a rare chance to drop their Elite Challenge scroll, which will give you access to a much harder monster with better loot. These scrolls are also augmentable, which will increase the encounters in the Challenge and also give you better loot, by giving you higher Treasure Hunter boost on each skill. When you complete the challenge, there will be a server-wide announcement if it was a new record. Default and Ironman characters will compete in their own records. Keep in mind, some of the challenges may be extremely hard, but really rewarding!

Event Shop

In the Event Shop you will be able to spend your Event Tokens on various stuff. Right now they are some items from Christmas Event, and buffs. Those buffs work the exact same way as buffs received from cooking. So if you already have a cooking buff, buying the same kind of buff from the Shop will increase the stacks of that buff. Each purchasable buff will give you 3 stacks of the buff.

Easter Hunt

This year's Easter Event will be quite small, as we wanted to spend our development time on actual permanent content rather than on seasonal events. But even if it is small, I'm glad how it turned out to be :) In this event, you will have to find Easter Codes across the whole game (and other sites too, but everything is Idlescape related), and then enter those codes into the popup menu. The codes aren't single-use, so everyone will get the chance to use them once they find them. There are a total of 25 codes hidden, and the first three to find the code will have their name announced to the whole server. Entering a correct code will also reward you with 1000 Event Tokens.

Other stuff:
  • Added filtering to Scrollcrafting UI. You will now be able to click what equipment slot you would like to craft a scroll to.
  • Fixed not getting enough cosmic and mind essences when applying enchants to items, when using Enlightenment buff
  • Offline time message in character menu more specific
  • Hopefully fixed some random disconnects
  • Added cape tag to Festive Shroud

-Idlescape Team

23 March 2021 v0.8.7 Event Tokens + other

Today the Christmas stuff got finally converted to Event Tokens, yay! If you have questions about the conversion or want to know more, I will include summary of that to the bottom of this post. But now to all the patch notes:

  • Removed Christmas category from crafting
  • Reverted the 72h offline timer back to 12 hours
  • Added a setting to hide /me messages
  • Fixed overflow issue with global buffs
  • Improved moderator tools
  • Fixed being able to block and unblock the same user multiple times, without producing an error message

Some other backend changes, not sure if they were already on server or not :D

CONVERSION

So, most of the Christmas resources got deleted from inventories, but the gear and some other stuff still remain and will stay in your inventories. The Snowglobe will be a "trophy" from the event and hopefully give you some flexing chances down the life of Idlescape! Each player were given a rank based on their participation in the event. This was done by looking at the christmas spirit amount in player's Snowglobes. We first intended to give players more Christmas Spirit when converting/deleting the items, but didn't make much sense anymore 2 months after the end of the event. So decided to stick with only Christmas Spirit and leave it intact. Rank 1 player got 100k tokens, whereas the last ranked player received 10k tokens. The scaling between those amounts were linear. A total of 2227 characters participated in the Event (meaning their Christmas Spirit was more than 0).

The Event Tokens will be used as a currency in the future Event Shop update. Every new event will have items put to the shop after the event's end, and will be removed from there after some period. It will usually contain some event-specific stuff, but might also include different buffs etc. you can buy for yourself. If you have any more questions, feel free to ask me! -Boohi

7 March 2021 v0.8.6 Bug fixes + QoL stuff

Today's update was brought to you by Kugan 100% :)

  • Fixed not being able to send too long feedback forms
  • Fixed cooked food going into two different stacks
  • Fixed mod powers not working correctly in player-created chat rooms
  • Prevented donations which are under $3
  • Fixed combat death animation
  • Added /rules and /forum command, and also added missing commands to /help command
  • Better rounding for Gold and Heat
  • Added link to Forums to the side menu bar
  • Added volume slider to sound notifications
  • Fixed shrine timers
  • Fixed whispers in rare cases going to other people

There will be another update tomorrow or the day after to prepare for the server transition happening this weekend, probably Sunday. Will give you all the proper date and time when this update launches, so either tomorrow or the day after.

