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[[File:Combat UI v2.png|alt=|thumb|480x480px|Combat UI|link=]]'''Combat''' is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page [[combat guide]] (outdated).
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[[File:Combat UI v2.png|alt=|thumb|480x480px|Combat UI|link=https://idlescape.wiki/p/File:Combat_UI_v2.png]]'''Combat''' is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page [[combat guide]] (outdated).
  
 
There are 6 skills to level in combat; [[Combat#Constitution|constitution]], [[Combat#Attack|attack]], [[Combat#Strength|strength]], and [[Combat#Defense|defense]], [[Combat|magic]] and [[Combat#range|range]].
 
There are 6 skills to level in combat; [[Combat#Constitution|constitution]], [[Combat#Attack|attack]], [[Combat#Strength|strength]], and [[Combat#Defense|defense]], [[Combat|magic]] and [[Combat#range|range]].
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==Death==
 
==Death==
Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.
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Death occurs when a player's health reaches zero. The preceding action will be cancelled and the player returns to idling.
  
There are no punishments for dying, other than your difficulty being reset or your dungeon ending uncompleted.
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Health slowly regenerates on its own and can be modified with the [[Scroll of Healing]]. Dying will not result in the loss of exp/items/gold etc.
 
==Skills==
 
==Skills==
 
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