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{{Incomplete|[[Refactor]] March 02, 2023}}[[File:Combat UI v2.png|alt=|thumb|480x480px|Combat UI]]
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[[File:Combat UI.jpg|thumb|500x500px|Combat UI|alt=]]
'''Combat''' is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page [[combat guide]] or on the forum  [https://forum.idlescape.com/topic/107/sloppy-seconds-the-mainscape-combat-guide-by-magnus combat guide made by Magnus].
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'''Combat''' is a game play option where your character fights enemies located within increasingly more difficult zones.
  
There are 6 skills to level in combat; [[Combat#Constitution|constitution]], [[Combat#Attack|attack]], [[Combat#Strength|strength]], and [[Combat#Defense|defense]], magic and range.<br />
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There are 4 skills to level in combat.<br />
  
 
==Zones==
 
==Zones==
 +
There are currently 7 zones; Farm, Caves, City, Lava Maze, Valley of Giants, Living Forest, and Deep Pit.
  
 
===Locations===
 
===Locations===
====Solo Combat====
 
 
{| class="wikitable"
 
{| class="wikitable"
 
!Zone
 
!Zone
!Lowest Recommended Combat Levels
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!Lowest recommended
!Lowest Recommended Gear
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level of each
 +
 
 +
combat skills
 +
!Lowest
 +
Recommended Gear
 +
|-
 +
|[[Deep Pit]]
 +
|50-60
 +
|Adamantite-Runite
 +
|-
 +
|[[Living Forest]]
 +
|50-60
 +
|Adamantite-Runite
 
|-
 
|-
 
|[[Farm]]
 
|[[Farm]]
|1 - 20
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|1-20
 
|None - Bronze
 
|None - Bronze
 
|-
 
|-
 
|[[Caves]]
 
|[[Caves]]
|10 - 30
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|10-30
 
|Bronze - Iron
 
|Bronze - Iron
 
|-
 
|-
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|20 - 60
 
|20 - 60
 
|Iron - Adamantite
 
|Iron - Adamantite
|-
 
|[[Deep Pit]] *
 
|50 - 60
 
|Adamantite - Runite
 
|-
 
|[[Living Forest]] *
 
|50 - 60
 
|Adamantite - Runite
 
 
|-
 
|-
 
|[[Lava Maze]]
 
|[[Lava Maze]]
|60 - 80 (Using 1 of Healing, Overhealing, or Corrupted Ring)
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|60 - 80
 
|Adamantite - Runite
 
|Adamantite - Runite
|-
 
|[[Corrupted Lands]]
 
|70 - 90 (Using 1-2 of Healing, Overhealing, or Corrupted Ring)
 
|Runite - Stygian
 
 
|-
 
|-
 
|[[Valley of Giants]]
 
|[[Valley of Giants]]
|80 - 99 (Using 1-2 of Healing or Overhealing)
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|80 -99
|Runite - Stygian
 
|-
 
|[[Elite Scroll]]
 
|<- Click for more info
 
 
|Runite - Stygian
 
|Runite - Stygian
|}
 
Zones marked with * are special combat areas
 
 
====Group Combat====
 
{| class="wikitable"
 
!Zone
 
!Lowest Recommended Combat Levels
 
!Lowest Recommended Gear
 
!Maximum Amount Of Players
 
|-
 
|[[Chaos Wastes]]
 
|90 - 99
 
|Stygian +5
 
|2
 
|-
 
|[[Goblin Village]]
 
|80 - 99
 
|Obsidian +5/Runite +0
 
|3
 
|-
 
|[[Dark Fortress]]
 
|90 - 99
 
|Runite +5
 
|3
 
|-
 
|[[Giant's Keep]]
 
|99
 
|Stygian +5
 
|5
 
|-
 
|[[RISE OF INFO]]
 
