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− | + | [[File:Combat UI.jpg|thumb|500x500px|Combat UI|alt=]] | |
− | '''Combat''' is a | + | '''Combat''' is a gameplay option where your character fights enemies located within increasingly difficult zones. |
− | There are | + | There are 4 skills to level in combat.<br /> |
==Zones== | ==Zones== | ||
+ | There are currently 5 zones; Farm, Caves, City, Lava Maze, Valley of Giants. | ||
===Locations=== | ===Locations=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
!Zone | !Zone | ||
− | !Lowest | + | !Lowest recommended |
− | !Lowest Recommended | + | level of each |
+ | |||
+ | combat skills | ||
+ | !Lowest | ||
+ | Recommended gear | ||
|- | |- | ||
− | | | + | |Farm |
− | |1 - 20 | + | |1-20 |
|None - Bronze | |None - Bronze | ||
|- | |- | ||
− | | | + | |Caves |
− | |10 - 30 | + | |10-30 |
|Bronze - Iron | |Bronze - Iron | ||
|- | |- | ||
− | | | + | |City |
|20 - 60 | |20 - 60 | ||
|Iron - Adamantite | |Iron - Adamantite | ||
|- | |- | ||
− | | | + | |Lava Maze |
− | | | + | |60 - 80 |
|Adamantite - Runite | |Adamantite - Runite | ||
|- | |- | ||
− | | | + | |Valley of Giants |
− | + | |80 -99 | |
− | + | |Rune - Stygian | |
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− | |80 - 99 | ||
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|} | |} | ||
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!Zones | !Zones | ||
!Monster | !Monster | ||
− | !Encounter | + | !Encounter rate |
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|- | |- | ||
− | | rowspan="4" | | + | | rowspan="4" |Farm |
|[[Chicken]] | |[[Chicken]] | ||
|30% | |30% | ||
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|- | |- | ||
|[[Rat]] | |[[Rat]] | ||
|30% | |30% | ||
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|- | |- | ||
|[[Cow]] | |[[Cow]] | ||
|30% | |30% | ||
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|- | |- | ||
|[[Goblin]] | |[[Goblin]] | ||
|10% | |10% | ||
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|- | |- | ||
− | | rowspan="2" | | + | | rowspan="2" |Caves |
|[[Goblin]] | |[[Goblin]] | ||
|45% | |45% | ||
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|- | |- | ||
− | |[[ | + | |[[Imp]] |
|55% | |55% | ||
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|- | |- | ||
− | | rowspan="2" | | + | | rowspan="2" |City |
|[[Guard]] | |[[Guard]] | ||
− | | | + | |75% |
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|- | |- | ||
|[[Black Knight]] | |[[Black Knight]] | ||
− | | | + | |25% |
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|- | |- | ||
− | + | | rowspan="2" |Lava Maze | |
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− | | rowspan="2" | | ||
|[[Deadly Red Spider]] | |[[Deadly Red Spider]] | ||
|40% | |40% | ||
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|- | |- | ||
|[[Lesser Demon|Lesser demon]] | |[[Lesser Demon|Lesser demon]] | ||
|60% | |60% | ||
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|- | |- | ||
− | | rowspan="3" | | + | | rowspan="3" |Valley of Giants |
|[[Fire Giant]] | |[[Fire Giant]] | ||
|33% | |33% | ||
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|- | |- | ||
|[[Moss Giant]] | |[[Moss Giant]] | ||
|33% | |33% | ||
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|- | |- | ||
|[[Ice Giant]] | |[[Ice Giant]] | ||
|33% | |33% | ||
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|} | |} | ||
− | + | Special combat areas include [[Foraging]] zone ''Living Forest'', and [[Mining]] zone ''Deep Pit'', where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 30 minute lockout timer before you may access that zone again. | |
− | + | <br /> | |
+ | ==Combat level== | ||
+ | Combat level is not a skill directly, it is a representation of the other combat skills. | ||
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− | = | + | <math>Combat level = ((Constitution + Defence) / 4) + (Strength + Attack ) * 0.325</math> |
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− | + | <br /> | |
+ | ==Combat experience== | ||
+ | Players gain combat skill xp when dealing damage. The normal value is 2 xp in the combat skill used per damage. | ||
+ | <br /> | ||
==Skills== | ==Skills== | ||
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− | == | + | ===Constitution=== |
− | + | Constitution is the skill that determines your maximum health point (HP). | |
− | + | The amount of health left can be seen next to the heart icon in the combat page. | |
− | |||
− | + | ===Attack=== | |
− | + | Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defence, and strength, depending on your current stance. | |
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− | The | ||
===Strength=== | ===Strength=== | ||
− | Strength | + | Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance. |
− | + | ===Defence=== | |
+ | Defence is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defence, and strength, depending on your current stance. | ||
− | < | + | <br /> |
+ | ==Stats== | ||
+ | There are various stats that can affect combat. These stats are determined by the equipment (armor and weapon). | ||
− | + | ===Accuracy=== | |
− | + | Accuracy from equipment determines the hit rate along with attack level. Attack level supports hit chance a lot more than accuracy from weapon. Keep in mind that the hit chance is also determined by enemy's defense to your attack type. | |
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===Attack Type=== | ===Attack Type=== | ||
− | There are three attack | + | There are three types of attack(slash, stab, crush) which is determined by the weapon you use. Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack making it easier to hit if that type of attack is used, for example all giant is weak to crush making them weak to battleaxes. |
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− | + | ===Defence=== | |
+ | Defence from equipment bonus determines the dodge rate along with defence level. Defence level supports dodge chance a lot more than defence from armors. Keep in mind that the dodge chance is also determined by enemy's attack and your defence to their attack type. | ||
===Attack Speed=== | ===Attack Speed=== | ||
− | Attack speed is a stat that determines the amount of time | + | Attack speed is a stat that determines the amount of time needed to do another attack. The attack speed differs with every weapon according to the weapon type, with some exception(Zero Edge has 2s attack speed instead of 2.4s). A faster attack speed doesn't always make it better because of the patience enchantment, which makes slow weapon hits harder. |
− | + | ===Strength=== | |
− | + | Strength from equipment determines the maximum damage you can deal along with strength level. Strength level supports damage a lot more than strength from equipment. The damage you deal can also be affected by enchantments, such as critical strike, patience, and recklessness. keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.<br /> | |
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− | === | ||
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− | <br /> | ||
==See also== | ==See also== | ||
*[[Equipment]] | *[[Equipment]] | ||
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