Difference between revisions of "Runecrafting"

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==Levels==
 
==Levels==
 
Every 20 effective levels will allow you to craft an additional rune at no cost, which also adds 25 experience gained per craft. These extra runes will also give additional experience and additional cosmic essence.
 
Every 20 effective levels will allow you to craft an additional rune at no cost, which also adds 25 experience gained per craft. These extra runes will also give additional experience and additional cosmic essence.
 +
 +
[[Intuition]] and [[Scholar]] (after level 99) can reduce the actions needed to reach the next breakpoint.
 
{| class="wikitable"
 
{| class="wikitable"
!Effective Level
+
!rowspan=2|Effective Level
!Runes per Slate
+
!rowspan=2|Runes per Slate
!Base Experience
+
!rowspan=2|Base Experience
 +
!colspan=5|To next Breakpoint
 +
|-
 +
!Base Actions
 +
!Essence
 +
![[Runecrafting (Enchantment)|RC]] 8
 +
!Time
 +
![[Haste]] 5
 
|-
 
|-
 
|1 - 19
 
|1 - 19
 
|1
 
|1
 
|25
 
|25
 +
|179
 +
|71,600
 +
|42,960
 +
|15 mins
 +
|12 mins
 
|-
 
|-
 
|20 - 39
 
|20 - 39
 
|2
 
|2
 
|50
 
|50
 +
|655
 +
|262,000
 +
|157,200
 +
|55 mins
 +
|44 mins
 
|-
 
|-
 
|40 - 59
 
|40 - 59
 
|3
 
|3
 
|75
 
|75
 +
|3,154
 +
|1,261,600
 +
|756,950
 +
|4.4 hours
 +
|3.5 hours
 
|-
 
|-
 
|60 - 79
 
|60 - 79
 
|4
 
|4
 
|100
 
|100
 +
|17,123
 +
|6,8 M
 +
|4,1 M
 +
|24 hours
 +
|19 hours
 
|-
 
|-
 
|80 - 99
 
|80 - 99
 
|5
 
|5
 
|125
 
|125
 +
|99,241
 +
|39.7 M
 +
|22.8 M
 +
|5.7 days
 +
|4.6 days
 
|-
 
|-
 
|100 - 119
 
|100 - 119
 
|6
 
|6
 
|150
 
|150
 +
|599,213
 +
|240 M
 +
|144 M
 +
|35 days
 +
|28 days
 
|-
 
|-
 
|120 - 139
 
|120 - 139
 
|7
 
|7
 
|175
 
|175
 +
|3,721,502
 +
|1,489 M
 +
|893 M
 +
|7.2 months
 +
|5.7 months
 
|-
 
|-
 
|140 - 159
 
|140 - 159
 
|8
 
|8
 
|200
 
|200
 +
|23,594,545
 +
|9.4 B
 +
|5.7 B
 +
|3.8 years
 +
|3.0 years
 
|-
 
|-
 
|160 - 179
 
|160 - 179
 
|9
 
|9
 
|225
 
|225
 +
|151,965,402
 +
|60.8 B
 +
|36.5 B
 +
|24 years
 +
|19 years
 
|-
 
|-
 
|180 - 199
 
|180 - 199
 
|10
 
|10
 
|250
 
|250
 +
|990,998,334
 +
|396 B
 +
|238 B
 +
|157 years
 +
|125 years
 
|-
 
|-
 
|...
 
|...
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|<img src="https://idlescape.com/images/runecrafting/air_rune.png" alt="" height="42" width="42">
 
|<img src="https://idlescape.com/images/runecrafting/air_rune.png" alt="" height="42" width="42">
 
|<img src="https://idlescape.com/images/runecrafting/air_essence.png" alt="" height="42" width="42">
 
|<img src="https://idlescape.com/images/runecrafting/air_essence.png" alt="" height="42" width="42">
|Air essence is gathered automatically.
+
|Air essence is gathered automatically. Essence gain is doubled when idling.
 
|-
 
|-
 
|Earth
 
|Earth
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Once a talisman is consumed, an additional four essence will be gathered for that specific type. Each talisman of the same type consumed after the first will grant a random, large amount of essence of that type.
 
Once a talisman is consumed, an additional four essence will be gathered for that specific type. Each talisman of the same type consumed after the first will grant a random, large amount of essence of that type.
  
Talismans are uncommon items obtained when opening [[chests]], [[geode|geodes]], [[Bird's Nest|bird's nests]], [[Sunken Treasure|sunken treasures]], and [[satchel|satchels]].
+
Talismans are uncommon items obtained when opening [[chests]], [[geode]]s, [[Bird's Nest|bird's nests]], [[Sunken Treasure|sunken treasures]], and [[satchel]]s.
  
 
All giants from [[Corrupted Lands]], [[Valley of Giants]] and [[Chaos Wastes]] has a chance to drop Talismans.
 
All giants from [[Corrupted Lands]], [[Valley of Giants]] and [[Chaos Wastes]] has a chance to drop Talismans.
  
[[Ice Giant]] will drop a [[Water_Talisman|water talisman]].
+
[[Ice Giant]] will drop a [[Water Talisman|water talisman]].
  
[[Fire Giant]] will drop a [[Fire_Talisman|fire talisman]].
+
[[Fire Giant]] will drop a [[Fire Talisman|fire talisman]].
  
[[Moss Giant]] will drop a [[Nature_Talisman|nature talisman]].
+
[[Moss Giant]] will drop a [[Nature Talisman|nature talisman]].
  