10 Februrary 2021 v0.8.5 Corrupted Lands buff + QoL stuff
  • Naga's Bracelet is now tradeable. The Corrupted Ring still remains untradeable.
  • Buffed Corrupted Land's loot table considerably
  • Made Naga's Bracelet more common
  • If idling, you will receive 2x the amount of air essence
  • Confirmation dialog added to when eating food from inventory
  • Made the text color of enchants a little bit brighter
  • Buff hover tooltip no longer under monster's name in combat
  • Gold and Heat now have two decimals showing in inventory
  • Changed Death Rune cost of augmenting Chorus of Souls from 1000 to 200
  • New command /maxed, which shows at what date you got max total, if you are maxed. This is not accurate for old players, as the system was a little buggy for some time
  • Disabled augmenting button while augmenting is still happening
  • Improved /wiki command. Now you can search with keyword directly, for example typing "/wiki copper ore" will take you to copper ore's page
  • Added link to forums in nav drawer
  • Added /discord, /wiki, /guide help commands into /help
  • Implemented account-wide bans, which will restrict your access to Idlescape completely
  • Reworked /whois command to show player profiles. This now shows player's gear and levels in much prettier format
  • Added new alias /inspect to /whois command
  • Fixed scrollcrafting and runecrafting client timers not taking global haste buff into account
  • Added descriptions to talismans and runes
6 Februrary 2021 v0.8.4.1 Minor updates + bugfixes
  • Removed Christmas event specific descriptions from items
  • Removed Christmas stat from Chorus of Souls
  • Fixed Guest accounts not working properly
  • Mac users can now link items by holding down the CMD key and clicking an item
  • Fixed overflow in book dialogs
  • Fixed mastery levels of 1 not showing in /whois
  • Talisman and rare loot announcements to correct channel (General or Ironman General)
  • Sound notifications now take blocklist into account
3 Februrary 2021 v0.8.4.0 New Combat Zone + Guest Login
  • New Combat Zone: Corrupted Lands
    • Chorus of Souls + three new items introduced
  • Fixed client crashing in some occasions
  • Added message highlighting if you are tagged in chat, for example "@boohi"
  • Added sound notifications for mentions and whispers. You can enable these from the settings. By default they are disabled.
  • Added option to enable 2FA to your account. (ENABLE IT!)
  • Added the option to log in as a guest, where you don't have to choose a username or password. Guest accounts can claim their account from top-left, clicking the "unclaimed" red text
  • Decreased the drop chance of runes from ALL giants
  • Decreased the drop chance of fish from Ice Giants
22 January 2021 v0.8.3.x Bug fixes
  • Nimble and Demon Skin buffs are no longer cleared when refreshing
  • Added correct pluralization to consuming talisman message
  • Fixed minor spelling errors
  • Market uses same augmenting colors as tooltips
  • Fixed Wealth enchant not working with foraging
  • Fixed Adamantite Full Helm crafting experience from 8240 to 8000
  • Fixed Chaos Essence not being gained on missed hits
  • Fixed global buffs affecting hits not working with combat
  • Fixed chests and drops somertimes awarding too many items
  • Removed default character's max total level message from Ironman chat
10 January v0.8.3 Christmas Event drop rate increases + other
  • Boosted Christmas resource gains by around 4x
  • Buffed Chorus of Souls and Magical Snowball christmas stats from 50 to 60
  • Fixed overhealing working in Santa's Workshop
  • Added tooltips to Chorus of Souls, Magical Snowballs and Candy Cane Daggers describing that enchants does not work in Santa's Workshop
  • Fixed issue with consuming multiple talismans at once not giving the right amount of essence
  • Fixed Force enchant overwriting stats on items
  • Prevented players from buying their own offers in marketplace
  • Your current action is now shown first in title, followed by - Idlescape
  • Activity log format when receiving loot now in line with other log messages
  • Capitalized all monster names
8 January 2021 v0.8.2 Christmas Event additions + other

Heyhey!

This update brings four new items to the game, which can all be attained from monsters in Santa's Workshop. Those items can be used in Santa's Workshop also and also can be augmented to increase your Christmas stat. They also have an use outside of the zone too. Happy Hunting!

Other stuff:

  • Buffed Infernal Lance's strength from 130 to 145
  • Changed obsidian gear announcement threshold to +16
  • Removed unnecessary cursor pointer when hovering over heat
  • Ability to link negative amounts if items
  • Fixed Gummy Lake not using up Sugar as bait
  • Added the possibility to remove people from Hiscores
  • Changed the Christmas Zone areas to bottom of areas, to not confuse new players so much
  • Added disclaimer to Christmas Zones that they are dangerous and event only
  • Ironmen now will receive their rare loot messages in their own chat
6 January 2021 v0.8.1 Bug fixes and new assets

The past few weeks we have been battling with problems in offline progression. Most of it is fixed, but this update should contain the last piece of it. Hopefully.

  • Fixed bug of mysterious seeds not yielding anything
  • Fixed bugs related to offline progression
  • Fixed bug of scrollcrafting continuing even if not having enough resources
  • Renamed Rat to Small Rat
  • New assets for Small Rat, Goblin, Cow and Chicken
  • Added versioning to header

2020

11 December 2020 v0.8 IRONMAN

Hey!

Today is the day what most of you have been waiting for; Ironman mode for Idlescape!

Creating an Ironman character will disable your access to the marketplace and also Shrine is disabled, so you won't get the benefits of that either. Also the upcoming player trading will be disabled, and when party combat comes, Ironmen can only party up with other ironmen.

