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{{Incomplete|[[Refactor]] March 02, 2023}}[[File:Combat UI v2.png|alt=|thumb|480x480px|Combat UI]]
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[[File:Screenshot 2020-12-04 at 2.49.14 PM.png|alt=|thumb|480x480px|Combat UI]]
 
'''Combat''' is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page [[combat guide]] or on the forum  [https://forum.idlescape.com/topic/107/sloppy-seconds-the-mainscape-combat-guide-by-magnus combat guide made by Magnus].
 
'''Combat''' is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page [[combat guide]] or on the forum  [https://forum.idlescape.com/topic/107/sloppy-seconds-the-mainscape-combat-guide-by-magnus combat guide made by Magnus].
  
There are 6 skills to level in combat; [[Combat#Constitution|constitution]], [[Combat#Attack|attack]], [[Combat#Strength|strength]], and [[Combat#Defense|defense]], magic and range.<br />
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There are 4 skills to level in combat; [[Combat#Constitution|constitution]], [[Combat#Attack|attack]], [[Combat#Strength|strength]], and [[Combat#Defense|defense]].<br />
  
 
==Zones==
 
==Zones==
  
 
===Locations===
 
===Locations===
====Solo Combat====
 
 
{| class="wikitable"
 
{| class="wikitable"
 
!Zone
 
!Zone
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|80 - 99 (Using 1-2 of Healing or Overhealing)
 
|80 - 99 (Using 1-2 of Healing or Overhealing)
 
|Runite - Stygian
 
|Runite - Stygian
|-
 
|[[Elite Scroll]]
 
|<- Click for more info
 
|Runite - Stygian
 
|}
 
Zones marked with * are special combat areas
 
 
====Group Combat====
 
{| class="wikitable"
 
!Zone
 
!Lowest Recommended Combat Levels
 
!Lowest Recommended Gear
 
!Maximum Amount Of Players
 
 
|-
 
|-
 
|[[Chaos Wastes]]
 
|[[Chaos Wastes]]
|90 - 99
+
|90 - 99 (Using Healing) - Two Players
 
|Stygian +5
 
|Stygian +5
|2
 
|-
 
|[[Goblin Village]]
 
|80 - 99
 
|Obsidian +5/Runite +0
 
|3
 
|-
 
|[[Dark Fortress]]
 
|90 - 99
 
|Runite +5
 
|3
 
|-
 
|[[Giant's Keep]]
 
|99
 
|Stygian +5
 
|5
 
|-
 
|[[RISE OF INFO]]
 
|99
 
|See ROI page
 
|10
 
 
|}
 
|}
 
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Zones marked with * are special combat areas
 
===Encounter table===
 
===Encounter table===
 
{| class="wikitable"
 
{| class="wikitable"
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| rowspan="2" |[[Chaos Wastes]]*
 
| rowspan="2" |[[Chaos Wastes]]*
 
|[[Chaos Giant]]
 
|[[Chaos Giant]]
|50%
+
|
|300
+
|330/399
 
|-
 
|-
|[[Chaotic Abomination]]
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|[[Chaos Abomination]]
|50%
+
|
|425
+
|467/?
 
|-
 
|-
 
|}
 
|}
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<nowiki>*</nowiki> Chaos Wastes is a combat zone balanced for group combat, allowing a maximum of two players in a party to fight alongside each other. Stats differ for one and two players.
 
<nowiki>*</nowiki> Chaos Wastes is a combat zone balanced for group combat, allowing a maximum of two players in a party to fight alongside each other. Stats differ for one and two players.
  
Special combat areas include the [[Foraging]] zone [[Living Forest]], and the [[Mining]] zone [[Deep Pit]], where you may randomly encounter [[Spriggan]]s or [[Greater Demon]]s respectively. Players may not run from these encounters, and failing results in a 15-minute lockout timer before they can access that zone again.
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Special combat areas include the [[Foraging]] zone [[Living Forest]], and the [[Mining]] zone [[Deep Pit]], where you may randomly encounter [[Spriggan|Spriggans]] or [[Greater Demon|Greater Demons]] respectively. Players may not run from these encounters, and failing results in a 15 minute lockout timer before they can access that zone again.
  
