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!Max Group Size
 
!Max Group Size
 
|-
 
|-
|{{img|Torn Goblin Settlement Map|35|35|word=1}}
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|[[Torn Goblin Settlement Map]]
 
|30+
 
|30+
 
|Goblin Settlement
 
|Goblin Settlement
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|3
 
|3
 
|-
 
|-
|{{img|Dark Fortress Key|35|35|word=1}}
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|[[Dark Fortress Key]]
 
|50+
 
|50+
 
|Dark Fortress
 
|Dark Fortress
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|3
 
|3
 
|-
 
|-
|{{img|Cursed Spade|35|35|word=1}}
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|[[Cursed Spade]]
 
|50+
 
|50+
 
|Ancient Barrows
 
|Ancient Barrows
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|2
 
|2
 
|-
 
|-
|{{img|Castle Map|35|35|word=1}}
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|[[Castle Map]]
 
|50+
 
|50+
 
|Overgrown Castle
 
|Overgrown Castle
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|4
 
|4
 
|-
 
|-
|{{img|Burning Feather|35|35|word=1}}
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|[[Burning Feather]]
 
|60+
 
|60+
 
|Palace of Flames
 
|Palace of Flames
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|2
 
|2
 
|-
 
|-
|{{img|Giant's Keep Key|35|35|word=1}}
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|[[Giant's Keep Key]]
 
|75+
 
|75+
 
|Giant's Keep
 
|Giant's Keep
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|5
 
|5
 
|-
 
|-
|{{img|Ancient Pyramid|35|35|word=1}}
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|[[Ancient Pyramid]]
 
|75+
 
|75+
 
|Eye of the Storm
 
|Eye of the Storm
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|5
 
|5
 
|-
 
|-
|{{img|Elder Lockstone|35|35|word=1}}
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|[[Elder Lockstone]]
 
|75+
 
|75+
 
|Elder Ruins
 
|Elder Ruins
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|5
 
|5
 
|-
 
|-
|{{img|Ancient Maelstrom Orb|35|35|word=1}}
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|[[Ancient Maelstrom Orb]]
 
|90+
 
|90+
 
|The Maelstrom
 
|The Maelstrom
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|5
 
|5
 
|-
 
|-
|{{img|RISE OF INFO|35|35|word=1}}
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|[[RISE OF INFO]]
 
|99+
 
|99+
 
|RISE OF INFO
 
|RISE OF INFO
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|50
 
|50
 
|-
 
|-
|{{img|Dwarven Research Key|35|35|word=1}}
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|[[Dwarven Research Key]]
 
|Master/Legendary Gathering Gear
 
|Master/Legendary Gathering Gear
 
|Dwarven Research Station
 
|Dwarven Research Station
|Master Miner
+
| -
 
|1
 
|1
 
|-
 
|-
|{{img|Heart of the Oak|35|35|word=1}}
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|[[Heart of the Oak]]
 
|Master/Legendary Gathering Gear
 
|Master/Legendary Gathering Gear
 
|Nature Atheneum
 
|Nature Atheneum
|Master Forager
+
| -
 
|1
 
|1
 
|-
 
|-
|{{img|Abandoned Academy Scroll|35|35|word=1}}
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|[[Abandoned Academy Scroll]]
 
|Master/Legendary Gathering Gear
 
|Master/Legendary Gathering Gear
 
|Abandoned Academy Base
 
|Abandoned Academy Base
|Master Fisherman
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| -
 
|1
 
|1
 
|}
 
|}
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The difficulty stops increasing once you either reach your maximum (which by default is 10, but can be increased by completing [[Elite Scroll|Elite Challenges]]) or you reach a value that you preset before entering the zone.
 
The difficulty stops increasing once you either reach your maximum (which by default is 10, but can be increased by completing [[Elite Scroll|Elite Challenges]]) or you reach a value that you preset before entering the zone.
  
Every 50 waves in a zone, the loadout that is associated with the zone is reloaded, which means your food will refill, every time difficulty increases, or if you have set/reached your maximum difficulty, if your loadout contains food.
+
Every 50 waves, the loadout that is associated with the zone is reloaded, which means your food will refill every difficulty increase if your loadout contains food. This is extremely helpful when trying to get as high as you can.  
 
 
More information about which monsters you might encounter in each zone is found [[Monsters|here]].
 