|99
 
|See ROI page
 
|10
 
 
|}
 
|}
  
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!Encounter Rate
 
!Encounter Rate
 
!HP
 
!HP
 +
|-
 +
|[[Deep Pit]]
 +
|[[Greater Demon]]
 +
|100%
 +
|89
 +
|-
 +
|[[Living Forest]]
 +
|[[Spriggan]]
 +
|100%
 +
|75
 
|-
 
|-
 
| rowspan="4" |[[Farm]]
 
| rowspan="4" |[[Farm]]
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|20%
 
|20%
 
|42
 
|42
|-
 
|[[Living Forest]]
 
|[[Spriggan]]
 
|100%
 
|75
 
|-
 
|[[Deep Pit]]
 
|[[Greater Demon]]
 
|100%
 
|89
 
 
|-
 
|-
 
| rowspan="2" |[[Lava Maze]]
 
| rowspan="2" |[[Lava Maze]]
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|60%
 
|60%
 
|81
 
|81
|-
 
| rowspan="3" |[[Corrupted Lands]]
 
|[[Corrupted Tree]]
 
|45%
 
|95
 
|-
 
|[[Infected Naga]]
 
|45%
 
|100
 
|-
 
|[[Bone Giant]]
 
|10%
 
|125
 
 
|-
 
|-
 
| rowspan="3" |[[Valley of Giants]]
 
| rowspan="3" |[[Valley of Giants]]
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|33%
 
|33%
 
|160
 
|160
|-
 
| rowspan="2" |[[Chaos Wastes]]*
 
|[[Chaos Giant]]
 
|50%
 
|300
 
|-
 
|[[Chaotic Abomination]]
 
|50%
 
|425
 
 
|-
 
|-
 
|}
 
|}
  
<nowiki>*</nowiki> Chaos Wastes is a combat zone balanced for group combat, allowing a maximum of two players in a party to fight alongside each other. Stats differ for one and two players.
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Special combat areas include [[Foraging]] zone [[Living Forest]], and [[Mining]] zone [[Deep Pit]], where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 15 minute lockout timer before you may access that zone again.
  
Special combat areas include the [[Foraging]] zone [[Living Forest]], and the [[Mining]] zone [[Deep Pit]], where you may randomly encounter [[Spriggan]]s or [[Greater Demon]]s respectively. Players may not run from these encounters, and failing results in a 15-minute lockout timer before they can access that zone again.
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<br />
  
 
==Combat Experience==
 
==Combat Experience==
Players gain combat skill experience when dealing damage; 2 experience in the selected combat skill and 1 experience in Constitution per damage dealt. When fighting in a balanced stance, each skill gains 2/3 of an experience per point of damage. Fractions of experience are not shown but are kept so a balanced stance does not gain or lose experience through rounding.  
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Players gain combat skill Exp when dealing damage. The normal value is 2 Exp in the combat skill used and 1 Exp in Constitution per damage. When fighting in a balanced stance, each skill gains 2/3 of an experience per damage.
  
 
==Death==
 
==Death==
Death occurs when a player's health reaches zero. The preceding action will be cancelled and the player returns to idling.
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Death occurs when a player's Hitpoints reach zero. The preceding action will be cancelled and the player returns to idling.
  
Health slowly regenerates on its own and can be modified with the [[Scroll of Healing]]. Dying will not result in the loss of exp/items/gold etc.
+
Your health slowly regenerates on its own. Dying will not cause you to lose anything, you will keep all exp/items/gold etc.
  
 
==Skills==
 
==Skills==
{| class="wikitable align-center-1"
 
! colspan="3" |Combat skills
 
|-
 
|<img src="https://play.idlescape.com/images/combat/constitution_icon.png" alt="" height="35" width="35">
 
|'''Constitution'''
 
|Constitution in addition to the [[Scroll of Fortitude]] is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
 
Food can restore health inside or outside of battle, and can provide buffs to combat for a short time.
 