 
==Combat Experience==
 
==Combat Experience==
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! colspan="3" |Combat skills
 
! colspan="3" |Combat skills
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/constitution_icon.png" alt="" height="35" width="35">
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|<img src="https://idlescape.com/images/combat/constitution_icon.png" alt="" height="35" width="35">
 
|'''Constitution'''
 
|'''Constitution'''
 
|Constitution in addition to the [[Scroll of Fortitude]] is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
 
|Constitution in addition to the [[Scroll of Fortitude]] is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.
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''Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.''
 
''Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.''
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/attack_icon.png" alt="" height="35" width="35">
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|<img src="https://idlescape.com/images/combat/attack_icon.png" alt="" height="35" width="35">
 
|'''Attack'''
 
|'''Attack'''
 
|Attack determines a player's hit chance, along with the players accuracy bonus.
 
|Attack determines a player's hit chance, along with the players accuracy bonus.
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/strength_icon.png" alt="" height="35" width="35">
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|<img src="https://idlescape.com/images/combat/strength_icon.png" alt="" height="35" width="35">
 
|'''Strength'''
 
|'''Strength'''
 
|Strength contributes to your maximum damage per hit, along with the players melee strength bonus.
 
|Strength contributes to your maximum damage per hit, along with the players melee strength bonus.
 
|-
 
|-
|<img src="https://play.idlescape.com/images/combat/defense_icon.png" alt="" height="35" width="35">
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|<img src="https://idlescape.com/images/combat/defense_icon.png" alt="" height="35" width="35">
 
|'''Defense'''
 
|'''Defense'''
 
|Defense determines a players dodge chance.
 
|Defense determines a players dodge chance.
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Max hit can be calculated with the following formula:  
 
Max hit can be calculated with the following formula:  
  
<math>Max Hit= \Biggl\lfloor 0.5 + \frac {(Strength Level + 8) \times (Strength Bonus + 64)}{640} \Biggr\rfloor </math>
+
<math>Max Hit= \Biggl\lfloor 1.3+ \frac {Strength Level}{10}+ \frac {Strength Bonus}{80}+ \frac {Strength Level \times Strength Bonus}{640} \Biggr\rfloor </math>
  
 
Max hit from a hard-hitting monster can only be decreased with the [[Scroll of Protection]] and/or the [[Cooking#Buffs gained from food|Demon Skin]] buff.
 
Max hit from a hard-hitting monster can only be decreased with the [[Scroll of Protection]] and/or the [[Cooking#Buffs gained from food|Demon Skin]] buff.
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==Enchantments==
 
==Enchantments==
{{Enchantments|Combat}}
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{| class="wikitable mw-collapsible mw-collapsed"
 
 
===Food Buffs===
 
 
 
{| class="wikitable"
 
 
!Image
 
!Image
 
!Enchantment
 
!Enchantment
 +
!Applicable to
 
!Effect
 
!Effect
 
|
 
|
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|<img src="https://www.idlescape.com/images/magic/buffs/nimble.png" alt="" height="60">
 
|<img src="https://www.idlescape.com/images/magic/buffs/nimble.png" alt="" height="60">
 
|Nimble
 
|Nimble
 +
|Food
 
|Increases defense for a short time.  Each level of Nimble increases defense by around 10%. Eating food with spider legs as an ingredient will grant this buff; a popular recipe is 5 spider legs.
 
|Increases defense for a short time.  Each level of Nimble increases defense by around 10%. Eating food with spider legs as an ingredient will grant this buff; a popular recipe is 5 spider legs.
 
|-
 
|-
 
|<img src="https://www.idlescape.com/images/magic/buffs/demon_skin.png" alt="" height="60">
 
|<img src="https://www.idlescape.com/images/magic/buffs/demon_skin.png" alt="" height="60">
 
|Demon Skin
 
|Demon Skin
 +
|Food
 
|Reduces all damage taken in combat by the level of the demon skin. This only affects combat, so if consumed while out of combat there will be no effect. If you stop fighting, the buff disappears. It can be created by cooking food with [[Ichor]]; an example is 4 apples and 1 Ichor.  Stacks are not consumed if the monster hits a 0.
 
