Fishing is a gathering skill that allows players to catch raw fish. These fish can then be cooked using the cooking skill.
Fishing was reworked and released in the v0.10.0 update, it received a massive overhaul and was the first gathering skill in Idlescape that used the node system.
Gathering with a node system increases the amount of gathering areas without increasing the amount of zones, the player starts fishing in a zone and
Nodes are found by the player while fishing and are dependent on the effective fishing level and bait power stats, higher numbers in those stats gives increased node find chance and decreased find speed.
The caught fish can be cooked with the cooking skill to offer hitpoint replenishment while fighting and various buffs for out of combat actions. There are a lot of different recipes that can be used for different benefits, more information can be found on the cooking page
Ancient treasures have a rare chance of dropping fishing gear such as Ancient Harpoon, Ancient Fishing Net and Ancient Fishing Rod which are used to craft Idlescape's first legendary item Ocean's Embrace
After the rework, equipment were changed drastically, meaning you no longer need a special type of gear to fish in an area, but rather having enough stats to actually being able to find nodes. Fishing level requirements for zones still exist and are on about the same level as before.
|Equipment||Level||Slot||Fishing Level||Bait Power||Reel Power||Bonus Rarity|
|Novice Tacklebox||N/A||Tacklebox||1||3 (+0.5)||15 (+1)||5 (+1)||5 (+0.5)|
|Basic Tacklebox||10||2||6 (+1)||20 (+1.5)||10 (+2)||10 (+1)|
|Advanced Tacklebox||30||3||9 (+1.5)||25 (+2.5)||15 (+3)||15 (+1.5)|
|Pro Tacklebox||40||4||12 (+2)||30 (+3.5)||20 (+4)||20 (+2)|
|Supreme Tacklebox||50||5||15 (+2.5)||35 (+4.5)||25 (+5)||25 (+3.5)|
|Ocean's Embrace||80||8||40 (+5)||100 (+7)||100 (+7.5)||60 (+6)|
|Fisherman's Bucket Hat||N/A||Helm||3||0 (+0.5)||0 (+0.5)||0 (+0.5)||0 (+0.5)|
|Fisherman's Smock||N/A||Body||3||0 (+1)||0 (+1)||0 (+1)||0 (+1)|
|Fisherman's Waders||N/A||Legs||3||0 (+1)||0 (+1)||0 (+1)||0 (+1)|
Bait can be used by moving it into the tacklebox. A tacklebox equipment does not need to be equipped.
|Bait||Source||Fishing Level||Bait Power||Reel Power||Bonus Rarity|
|Earthworm Bait||Game Shop||N/A||N/A||5||5|
|Fat Nightcrawler Bait||Mining||1||15||10||5|
|Shrimp Tail Bait||Crafting (Raw Shrimp)||1||20||5||5|
|Fish Guts Bait||Crafting (Various Fish)||2||25||5||10|
|Smelly Meat Bait||Combat||2||10||20||10|
|Hardened Hook Bait||Crafting (Adamantite Bar)||3||N/A||35||20|
|Alluring Lure Bait||Crafting (Adamantite, Gold Bar)||3||30||N/A||20|
|Writhing Tentacle Bait||Crafting (Writhing Tentacle Bait)||5||-30||-30||60|
|Mysterious Bait||Bird's Nest, Mysterious Seed||?||?||?||?|
Bonus Rarity must be above the minimum rarity for zones to appear and a further 10~25 rarity for rare resources to drop.