  
''Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.''
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===Constitution===
|-
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Constitution is the skill that determines your maximum health points (HP).  The amount of health left can be seen next to the heart icon in the combat page.
|<img src="https://play.idlescape.com/images/combat/attack_icon.png" alt="" height="35" width="35">
 
|'''Attack'''
 
|Attack determines a player's hit chance, along with the players accuracy bonus.
 
|-
 
|<img src="https://play.idlescape.com/images/combat/strength_icon.png" alt="" height="35" width="35">
 
|'''Strength'''
 
|Strength contributes to your maximum damage per hit, along with the players melee strength bonus.
 
|-
 
|<img src="https://play.idlescape.com/images/combat/defense_icon.png" alt="" height="35" width="35">
 
|'''Defense'''
 
|Defense determines a players dodge chance.
 
|-
 
|}
 
Mastery levels have no effect on combat.
 
  
==Stats==
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Food can restore your health inside of or outside of battle and can have buffs to make your fighting better for a short time. It is not recommended to use high healing food at a low constitution level because auto-eat will not eat.
There are various stats that can affect combat. These stats are determined by a player's equipment (armor and weapon), although each point in a player's level contributes more to stats than equipment.
 
  
===Accuracy===
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===Attack===
Accuracy is determined from a combination of stats from equipment and attack level which is used to determine hit chance.  
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Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
 
 
The formula for accuracy is <math>Accuracy = Attack Level * (Accuracy Bonus + 64)</math>
 
 
 
Keep in mind that the hit chance is also determined by an enemy's defense toward your attack type.
 
 
 
The only way to deal 0 damage is by missing the target, all accurate hits will deal at least 1 damage. The [[Cooking#Buffs gained from food|Demon Skin]] buff can decrease a damage to 0.
 
  
 
===Strength===
 
===Strength===
Strength from equipment determines the maximum damage you can deal along with strength level. The damage you deal can also be affected by enchantments such as [[Scroll of Critical Strike]], [[Scroll of Patience]], and [[Scroll of Recklessness]]. Keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.
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Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
 
 
Max hit can be calculated with the following formula:
 
 
 
<math>Max Hit= \Biggl\lfloor 0.5 + \frac {(Strength Level + 8) \times (Strength Bonus + 64)}{640} \Biggr\rfloor </math>
 
 
 
Max hit from a hard-hitting monster can only be decreased with the [[Scroll of Protection]] and/or the [[Cooking#Buffs gained from food|Demon Skin]] buff.
 
  
 
===Defense===
 
===Defense===
Defense from equipment and bonuses determine the dodge rate along with defense level. Keep in mind that dodge chance is also determined by enemy's attack and your defense to their attack type.
+
Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
 +
==Stats==
 +
There are various stats that can affect combat. These stats are determined by the equipment (armor and weapon).
  
The formula for defense is <math>Defense = Defense Level * (Defense Bonus + 64)</math> where you use the corresponding defense bonus for whatever type of attack you are defending from (ex. Stab).
+
===Accuracy===
 +
Accuracy from equipment determines the hit rate along with attack level. Attack level supports hit chance a lot more than accuracy from weapon. Keep in mind that the hit chance is also determined by enemy's defense to your attack type.
  
 
===Attack Type===
 
===Attack Type===
There are three attack types (slash, stab, crush) which is determined by the weapon you use (bare hands are considered crush). Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack, making it easier to hit if that type of attack is used. E.g. all giants are weak to crush, making battleaxes effective weapons to use.
+
There are three types of attack(slash, stab, crush) which is determined by the weapon you use. Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack making it easier to hit if that type of attack is used, for example all giants are weak to crush, making them weak to battleaxes.
  
===Hit Chance===
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===Defense===
If Accuracy > Defense:
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Defense from equipment bonus determines the dodge rate along with defense level. Defense level supports dodge chance a lot more than defense from armors. Keep in mind that the dodge chance is also determined by enemy's attack and your defense to their attack type.
  