|Reduces all damage taken in combat by the level of the demon skin. This only affects combat, so if consumed while out of combat there will be no effect. If you stop fighting, the buff disappears. It can be created by cooking food with [[Ichor]]; an example is 4 apples and 1 Ichor.  Stacks are not consumed if the monster hits a 0.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_overhealing.png" alt="" height="60">
 +
|Overhealing
 +
|Weapon
 +
|Heals 1% per level of overkill damage dealt, rounded down. It is best used on a higher hitting weapon since greater overkill provides more healing.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_critical_strike.png" alt="" height="60">
 +
|Critical Strike
 +
|Weapon
 +
|Increases critical strike chance by 5%, which multiplies the damage dealt on hit by 1.3. It is best used on a higher hitting weapon since it's multiplicative and not additive.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_critical_strike.png" alt="" height="60">
 +
|Accuracy
 +
|Weapon
 +
|Increases weapon accuracy.  Recommended for higher combat zones for players with a low attack level.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_recklessness.png" alt="" height="60">
 +
|Recklessness
 +
|Helmet, Body, Legs
 +
|Increases damage dealt by 1 per level. This is added last.  You will still be able to hit zeroes.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_patience.png" alt="" height="60">
 +
|Patience
 +
|Body, Legs
 +
|Increases maximum damage. The lower the attack speed of the weapon, the higher the increase. Max damage is still increased on weapons with a 2s attack speed. This damage is added after critical strike, but before recklessness.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_healing.png" alt="" height="60">
 +
|Healing
 +
|Shield
 +
|Increases health regeneration rate.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_weakening.png" alt="" height="60">
 +
|Weakening
 +
|Everything
 +
|Decreases the level requirements of equipment by 5 per enchantment level. This should only be added to high level equipment, since it would be more effective to simply gain levels instead of using them on lower level equipment.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_reinforcement.png" alt="" height="60">
 +
|Reinforcement
 +
|Armor
 +
|Decreases enemy accuracy by 5% per enchantment level.  This enchantment is stronger than Protection.
 +
|-
 +
|<img src="https://idlescape.com/images/enchanting/scroll_of_reinforcement.png" alt="" height="60">
 +
|Protection
 +
|Armor
 +
|Reduces all damage taken by 4% per enchantment level.
 
|}
 
|}
  
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===Elite Scroll===
 
===Elite Scroll===
[[Elite Scroll]]s are found as a combat drop and offers a harder combat challenge for the player when the seal is broken. All combat zones drop a scroll, full info can be found [[Elite Scroll|here]]
+
[[Elite Scroll|Elite Scrolls]] are found as a combat drop and offers a harder combat challenge for the player when the seal is broken. All combat zones drop a scroll, full info can be found [[Elite Scroll|here]]
  
 
===Dungeon===
 
===Dungeon===
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===Aberrant Shrimp===
 
===Aberrant Shrimp===
[[Aberrant Shrimp]] are fought when augmenting a [[Shrimp Bauble]] until it breaks. They have 300 HP and drop [[Shrimp]] and one of either [[Shrimp Carapace]], [[Shrimp Greaves]], [[Shrimp Helm]], or [[Shrimp Shell]].
+
[[Aberrant Shrimp]] are fought when augmenting a [[Shrimp Bauble]] until it breaks. They have 300 HP and drop [[Magic Shrimp|Magic Shrimp]] and one of either [[Shrimp Carapace]], [[Shrimp Greaves]], [[Shrimp Helm]], or [[Shrimp Shell]].
 
<br />
 
<br />
  
 
===Spriggan===
 
===Spriggan===
[[Spriggan]]s are fought when [[Foraging]] in the [[Living Forest]]. They have 75 HP and drop [[Branch]]es, [[Log]]s, [[Sageberry Bush Seed]]s, and [[Elder Tree Seed]]s.
+
[[Spriggan|Spriggans]] are fought when [[Foraging]] in the [[Living Forest]]. They have 75 HP and drop [[branch|Branches]], [[log|Logs]], [[Sageberry Bush Seed|Sageberry Bush Seeds]], and [[Elder Tree Seed|Elder Tree Seeds]].
 
<br />
 
<br />
  
 
===Greater Demon===
 
===Greater Demon===
[[Greater Demon]]s are fought when mining in the [[Deep Pit]]. They have 89 HP and drop [[Scroll]]s, [[Demonic Trial]], [[Ichor]], and [[Gold Ore]].
+
[[Greater Demon|Greater Demons]] are fought when mining in the [[Deep Pit]]. They have 89 HP and drop [[scroll|Scrolls]], [[Demonic Trial]], [[Ichor]], and [[Gold Ore]].
 
<br />
 
<br />
  
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*[[Equipment]]
 
*[[Equipment]]
 
----
 
{{Skills}}
 
[[Category:Combat]]
 

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