Together with the update you can make multiple characters on a single account, which is right now capped to maximum of two. So you can create one Default character and one Ironman. This limit is only temporary.

We also released Idlescape its own forum's today, which you can find here: https://forum.idlescape.com/. Will be posting there more in the future, and also add development updates and patch notes.

Now to the patch notes:

IRONMAN
  • New League mode, can be selected upon character creation
  • Denied access to any player-to-player interaction except donation exp boosts and chat
  • Will have their own Hiscores
  • "World first" server-wide messages for people who achieve those milestones first
  • New character creation interface
  • You can login to both your Default and Ironmen character at the same time on different tabs. No need for incognito or other tricks
  • Ironmen only chat
  • Ironmen's total level in chat is gray
Loot changes
  • Added Branch drops to Chickens
  • Added Silver to Goblins
  • Added Rune Slates to Lesser Demons, Greater Demons and Imps
  • Added Coal to Imps
  • Added Rune Slates to Mysterious Seeds
  • Boosted Mysterious Seed drop chance from low level combat areas by ~50%
Other changes:
  • Cooking timer is now in much more readable format
  • New icons for essences
  • Added your current action on the browser tab title
  • Max button in shop and marketplace now takes your own gold into account, and sets the max to that if you don't have enough gold
  • Total time and amount of scrolls is now shown when crafting scrolls
  • Added descriptive info box on scrollcrafting screen
  • Added "Cost per stack" column in marketplace when shopping for food

I might have missed a few things, but this should be the most important stuff. Happy racing on Ironmen Hiscores! :)

-Idlescape Team

1 December 2020 v0.7.0.8 Marketplace Sorting and Filter

Hey! Another small update this time, but again, had to get this out this quickly to fix mutes being applied properly.

  • Fixed mutes not working
  • Added sorting to marketplace. You can now sort by item quantity or price
  • Added searchbar to marketplace, which allows you to search for specific enchant
  • Made offline gain numbers prettier
  • + Other minor changes to backend

Btw, happy December!

27 November 2020 v0.7.0.7 Bug fixes

A smaller update this time, but really had to get this out today already

  • Reduced gold required to hit milestones in shrine by A LOT
  • Commands are no longer case-sensitive
  • Crafting global buff now shows in the UI also
  • Fixed shrine timer
  • Fixed a bug where enchanting scrolls would disappear from their slot if refreshed
  • Fixed fertilizing enchant tooltip texts
  • Some critical backend stuff
25 November 2020 v0.7.0.6 New Database, Stability fixes and some QoL stuff

Heyhey,

It has been a pretty long time with no updates to the game. I have been working a lot with fixing security issues and also ensuring the stability of the server. With today's update most of the server lags, items disappearing, ping rising etc. should be gone. I also managed to fix a few rare critical bugs which had been in Idlescape since day 1, so that is nice :D. Below is a short summary what happened in this update

  • Server's database got changed to a completely new one
  • Fixed item's position changing in inventory if it starts with an emoji
  • Item tooltip's now appear on top of everything
  • Reworked and brought back offline progress message
  • Fixed a bug where people were unable to login to the game, related to renaming items
  • Added more descriptive timers to mutes and tradebans
  • Fixed "then" to "than" in marketplace sell info window :)))
  • Brought chat history back
  • Fixed marketplace "lag"
  • Brought an old easter egg back
  • Fixed players online and registered players on landing page
  • Fixed a bug of players not disconnecting after being offline 12 hours
  • 10+ stability fixes to backend to ensure the server still functions under high loads

Now that these things are out of the way, next bigger update will be Ironman! Gonna start working on it now :)

P.S. please stop spreading false news or rumors about updates, resets etc. anywhere. It is just frustrating for everyone to handle.

-Boohi

30 October 2020 v0.7.0.5 Quality of Life, Bug fixes, backend changes for Ironman

Heyhey!

This week's update will contain series of different bug fixes, quality of life stuff, and also some structural changes to backend to get ready for Ironman mode. Also the game's security has been massively increased during this and last week.

P.S. Next week will be Idlescape's Official 1st Anniversary! There will be something special happening each day of the week. I will update more on this during the weekend :)

