Difference between revisions of "Iron Greatsword"

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{{Infobox Equipment
+
{{Incomplete|[[Refactor]] March 02, 2023}}{{AutoInfobox|{{PAGENAME}}}}
 
 
|gold = 10,000
 
|level-req = 10 Attack
 
|source = [[Crafting]]
 
|slot = Two Handed
 
|atk-speed = 3.4s
 
|atk-type = Slash
 
|aug-slots = 2
 
|def-stats = y
 
|def-stab = +0
 
|def-slash = +0
 
|def-crush = +0
 
|def-magic = +0
 
|def-range = -1
 
|melee-str = +20
 
|acc = +14
 
|aug-stab = +0
 
|aug-slash = +0
 
|aug-crush = +0
 
|aug-magic = +0
 
|aug-range = +0
 
|aug-acc = +3
 
|aug-melee-str = +3
 
|aug-cost = 13 [[Iron Bar]]s<br>3 [[Oak Log]]s
 
}}
 
 
'''Iron Greatsword''' are a slow type weapon that provide semi-low combat bonuses when in combat. It requires attack level 10 to be equipped.
 
'''Iron Greatsword''' are a slow type weapon that provide semi-low combat bonuses when in combat. It requires attack level 10 to be equipped.
  

Latest revision as of 11:12, 30 October 2023

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Iron Greatsword
Gold37,800
Market100,000
Level Required10 strength
Slotweapon
Enchantment Slots2
Attack Speed3.4
Offensive Stats
Crit Chance0.04
Crit Multiplier1.25
StrIntDex
2500
Offensive Affinity
MeleeMagicRange
110%75%75%
PiercingBluntSlashing
66%33%133%
Accuracy
MeleeMagicRange
7-20-20
PiercingBluntSlashing
10412
Augment
Aug BonusAug Cost
+0.4 Melee
+1.3 strength
13 Iron BarIron Bar
3 Oak LogOak Log
Tooltip
A big heavy iron sword. At least you can slash someone with this easily.

Iron Greatsword are a slow type weapon that provide semi-low combat bonuses when in combat. It requires attack level 10 to be equipped.

How to Acquire[edit | edit source]

It is acquired via the crafting skill, recipe:

Crafting
Level
Crafting
Exp
Materials
29 840

125x Iron Bars
25x Oak Logs

Enchanting[edit | edit source]

List of useful Enchantments.

Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel 48 600 60 Chaos, Mind, Cosmic ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Weapon 100 Has a 3% chance to speed up attack speed by 33%.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Weapon 100 Apply poison for 1 damage per second.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also[edit | edit source]