[[Bone Giant]] will drop a [[Blood_Talisman|blood talisman]].
+
[[Bone Giant]] will drop a [[Blood Talisman|blood talisman]].
  
[[Chaos Giant|Chaos Giants]] will drop a [[Chaos Talisman|chaos talisman.]]
+
[[Chaos Giant]]s will drop a [[Chaos Talisman|chaos talisman.]]
  
 
==Enchantments==
 
==Enchantments==
Line 137: Line 196:
 
{{Enchantments|Runecrafting}}
 
{{Enchantments|Runecrafting}}
  
<hr>
+
----
 
{{Skills}}
 
{{Skills}}

Revision as of 08:44, 3 February 2022

Runecrafting UI
This page is about the skill. For the enchantment, see Runecrafting (Enchantment).

Runecrafting allows players to create runes from rune slates (acquired through mining) and essences. These runes are required for enchanting.

Levels

Every 20 effective levels will allow you to craft an additional rune at no cost, which also adds 25 experience gained per craft. These extra runes will also give additional experience and additional cosmic essence.

Intuition and Scholar (after level 99) can reduce the actions needed to reach the next breakpoint.

Effective Level Runes per Slate Base Experience To next Breakpoint
Base Actions Essence RC 8 Time Haste 5
1 - 19 1 25 179 71,600 42,960 15 mins 12 mins
20 - 39 2 50 655 262,000 157,200 55 mins 44 mins
40 - 59 3 75 3,154 1,261,600 756,950 4.4 hours 3.5 hours
60 - 79 4 100 17,123 6,8 M 4,1 M 24 hours 19 hours
80 - 99 5 125 99,241 39.7 M 22.8 M 5.7 days 4.6 days
100 - 119 6 150 599,213 240 M 144 M 35 days 28 days
120 - 139 7 175 3,721,502 1,489 M 893 M 7.2 months 5.7 months
140 - 159 8 200 23,594,545 9.4 B 5.7 B 3.8 years 3.0 years
160 - 179 9 225 151,965,402 60.8 B 36.5 B 24 years 19 years
180 - 199 10 250 990,998,334 396 B 238 B 157 years 125 years
... ... ...

Runes/Essence

To start runecrafting, players must first gather essence by doing various activities. A single Rune Slate and 400 essence is used for each runecrafting action. Used Essence can be reduced with the runecrafting enchantment but a minimum of 400 is required to start crafting.

Crafting runes always provides 25 runecrafting experience for each rune crafted.

Element Rune Essence How to Obtain
Air Air essence is gathered automatically. Essence gain is doubled when idling.
Earth Earth essence is gathered while mining.
Fire Fire essence is gathered while smithing or cooking.
Water Water essence is gathered while fishing.
Blood Blood essence is gathered by dealing damage to enemies during combat.
Death Death essence is gathered by killing monsters in combat.
Chaos Chaos essence is gathered by attempting to hit monsters during combat (on every swing of a weapon).
Nature Nature essence is gathered while foraging or farming.
Mind Mind essence is gathered while enchanting or augmenting.
Cosmic Cosmic essences is gathered while enchanting or runecrafting.

Talisman

Once a talisman is consumed, an additional four essence will be gathered for that specific type. Each talisman of the same type consumed after the first will grant a random, large amount of essence of that type.

Talismans are uncommon items obtained when opening chests, geodes, bird's nests, sunken treasures, and satchels.

All giants from Corrupted Lands, Valley of Giants and Chaos Wastes has a chance to drop Talismans.

Ice Giant will drop a water talisman.

Fire Giant will drop a fire talisman.

Moss Giant will drop a nature talisman.

Bone Giant will drop a blood talisman.

Chaos Giants will drop a chaos talisman.

Enchantments

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of the Soul Wisdom Scroll of the Soul Wisdom Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel 48 600 60 Chaos, Mind, Cosmic ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%.
Scroll of Efficiency Scroll of Efficiency Gloves, Boots 91 1500 130 Air, Earth, Fire, Water, Nature Gain 1% chance to produce an extra item during cooking, smithing, scrollcrafting, and weaving fibers.
Scroll of Runecrafting Scroll of Runecrafting Gloves, Boots, Chisel 43 500 50 Nature, Mind, Cosmic Reduces essence used in Runecrafting by 5%.
Scroll of Essence Concentration Scroll of Essence Concentration Gloves, Boots, Chisel 59 700 70 Chaos, Mind, Cosmic Increases the number of runes crafted per action by 1 as well as increases essence cost by 25%.
Scroll of Prolonging Scroll of Prolonging Gloves, Boots 58 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Enlightenment Scroll of Enlightenment Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Wealth Scroll of Wealth Ring, Necklace 37 500 50 Nature, Mind, Cosmic Automatically sells gathering and production items for 20% of their vendor price. Does not affect Crafting or stack with Scholar.
Scroll of the Scholar Scroll of the Scholar Ring, Necklace 88 1300 110 Chaos, Mind, Cosmic Increases experience gained from gathering and production by 20% but destroys the item in process. Does not affect Crafting or stack with Wealth. Only active for mastery experience, when a skill is at level 99.
Scroll of Haste Scroll of Haste Ring, Necklace 94 2000 200 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%. Caps at halving action time. Stacks with Empowered Haste.
Scroll of Engraving Scroll of Engraving Chisel 39 500 50 Nature, Mind, Cosmic Gives a 2% chance to not consume rune slates while Runecrafting.