Nodes without a minimum rarity can appear at any rarity threshold.
|Level||Zone||Recommended Gear||Min. Rarity||Node||Possible Loot|
|1||Shallow Pond||Novice Tacklebox||N/A||Drifting Around|
|Oop, All Shrimp!|
|Small Schools of Fish|
|The Shallow Pond|
|20||Lazy River||Basic Tacklebox||25||ANGY Bois|
|The Lazy River|
|50||Still Lake||Advanced Tacklebox,
Fisherman's hat or smock or waders
|The Still Lake|
|65||Open Ocean||Pro Tacklebox/Supreme Tacklebox,
Fisherman's hat, smock and waders
|100||Is that a tentacle?|
|N/A||Sharks Ate All The Tuna|
|N/A||The Open Ocean|
|85||Stormy Seas||Supreme Tacklebox/Ocean's Embrace,
Fisherman's hat, smock and waders
|N/A||Eye of the Storm|
|N/A||The Stormy Seas|
The Stormy Seas is a dangerous location. While fishing there, a Swordfish or Ascended will occasionally spawn and attack the player. This fight cannot be escaped from, and losing will lock the player out of the location for 15 minutes.
There are various stats that can gained through levels and equipment that affect fishing.
Effective Fishing Level
Effective fishing level is the combination of the players fishing and mastery level and the fishing stats on equipment. It affects various secondary stats:
- Chance of finding and gathering from a node
- Rarity of resources
- Quantity of resources in a node
- Chance to preserve bait
Bait preservation comes from both effective fishing level and the enchantment of the same name which comes enchanted by default on the Fisherman's Bucket Hat. It determines the chance that a bait is used on an action and is capped at 50%.
Bait preservation is reduced by Deadliest Catch but cannot go lower than 0%.
Increases the chance and speed of finding nodes. Chance is capped at 100% and speed is capped at 1 second.
Increases the chance and speed of gathering resources. Chance is capped at 100% and speed is capped at 1 second. At higher levels, due to larger nodes, reel power is more effective than bait power in increasing overall fishing speed.
Some nodes require a certain bonus rarity to start appearing. Rare resources require a rarity higher than the node. Nodes and resources have a cap where bonus rarity above will not provide additional drop frequency.
List of useful Enchantments.
|Scroll||Slot||Level||Silver Amount||Rune Amount||Runes||Effect per scroll|
|Scroll of Naturalist||Gloves, Boots||49||600||60||Air, Water, Nature, Cosmic||Increase your chance to gain chests while gathering by 20%.|
|Scroll of Fishing||Gloves, Boots||55||700||60||Earth, Water, Mind||Increase fish catch chance by 2.5%.|
|Scroll of Prolonging||Gloves, Boots||58||700||60||Nature, Mind||Gain 10% more buff stacks from consumables.|
|Scroll of Enlightenment||Gloves, Boots||73||900||70||Air, Water, Chaos, Mind||Gain 1 more essence per action where essence is acquired.|
|Scroll of Gathering||Ring, Necklace||64||800||70||Earth, Fire, Water,
|Gain a 10% chance to find an extra resource.|
|Scroll of Wealth||Ring, Necklace||37||500||50||Nature, Mind,
|Automatically sell resources for 20% more gold than their normal value.|
|Scroll of the Scholar||Ring, Necklace||88||1000||90||Chaos, Mind, Cosmic||Gain 20% more experience, buy NO items. This does not
apply to combat, farming, or crafting.
|Scroll of Haste||Ring, Necklace||94||1100||100||Air, Chaos, Mind,
|Increases non-combat action speed by 4%.|
|Scroll of Pungent Bait||Tacklebox||14||200||30||Nature, Water||Increase bait power by 3.|
|Scroll of Reinforced Line||Tacklebox||23||300||40||Water, Earth||Increase reel power by 3.|
|Scroll of Fishing Magnetism||Tacklebox||33||400||40||Cosmic, Water, Earth||Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes.|
|Scroll of Bait Preservation||Tacklebox||47||600||60||Chaos, Water, Earth||Increases chance to preserve bait by 4%.|
|Scroll of Oil Spill||Tacklebox||69||800||70||Death, Water, Earth||Adds a 5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.|
|Scroll of Deadliest Catch||Tacklebox||71||900||70||Blood, Water, Earth||Increases bonuses from bait by 5% but decreases chance of bait preservation by 5%. Increases chance to find known rare resources.|
|12 September 2019||The fishing skill was released|
|11 November 2021||Major rework, node system, new gear, etc|
|Skills (Experience Table)|