Difference between revisions of "Combat (Pre-Refactor)"

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(Added skills and giants drops)
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== '''Skills''' ==
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==Skills==
  
=== '''Constitution''' ===
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==='''Constitution'''===
 
Constitution is the skill that determines your maximum health point (HP). The amount of experience gained based on the damage dealt, each damage giving one experience point.
 
Constitution is the skill that determines your maximum health point (HP). The amount of experience gained based on the damage dealt, each damage giving one experience point.
  
 
The amount of health left can be seen next to the heart icon in the combat page.
 
The amount of health left can be seen next to the heart icon in the combat page.
  
=== '''Attack''' ===
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==='''Attack'''===
 
Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
 
Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
 
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=== '''Defense''' ===
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==='''Defense'''===
 
Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
 
Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
 
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<br />
  
=== '''Strength''' ===
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==='''Strength'''===
 
Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
 
Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.
  
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== Stats ==
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There are various stats that can affect combat. These stats are determined by the equipment(armor and weapon).
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=== Accuracy ===
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Accuracy from equipment determines the hit rate along with attack level. Attack level supports hit chance a lot more than accuracy from weapon. Keep in mind that the hit chance is also determined by enemy's defense to your attack type.
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=== Attack Type ===
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There are three types of attack(slash, stab, crush) which is determined by the weapon you use. Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack making it easier to hit if that type of attack is used, for example all giant is weak to crush making them weak to battleaxes.
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=== Defense ===
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Defense from equipment bonus determines the dodge rate along with defense level. Defense level supports dodge chance a lot more than defense from armors. Keep in mind that the dodge chance is also determined by enemy's attack and your defense to their attack type.
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=== Attack Speed ===
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Attack speed is a stat that determines the amount of time needed to do another attack. The attack speed differs with every weapon according to the weapon type, with some exception(Zero Edge has 2s attack speed instead of 2.4s). A faster attack speed doesn't always make it better because of the patience enchantment, which makes slow weapon hits harder.
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 +
=== Strength ===
 +
Strength from equipment determines the maximum damage you can deal along with strength level. Strength level supports damage a lot more than strength from equipment. The damage you deal can also be affected by enchantments, such as critical strike, patience, and recklessness. keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.
 
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Revision as of 09:52, 5 May 2020

Combat is a gameplay option where your character fights enemies located within increasingly difficult zones.

There are 4 skills to level in combat.


Skills

Constitution

Constitution is the skill that determines your maximum health point (HP). The amount of experience gained based on the damage dealt, each damage giving one experience point.

The amount of health left can be seen next to the heart icon in the combat page.

Attack

Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Defense

Defense is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Strength

Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Stats

There are various stats that can affect combat. These stats are determined by the equipment(armor and weapon).

Accuracy

Accuracy from equipment determines the hit rate along with attack level. Attack level supports hit chance a lot more than accuracy from weapon. Keep in mind that the hit chance is also determined by enemy's defense to your attack type.

Attack Type

There are three types of attack(slash, stab, crush) which is determined by the weapon you use. Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack making it easier to hit if that type of attack is used, for example all giant is weak to crush making them weak to battleaxes.

Defense

Defense from equipment bonus determines the dodge rate along with defense level. Defense level supports dodge chance a lot more than defense from armors. Keep in mind that the dodge chance is also determined by enemy's attack and your defense to their attack type.

Attack Speed

Attack speed is a stat that determines the amount of time needed to do another attack. The attack speed differs with every weapon according to the weapon type, with some exception(Zero Edge has 2s attack speed instead of 2.4s). A faster attack speed doesn't always make it better because of the patience enchantment, which makes slow weapon hits harder.

Strength

Strength from equipment determines the maximum damage you can deal along with strength level. Strength level supports damage a lot more than strength from equipment. The damage you deal can also be affected by enchantments, such as critical strike, patience, and recklessness. keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.

Zones Mobs and Drops
Farm Chicken (3 HP) - Raw Chicken, Feather, Egg

Rat (2 HP) - No drops

Cow(8 HP) - Raw Beef, Milk

Goblin (5 HP) - Goblin Brain

Caves Goblin (5 HP) - Gold (currency), Goblin Brain

Imp (10 HP) - Burnt Fish, gold, Ashes

Greater Imp (20 HP) - Burnt Fish, Ashes, gold

City Guard (22 HP) - Gold

Black Knight (42 HP) - Gold, various pieces of Obsidian

armor and weapons

Lava Maze Deadly Red Spider (35 HP) - Spider Legs, Gems

Lesser demon (81 HP) - Gold ore, Burnt Fish, Ichor, Earth Rune,

Fire Rune, Cosmic Rune, Nature Rune, Mind Rune

Valley of Giants Fire Giant (130 HP) - Burnt Fish, Coal, Fire Orb(Rare), Fire Runes, All Runes(Rare), Fire Talisman(Rare)

Moss Giant (150 HP) - Nature Rune, All Runes(Rare), Moss Maul(Rare), Earth Talisman(Rare)

Ice Giant (160 HP) - All Raw Fish, Water Rune, All Runes(Rare), Kalanahmatti(Rare), King's Crown(Rare), Water Talisman(Rare)

Special combat areas include Foraging zone Living Forest, and Mining zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 30 minute lockout timer before you may access that zone again.