<math>Hit Chance =1 - 0.5 * \frac {Defense}{Accuracy}</math>
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===Attack Speed===
 +
Attack speed is a stat that determines the amount of time needed to do another attack. The attack speed differs with every weapon according to the weapon type, with some exception (Zero Edge has 2s attack speed instead of 2.4s). A faster attack speed doesn't always make it better because of the patience enchantment, which makes slow weapon hits harder.
  
Else:
+
===Strength===
 +
Strength from equipment determines the maximum damage you can deal along with strength level. Strength level supports damage a lot more than strength from equipment. The damage you deal can also be affected by enchantments, such as critical strike, patience, and recklessness. Keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.
  
<math>Hit Chance = 0.5 * \frac {Accuracy}{Defense}</math>
 
  
===Attack Speed===
+
You can calculate your maximum hit with this formula:
Attack speed is a stat that determines the amount of time between attacks. The attack speed differs with every weapon. Bare fists have an attack speed of 2.4 seconds.
 
  
The [[Scroll of Patience]] increases damage based on how slow the weapon hits.
+
<math>Max Hit= \Biggl\lfloor 1.3+ \frac {Strength Level}{10}+ \frac {Strength Bonus}{80}+ \frac {Strength Level \times Strength Bonus}{640} \Biggr\rfloor </math>
  
 
==Enchantments==
 
==Enchantments==
{{Enchantments|Combat}}
+
{| class="wikitable mw-collapsible mw-collapsed"
 
+
|+
===Food Buffs===
 
 
 
{| class="wikitable"
 
 
!Image
 
!Image
 
!Enchantment
 
!Enchantment
 +
!Applicable to
 
!Effect
 
!Effect
|
 
 
|-
 
|-
 
|<img src="https://www.idlescape.com/images/magic/buffs/nimble.png" alt="" height="60">
 
|<img src="https://www.idlescape.com/images/magic/buffs/nimble.png" alt="" height="60">
 
|Nimble
 
|Nimble
|Increases defense for a short time.  Each level of Nimble increases defense by around 10%. Eating food with spider legs as an ingredient will grant this buff; a popular recipe is 5 spider legs.
+
|Food
 +
|Increases defense for a short time.  Each "level" of Nimble increases your defense level by 3. Eating food with spider legs as an ingredient will grant this buff; a popular recipe is 5 spider legs.
 
|-
 
|-
 
|<img src="https://www.idlescape.com/images/magic/buffs/demon_skin.png" alt="" height="60">
 
|<img src="https://www.idlescape.com/images/magic/buffs/demon_skin.png" alt="" height="60">
 
