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! colspan="3" |Combat skills
 
! colspan="3" |Combat skills
 
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|-
|{{img|constitution|35|35}}
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|<img src="https://play.idlescape.com/images/combat/constitution_icon.png" alt="" height="35" width="35">
 
|'''Constitution'''
 
|'''Constitution'''
 
|Constitution, in addition to the [[Scroll of Fortitude]], is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
 
|Constitution, in addition to the [[Scroll of Fortitude]], is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
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''Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.''
 
''Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.''
 
|-
 
|-
|{{img|attack|35|35}}
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|<img src="https://play.idlescape.com/images/combat/attack_icon.png" alt="" height="35" width="35">
 
|'''Attack'''
 
|'''Attack'''
 
|Attack partially determines a player's accuracy and their overall effectiveness when dealing damage.
 
|Attack partially determines a player's accuracy and their overall effectiveness when dealing damage.
 
|-
 
|-
|{{img|defense|35|35}}
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|<img src="https://play.idlescape.com/images/combat/defense_icon.png" alt="" height="35" width="35">
 
|'''Defense'''
 
|'''Defense'''
 
|Defense partially determines a player's defenses and their overall effectiveness at mitigating and dodging damage.
 
|Defense partially determines a player's defenses and their overall effectiveness at mitigating and dodging damage.
 
|-
 
|-
|{{img|strength|35|35}}
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|<img src="https://play.idlescape.com/images/combat/strength_icon.png" alt="" height="35" width="35">
 
|'''Strength'''
 
|'''Strength'''
 
|Strength determines a player's effectiveness when using melee skills.
 
|Strength determines a player's effectiveness when using melee skills.
 
|-
 
|-
|{{img|range|35|35}}
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|<img src="https://play.idlescape.com/images/combat/range_icon.png" alt="" height="35" width="35">
 
|'''Range'''
 
|'''Range'''
 
|Range determines a player's effectiveness when using range skills.
 
|Range determines a player's effectiveness when using range skills.
 
|-
 
|-
|{{img|magic|35|35}}
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|<img src="https://play.idlescape.com/images/combat/magic_icon.png" alt="" height="35" width="35">
 
|'''Magic'''
 
|'''Magic'''
 
|Magic determines a player's effectiveness when using magic skills.
 
|Magic determines a player's effectiveness when using magic skills.
 
|-
 
|-
 
|}Mastery levels have a slight effect on combat.
 
|}Mastery levels have a slight effect on combat.
 
 
==Combat Statistics==
 
==Combat Statistics==
 
There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers).
 
There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers).

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