<!--
 
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Farm
 
|+Farm
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|[[Voidtouched Giant]]
 
|[[Voidtouched Giant]]
 
|}RFI: Requires More Information
 
|}RFI: Requires More Information
-->
 
  
 
==Combat Experience==
 
==Combat Experience==
{| class="wikitable align-center-1"
+
Players gain different types of combat experience through a variety of different ways. Strength, Magic and Ranged experience are obtained when dealing damage with the associated skills. Constitution experience is gained when being damaged by enemies. Attack experience is gained by dealing any form of damage. Defense experience is gained by mitigating damage from enemies.
|Skill
 
|Experience gained when
 
|Exp formula
 
|-
 
|{{img|constitution|35|35|word=1}}
 
|Constitution experience is gained when being damaged by enemies.
 
|<math>\max(1, \lfloor \frac{{\text{damage}}}{50} + \frac{{\text{mitigated}}}{25} \rfloor)</math>
 
|-
 
|{{img|defense|35|35|word=1}}
 
|Defense experience is gained by mitigating damage from enemies.
 
|<math>\max(1, \lfloor \frac{{\text{damage}}}{25} + \frac{{\text{mitigated}}}{10} \rfloor)</math>
 
|-
 
|{{img|attack|35|35|word=1}}
 
|Attack experience is gained by dealing any form of damage.
 
| -
 
|-
 
|{{img|strength|35|35|word=1}}<br>{{img|range|35|35|word=1}}<br>{{img|magic|35|35|word=1}}<br>
 
|Strength, Magic and Ranged experience are obtained when dealing damage with the associated skills.
 
| -
 
|-
 
|}
 
''If a player dodges an attack, they receive the enemy's attack level as mitigated damage, with damage dealt as 0. For example, if you dodge a base difficulty Royal Elven Hunter, you will receive a flat 12 defense experience, since it has a level 125 attack: <math>\text{floor}(125 / 10) = 12</math>.''
 
 
 
 
==Death==
 
==Death==
 
Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.
 
Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.
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! colspan="3" |Combat skills
 
! colspan="3" |Combat skills
 
|-
 
|-
|{{img|constitution|35|35}}
+
|<img src="https://play.idlescape.com/images/combat/constitution_icon.png" alt="" height="35" width="35">
 
|'''Constitution'''
 
|'''Constitution'''
 
|Constitution, in addition to the [[Scroll of Fortitude]], is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
 
|Constitution, in addition to the [[Scroll of Fortitude]], is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
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''Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.''
 
''Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.''
 
|-
 
|-
|{{img|attack|35|35}}
+
|<img src="https://play.idlescape.com/images/combat/attack_icon.png" alt="" height="35" width="35">
 
|'''Attack'''
 
|'''Attack'''
 
|Attack partially determines a player's accuracy and their overall effectiveness when dealing damage.
 
|Attack partially determines a player's accuracy and their overall effectiveness when dealing damage.
 
|-
 
|-
|{{img|defense|35|35}}
+
|<img src="https://play.idlescape.com/images/combat/defense_icon.png" alt="" height="35" width="35">
 
|'''Defense'''
 
|'''Defense'''
 
|Defense partially determines a player's defenses and their overall effectiveness at mitigating and dodging damage.
 
|Defense partially determines a player's defenses and their overall effectiveness at mitigating and dodging damage.
 
|-
 
|-
|{{img|strength|35|35}}
+
|<img src="https://play.idlescape.com/images/combat/strength_icon.png" alt="" height="35" width="35">
 
|'''Strength'''
 
|'''Strength'''
 
|Strength determines a player's effectiveness when using melee skills.
 
|Strength determines a player's effectiveness when using melee skills.
 
|-
 
|-
|{{img|range|35|35}}
+
|<img src="https://play.idlescape.com/images/combat/range_icon.png" alt="" height="35" width="35">
 
|'''Range'''
 
|'''Range'''
 
|Range determines a player's effectiveness when using range skills.
 
|Range determines a player's effectiveness when using range skills.
 
|-
 
|-
|{{img|magic|35|35}}
+
|<img src="https://play.idlescape.com/images/combat/magic_icon.png" alt="" height="35" width="35">
 
|'''Magic'''
 
|'''Magic'''
 
|Magic determines a player's effectiveness when using magic skills.
 
|Magic determines a player's effectiveness when using magic skills.
 
|-
 
|-
 
|}Mastery levels have a slight effect on combat.
 
|}Mastery levels have a slight effect on combat.
 
 
==Combat Statistics==
 
==Combat Statistics==
 
There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers).
 
There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers).

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