Fishing
Fishing is a gathering skill that allows players to catch raw fish. These fish can then be cooked using the cooking skill.
Contents
General
Fishing was reworked and released in the v0.10.0 update, it received a massive overhaul and was the first gathering skill in Idlescape that used the node system.
Gathering with a node system increases the amount of gathering areas without increasing the amount of zones, the player starts fishing in a zone and
Nodes are found by the player while fishing and are dependent on the effective fishing level and bait power stats, higher numbers in those stats gives increased node find chance and decreased find speed.
The caught fish can be cooked with the cooking skill to offer hitpoint replenishment while fighting and various buffs for out of combat actions. There are a lot of different recipes that can be used for different benefits, more information can be found on the cooking page
Players have a small chance of obtaining either Sunken Treasures or Ancient Treasures. These can be opened for gold and sometimes gems.
Ancient treasures have a rare chance of dropping fishing gear such as Ancient Harpoon, Ancient Fishing Net and Ancient Fishing Rod which are used to craft Idlescape's first legendary item Ocean's Embrace
Sunken treasures have a rare chance of dropping Modified Diving Gloves or a Forgotten Soul.
Equipment
After the rework, equipment were changed drastically, meaning you no longer need a special type of gear to fish in an area, but rather having enough stats to actually being able to find nodes. Fishing level requirements for zones still exist and are on about the same level as before.
Equipment | Level | Slot | Fishing Level | Bait Power | Reel Power | Bonus Rarity | |
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(+Augment Bonus) | |||||||
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N/A | Tacklebox | 1 | 3 (+0.5) | 15 (+1) | 5 (+1) | 0 (+0.5) |
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10 | 2 | 6 (+1) | 20 (+1.5) | 10 (+2) | 3 (+1) | |
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30 | 3 | 9 (+1.5) | 25 (+2.5) | 15 (+3) | 6 (+1.5) | |
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40 | 4 | 12 (+2) | 30 (+3.5) | 20 (+4) | 10 (+2) | |
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50 | 5 | 15 (+2.5) | 35 (+4.5) | 25 (+5) | 15 (+3.5) | |
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80 | 8 | 40 (+5) | 100 (+7) | 100 (+7.5) | 60 (+6) | |
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N/A | Helm | 3![]() |
0 (+0.5) | 0 (+0.5) | 0 (+0.5) | 0 (+0.5) |
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N/A | Body | 3![]() |
0 (+1) | 0 (+1) | 0 (+1) | 0 (+1) |
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N/A | Legs | 3![]() |
0 (+1) | 0 (+1) | 0 (+1) | 0 (+1) |
Bait
Bait can be used by moving it into the tacklebox. A tacklebox equipment does not need to be equipped.
Bait | Source | Fishing Level | Bait Power | Reel Power | Bonus Rarity |
---|---|---|---|---|---|
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Game Shop | N/A | N/A | 5 | 5 |
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Mining | 1 | 15 | 10 | 5 |
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Foraging | 1 | 10 | 15 | 5 |
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Crafting (Raw Shrimp) | 1 | 20 | 5 | 5 |
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Crafting (Various Fish) | 2 | 25 | 5 | 10 |
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Combat | 2 | 10 | 20 | 10 |
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Crafting (Adamantite Bar) | 3 | N/A | 35 | 20 |
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Crafting (Adamantite, Gold Bar) | 3 | 30 | N/A | 20 |
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Crafting (Writhing Tentacle Bait) | 5 | -30 | -30 | 60 |
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Bird's Nest, Mysterious Seed | ? | ? | ? | ? |
Areas
Bonus Rarity must be above the minimum rarity for zones to appear and a further 10~25 rarity for rare resources to drop.
Nodes without a minimum rarity can appear at any rarity threshold.
It is possible to get both type of fishing chests Sunken Treasure
Ancient Treasure from all zones.
Level | Zone | Recommended Gear | Min. Rarity | Node | Possible Loot |
---|---|---|---|---|---|
1 | Shallow Pond | Novice Tacklebox | N/A | Drifting Around | ![]() ![]() ![]() |
Oop, All Shrimp! | ![]() | ||||
Small Schools of Fish | ![]() ![]() ![]() ![]() | ||||
The Shallow Pond | ![]() ![]() ![]() ![]() ![]() | ||||
20 | Lazy River | Basic Tacklebox | 25 | ANGY Bois | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A | Migrating Schools | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
The Lazy River | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
50 | Still Lake | Advanced Tacklebox, Fisherman's hat or smock or waders |
30 | Big Catch! | ![]() ![]() ![]() ![]() ![]() ![]() |
N/A | Cage Match | ![]() ![]() ![]() | |||
The Still Lake | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
75 | Yedyod’s Cave | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
65 | Open Ocean | Pro Tacklebox/Supreme Tacklebox, Fisherman's hat, smock and waders |
50 | Almost Jurassic | ![]() ![]() ![]() ![]() ![]() ![]() |
N/A | Carefree Day | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
75 | Ghost Ship | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
100 | Is that a tentacle? | ![]() ![]() ![]() ![]() ![]() ![]() | |||
50 | Playtester’s Paradise | ![]() ![]() ![]() ![]() ![]() | |||
N/A | Sharks Ate All The Tuna | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
25 | Shipwreck Bay | ![]() ![]() ![]() ![]() ![]() ![]() | |||
N/A | The Open Ocean | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
85 | Stormy Seas | Supreme Tacklebox/Ocean's Embrace, Fisherman's hat, smock and waders |
75 | Endless Vortex | ![]() ![]() ![]() ![]() |
N/A | Eye of the Storm | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
100 | INFO’s Stand | ![]() ![]() ![]() | |||
N/A | The Stormy Seas | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
50 | World’s End | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Rare Encounter | ![]() |
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Common Encounter | ![]() |
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The Stormy Seas is a dangerous location. While fishing there, a Swordfish or Ascended will occasionally spawn and attack the player. This fight cannot be escaped from, and losing will lock the player out of the location for 15 minutes.
