Combat (Pre-Refactor)

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Revision as of 15:13, 19 May 2020 by Xcezz (talk | contribs) (→‎Drop table*: Changed layout according to Sankyuus suggestion)
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Combat UI

Combat is a gameplay option where your character fights enemies located within increasingly difficult zones.

There are 4 skills to level in combat.


Zones

There are currently 5 zones; Farm, Caves, City, Lava Maze, Valley of Giants.

Locations

Zone Lowest recommended

level of each

combat skills

Lowest

Recommended gear

Farm 1-20 None - Bronze
Caves 10-30 Bronze - Iron
City 20 - 60 Iron - Adamantite
Lava maze 60 - 80 Adamantite - Runite
Valley of giants 80 -99 Rune - Stygian

Encounter table

Zones Monster Encounter rate*
Farm Chicken 25%
Rat 35%
Cow 30%
Goblin 10%
Caves Goblin 45%
Imp 45%
Greater Imp 10%
City Guard 75%
Black Knight 25%
Lava Maze Deadly Red Spider 50%
Lesser demon 50%
Valley of Giants Fire Giant 33%
Moss Giant 33%
Ice Giant 33%


* Estimated

Special combat areas include Foraging zone Living Forest, and Mining zone Deep Pit, where you randomly fight a difficult monster. You may not run from these encounters, and failing results in a 30 minute lockout timer before you may access that zone again.


Combat level

Combat level is not a skill directly, it is a representation of the other combat skills.

Combat level =  (Constitution + Defence) / 4 + (Strength + Attack ) * 0.325


Skills

Constitution

Constitution is the skill that determines your maximum health point (HP). The amount of experience gained based on the damage dealt, each damage giving one experience point.

The amount of health left can be seen next to the heart icon in the combat page.

Attack

Attack is the skill that determines your hit chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defence, and strength, depending on your current stance.

Strength

Strength is the skill that determines your maximum damage. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defense, and strength, depending on your current stance.

Defence

Defence is the skill that determines your dodge chance. The amount of experience gained based on the damage dealt and your current stance, where each attack gives a total two experience point spread with attack, defence, and strength, depending on your current stance.


Stats

There are various stats that can affect combat. These stats are determined by the equipment (armor and weapon).

Accuracy

Accuracy from equipment determines the hit rate along with attack level. Attack level supports hit chance a lot more than accuracy from weapon. Keep in mind that the hit chance is also determined by enemy's defense to your attack type.

Attack Type

There are three types of attack(slash, stab, crush) which is determined by the weapon you use. Attack type determines the type of defense the enemy uses. This can be important since some enemies are weak to one type of attack making it easier to hit if that type of attack is used, for example all giant is weak to crush making them weak to battleaxes.

Defence

Defence from equipment bonus determines the dodge rate along with defence level. Defence level supports dodge chance a lot more than defence from armors. Keep in mind that the dodge chance is also determined by enemy's attack and your defence to their attack type.

Attack Speed

Attack speed is a stat that determines the amount of time needed to do another attack. The attack speed differs with every weapon according to the weapon type, with some exception(Zero Edge has 2s attack speed instead of 2.4s). A faster attack speed doesn't always make it better because of the patience enchantment, which makes slow weapon hits harder.

Strength

Strength from equipment determines the maximum damage you can deal along with strength level. Strength level supports damage a lot more than strength from equipment. The damage you deal can also be affected by enchantments, such as critical strike, patience, and recklessness. keep in mind that patience and recklessness adds to both the minimum and maximum damage while strength only adds to the maximum damage.


See also