|Demon Skin
 
|Demon Skin
|Reduces all damage taken in combat by the level of the demon skin. This only affects combat, so if consumed while out of combat there will be no effect. If you stop fighting, the buff disappears. It can be created by cooking food with [[Ichor]]; an example is 4 apples and 1 Ichor.  Stacks are not consumed if the monster hits a 0.
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|Food
 +
|It reduces all damage taken in combat by the power of the enchantment. It is only available if you are fighting, so if you consume it while not fighting, it only heals you. If you stop fighting, the buff disappears. It can be created by cooking food with [[Ichor]]; An example is 4 apples and 1 Ichor.  If a monster hits a 0 on you, you will not lose a stack.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_overhealing.png" alt="" height="60">
 +
|Overhealing
 +
|Weapon
 +
|It heals, rounded, 1% of overkill damage dealt, per scroll. It is the best on a powerful weapon, as you will overkill much further.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_critical_strike.png" alt="" height="60">
 +
|Critical Strike
 +
|Weapon
 +
|It gives a 5% chance to deal a critical strike, which multiplies the maximum hit by 1.4. Again, it is best on a powerful weapon, because it multiplies instead of adding, which is much better.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_critical_strike.png" alt="" height="60">
 +
|Accuracy
 +
|Weapon
 +
|Increase your accuracy.  Recommended for higher combat zones if you have low attack.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_recklessness.png" alt="" height="60">
 +
|Recklessness
 +
|Helmet, Body, Legs
 +
|Each scroll increases your damage by 1. This is added last.  You will still be able to hit zeroes.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_patience.png" alt="" height="60">
 +
|Patience
 +
|Body, Legs
 +
|Increases your maximum damage.  The slower your weapon is, the more it will increase damage by, but even if you have a 2-second weapon, it will still increase you maximum damage.  This is added AFTER critical strike but before recklessness.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_healing.png" alt="" height="60">
 +
|Healing
 +
|Shield
 +
|It increases your health regeneration rate.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_weakening.png" alt="" height="60">
 +
|Weakening
 +
|Everything
 +
|Each weakening enchantment decreases the level requirements of the equipment by 5. This should only be added to extremely powerful weapons, as it is cheaper, because it is much cheaper just to level up attack or defence on a low level.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_reinforcement.png" alt="" height="60">
 +
|Reinforcement
 +
|Armor
 +
|Each enchantment decreases your enemy's accuracy by 5%.  This enchantment is stronger than Protection.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_reinforcement.png" alt="" height="60">
 +
|Protection
 +
|Armor
 +
|Each scroll reduces all damage you take by 4%. This enchantment is weaker than Reinforcement.
 
|}
 
|}
  
==Special Combat==
+
==Other Combat==
 
 
===Elite Scroll===
 
[[Elite Scroll]]s are found as a combat drop and offers a harder combat challenge for the player when the seal is broken. All combat zones drop a scroll, full info can be found [[Elite Scroll|here]]
 
 
 
===Dungeon===
 
Dungeons are multiplayer instances containing harder versions of the monsters and a boss. A key is required to enter the dungeon with craftable key pieces found in select zones.
 
  
 
===Aberrant Shrimp===
 
===Aberrant Shrimp===
[[Aberrant Shrimp]] are fought when augmenting a [[Shrimp Bauble]] until it breaks. They have 300 HP and drop [[Shrimp]] and one of either [[Shrimp Carapace]], [[Shrimp Greaves]], [[Shrimp Helm]], or [[Shrimp Shell]].
+
[[Aberrant Shrimp]] are fought when augmenting a [[Shrimp Bauble]] until it breaks. Aberrant Shrimp have 300 HP and drop up to 5 [[Magic Shrimp]], up to 1 Shrimp Carapace, Shrimp Greaves, Shrimp Helm, or Shrimp Shell.
 
<br />
 
<br />
  
 
===Spriggan===
 
===Spriggan===
[[Spriggan]]s are fought when [[Foraging]] in the [[Living Forest]]. They have 75 HP and drop [[Branch]]es, [[Log]]s, [[Sageberry Bush Seed]]s, and [[Elder Tree Seed]]s.
+
[[Spriggan|Spriggans]] are fought when [[Foraging]] in the [[Living Forest]]. They have 75 HP and drop [[Branch|Branches]] , up to 10 of each type of [[Log|Log]], [[Sageberry Bush Seed]], or [[Elder Tree Seed|Elder Tree Seeds]].<br />
<br />
 
  
 
===Greater Demon===
 
===Greater Demon===
[[Greater Demon]]s are fought when mining in the [[Deep Pit]]. They have 89 HP and drop [[Scroll]]s, [[Demonic Trial]], [[Ichor]], and [[Gold Ore]].
+
[[Greater Demon|Greater Demons]] are fought when mining in the Deep Pit, each with 89 HP. They drop up to 1 [[scroll]], up to 2 [[Ichor]] and [[Gold Ore]].
 +
 
 
<br />
 
<br />
  
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*[[Equipment]]
 
*[[Equipment]]
 
----
 
{{Skills}}
 
[[Category:Combat]]
 

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