​:*Buffed Modified Diving Gloves' attack speed from 2.4s to 2.0s

  • The Efficiency enchant now works to fish oil also when cooking
  • Stygian crafting experience has been almost doubled, to the amount they were supposed to be in previous update
  • Fixed typo of "No loot has been aquired" to "No loot has been acquired"
  • Discord chat message bot now shows the sender of the message (only mods and admins have permission to type in there)
  • Fixed not being able to see discord messages if you had someone blocked
  • Whenever it is your character's birthday (type /age to see) you will have a cake as a chat icon for that day
  • Gathering enchant now has the chance to give triple loot, if the chances go over 100%
  • Made the amount slider in marketplace a little bigger, to show higher numbers
  • Added warning text to enchanting window that the enchants does not stack even if they are in different items
  • Essence amount now turns green if over 10m, and blue if over 1b. Also modified their amount formatting
  • Added the ability to link your essence amount to chat by pressing CTRL and the essence amount in Runecrafting tab
  • Fixed a bug of cooking pot ingredients overflowing, causing other issues in cooking
  • Added /guide command to forward the player to Getting started guide in idlescape.wiki
  • Added /discord command to forward the player to Idlescape's Discord server
  • Fixed a few bugs causing crashes (thanks Limpeklimpe :D)
  • Fixed the bug that everyone was able to kick players out from General channel
  • Added Black Opals to Guards' and Deadly Red Spiders' drop table
  • Added 3 new items: Gold Medal, Silver Medal and Bronze Medal. These can be received as a reward from various events, for example meme-contest
  • Fixed the ability to buy gloves from game shop without having required levels to do so
And the thing you have all been waiting at least half a year already;
  • Added the setting to hide augment messages from general chat
Don't let the F-game die because of this setting :( We still need to encourage people to blow up their stuff!
16 October 2020 v0.7.0.4 Crafting/Augmenting rebalancing and Ironman preparation

Hellou!

On this week's update, you will see a lot of changes to crafting and augmenting. Every recipe in crafting was buffed in regards to resources required per experience. I won't be stating every recipe changes, but rough outline is this:

  • Bronze 60% resource decrease
  • Iron 50% resource decrease
  • Mithril 35% resource decrease
  • Adamantite 20% resource decrease
  • Rune 10% resource decrease
  • Augmenting costs were also tuned to mirror changes to crafting recipes.
  • Experience received from crafting received a major buff also. For example, stygian and rune now gives 2x more experience than before, as where bronze is almost the same as it was.

With these changes I hope crafting and augmenting will become more relevant in the early stages of the game, and not stay as end-game content. These changes will also make playing the upcoming Ironmen more appealing.

I also added item's augment level and enchant to be visible on the item's icon. No need to hover over the item anymore to check its enchant or augment level.

Thank you for playing, see you in Idlescape! :)

-Boohi

9 October 2020 v0.7.0.3 QoL stuff

Hey!

It has been a while without any bigger updates. There were some other stuff which had to be dealt with before proceeding with making weekly updates to Idlescape. From now on we should be back on track on weekly updates :)

Today's update will include the following:

  • Changed Ladles augmenting cost from 1000 burnt fish to 600 burnt fish.
  • Superheat and Gathering enchants will now stack. If both of them proc, you will get one ore and one bar.
  • Removed white borders in health bar in combat for Firefox users.
  • Public Channel list will now show how many users are in each channel, and will be sorted with most popular channel on top.
  • Fixed problems with channel commands.
  • Satchels, Sunken Treasures, Geodes and Bird Nests will now show in activity log even if combat drops are toggled off.
  • Reverted resource cost on Hoes back to the normal. Took way longer to fix this than expected xd
  • Marketplace buying and selling popups will now use the same amount slider as items in your inventory.
  • You can now read books from Vault.
  • Slightly buffed Refining enchant.
  • Reduced gold required to hit Shrine milestones

Next week's update will be bigger than this, and will probably affect each player, especially new ones.

Thanks for all the support! <3

-Boohi

3 September 2020 v0.7.1 Series of bug fixes

Hey!

The SQL migration in overall went pretty smoothly. There wasn't that many major bugs and the past few days we have been hammering out all the bugs you guys have reported to us. Here is a list (probably missing a thing or two) what has been fixed so far.

Thank you for playing and keep reporting all the bugs, so we can fix them ASAP! :)

  • You will now receive error messages if trying to log in with wrong credentials.
  • Hovering over your mastery level will not show correct mastery experience
  • Some work done to make hiscores correct. Will have to wait a day or two to fix completely.
  • Mastery hiscores now shows correct experience.
  • Fixed items going to wrong itemstacks when putting to augmenting slot and back
  • You can now access Discord by going to https://idlescape.com/discord
  • Runecrafting and Smithing action bars now stop if you run out of resources, and wont run one additional time
  • Cooking now shows experience received and food received.
  • Players online counter is now showing correct amount
  • Fixed buffs overlapping if you had both normal and combat buff active
  • Fixed multiple bugs related to farming, and probably introduced a couple more
  • Added explanation to where to verify email when trying to access marketplace with unverified email
  • Fishing tools can now be in your vault also
  • Removed anchored link from chat channel tab.
  • The food you click in your combat inventory will be removed, and not the first slot.
  • Fixed max level message. It will now show if someone gets max total.
  • Fixed /me command