|Description||Passive healing is increased by 0.5 health per minute.|
|Max Buff (+Food)||8|
|Max Effect (+Food)||+1 health per 12 seconds|
|Scroll of Healing|
Combat Amulet (3)
|Rune Type||Blood, Nature, Cosmic|
Healing increases health regeneration by 0.5 health per minute. The time between healing is decreased instead of increasing the amount healed.
Healing is the most efficient way to recover health as;
- Food requires regular topping up and buying or cooking
- Corruption is zone specific and consumes all ichor obtained in combat
- Overhealing requires a large max hit and sacrifices damage output from Critical Strike
Combine any of the above in addition to armor and other defensive enchantments for harder zones.
|Number of buffs||Time to regen 1HP|
Different equipment with the same enchantment do not stack and only the higher applies.
|Scroll||Slot||Level||Silver||Rune 1||Rune 2||Rune 3|
|Scroll of Healing||Shield, Combat Amulet||10||200||30 Blood||30 Nature||30 Cosmic|
Destructive Testing • Nature • Root Digging • Prospector • Naturalist • Fishing • Embers • Gathering • Superheating • Fishing Magnetism • Pungent Bait • Reinforced Line • Bait Preservation • Oil Spill • Deadliest Catch
Weakening • Healing • Overhealing • Reinforcement • Accuracy • Protection • Critical Strike • Force • Recklessness • Patience • Treasure Hunter • Corruption • Fortitude • Aspect of Flame • Aspect of Chaos • Nimble • Demon Skin • Flame Resistance