Fishing Stats
There are various stats that can gained through levels and equipment that affect fishing.
Effective Fishing Level
Effective fishing level is the combination of the players fishing and mastery level and the fishing stats on equipment. It affects various secondary stats:
- Chance of finding and gathering from a node
- Rarity of resources
- Quantity of resources in a node
- Chance to preserve bait
Bait Preservation
Bait preservation comes from both effective fishing level and the enchantment of the same name which comes enchanted by default on the Fisherman's Bucket Hat. It determines the chance that a bait is used on an action and is capped at 50%.
Bait preservation is reduced by Deadliest Catch but cannot go lower than 0%.
Bait Power
Increases the chance and speed of finding nodes, and the size of nodes found. Chance is capped at 100% and speed is capped at 1 second.
Reel Power
Increases the chance and speed of gathering resources. Chance is capped at 100% and speed is capped at 1 second.
Bonus Rarity
Some nodes require a certain bonus rarity to start appearing. Rare resources require a rarity higher than the node. Nodes and resources have a cap where bonus rarity above will not provide additional drop frequency.
Bonus Rarity must be above the minimum rarity for resources to appear. Resources not listed here require no bonus rarity to collect.
Zone | Resource | Min. Rarity |
---|---|---|
Shallow Pond | ![]() |
1 |
Lazy River | ![]() |
5 |
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15 | |
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25 | |
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50 | |
Still Lake | ![]() |
10 |
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10 | |
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25 | |
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25 | |
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25 | |
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50 | |
Open Ocean | ![]() |
15 |
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25 | |
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25 | |
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30 | |
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100 | |
Stormy Seas | ![]() |
10 |
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25 | |
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30 | |
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35 | |
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75 |
Enchantments
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Gloves, Boots | 49 | 600 | 60 | Air, Water, Nature, Cosmic | Increase your chance to gain chests while gathering by 20%. |
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Gloves, Boots | 55 | 700 | 60 | Earth, Water, Mind | Increase fish catch chance by 2.5%. |
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Gloves, Boots | 58 | 700 | 60 | Nature, Mind | Gain 10% more buff stacks from consumables. |
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Gloves, Boots | 73 | 900 | 70 | Air, Water, Chaos, Mind | Gain 1 more essence per action where essence is acquired. |
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Ring, Necklace | 64 | 800 | 70 | Earth, Fire, Water, Mind, Cosmic |
Gain a 10% chance to find an extra resource. |
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Ring, Necklace | 37 | 500 | 50 | Nature, Mind, Cosmic |
Automatically sell resources for 20% more gold than their normal value. |
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Ring, Necklace | 88 | 1000 | 90 | Chaos, Mind, Cosmic | Gain 20% more experience, but NO items. This does not apply to combat, farming, or crafting. |
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Ring, Necklace | 94 | 1100 | 100 | Air, Chaos, Mind, Cosmic |
Increases non-combat action speed by 4%. |
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Tacklebox | 14 | 200 | 30 | Nature, Water | Increase bait power by 3. |
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Tacklebox | 23 | 300 | 40 | Water, Earth | Increase reel power by 3. |
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Tacklebox | 33 | 400 | 40 | Cosmic, Water, Earth | Increase bonus rarity by 2 and decreases bait and reel power by the same amount. Increases chance to find known rare nodes. |
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Tacklebox | 47 | 600 | 60 | Chaos, Water, Earth | Increases chance to preserve bait by 4%. |
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Tacklebox | 69 | 800 | 70 | Death, Water, Earth | Adds a 5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small. |
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Tacklebox | 71 | 900 | 70 | Blood, Water, Earth | Increases bonuses from bait by 5% but decreases chance of bait preservation by 5%. Increases chance to find known rare resources. |
Change Log
Date | History |
---|---|
12 September 2019 | The fishing skill was released |
11 November 2021 | Major rework, node system, new gear, etc |
Skills (Experience Table) | |
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Gathering | |
Production | |
Magic | |
Combat |
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