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==Combat Experience==
 
==Combat Experience==
{| class="wikitable align-center-1"
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Players gain different types of combat experience through a variety of different ways. Strength, Magic and Ranged experience are obtained when dealing damage with the associated skills. Constitution experience is gained when being damaged by enemies. Attack experience is gained by dealing any form of damage. Defense experience is gained by mitigating damage from enemies.
|Skill
 
|Experience gained when
 
|Exp formula
 
|-
 
|{{img|constitution|35|35|word=1}}
 
|Constitution experience is gained when being damaged by enemies.
 
|<math>\max(1, \lfloor \frac{{\text{damage}}}{50} + \frac{{\text{mitigated}}}{25} \rfloor)</math>
 
|-
 
|{{img|defense|35|35|word=1}}
 
|Defense experience is gained by mitigating damage from enemies.
 
|<math>\max(1, \lfloor \frac{{\text{damage}}}{25} + \frac{{\text{mitigated}}}{10} \rfloor)</math>
 
|-
 
|{{img|attack|35|35|word=1}}
 
|Attack experience is gained by dealing any form of damage.
 
| -
 
|-
 
|{{img|strength|35|35|word=1}}<br>{{img|range|35|35|word=1}}<br>{{img|magic|35|35|word=1}}<br>
 
|Strength, Magic and Ranged experience are obtained when dealing damage with the associated skills.
 
| -
 
|-
 
|}
 
''If a player dodges an attack, they receive the enemy's attack level as mitigated damage, with damage dealt as 0. For example, if you dodge a base difficulty Royal Elven Hunter, you will receive a flat 12 defense experience, since it has a level 125 attack: <math>\text{floor}(125 / 10) = 12</math>.''
 
 
 
 
==Death==
 
==Death==
 
Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.
 
Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.

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