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The quality of food is determined by the following formula:
 
The quality of food is determined by the following formula:
  
<math>\frac{\text{Number of Types of Ingredients}}{3} \times {\text{Slider}} + \frac{Effective Level}{40}</math>
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<math>\Bigl(\min \{Category\;1, ..., Category\;n\} \Bigr) + \lfloor\frac{Effective Level}{30}\rfloor - 1</math>
  
Any fractional amounts gives the chance to craft a food with an additional +1 quality.
+
The base quality of the food is determined by the lowest size of the categories used in the recipe plus additional quality bonuses from Cooking Level. Every 30 Effective Cooking levels will provide +1 Quality to food produced.
  
Every 40 Effective Cooking levels will provide +1 Quality to food produced.
+
If a player attempts to cook the Seafood Curry recipe with 2x Raw Shark, 2x Ashes, and 1x Carrot, the total size of each relevant ingredient category are:
 +
{| class="wikitable"
 +
|+
 +
!Ingredient
 +
!Quantity
 +
!Size
 +
!Category
 +
!Total Size
 +
|-
 +
|Raw Shark
 +
|2
 +
|4
 +
|Fish
 +
|8
 +
|-
 +
|Ashes
 +
|2
 +
|3
 +
|Grain, Spice
 +
|6
 +
|}
 +
The quality of the produced food will be:
 +
 
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#The size of Fish is 8.
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#The size of Grain is 6.
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#The size of Spice is 6.
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#The base quality of the recipe is the lowest size of the categories used. Therefore, the base quality is 6.
 +
#If the player's cooking level is 156, the player's cooking level grants +5 quality to the produced food.
 +
#1 is deducted from the quality at the end of the formula. The result is Sushi with +10 Quality.
  
 
====Food Healing====
 
====Food Healing====
 
The amount of HP recovered when the dish is consumed is based on the quality of food.
 
The amount of HP recovered when the dish is consumed is based on the quality of food.
  
<math>\text{Immediate HP} = (Quality+1)\times \text{Base Immediate HP}</math>
+
<math>(Quality+1)\times Base HP</math>
 
 
<math>\text{HP per Tick} = \frac{\text{Quality} + 1}{2}\times \text{Base HP per Tick}</math>
 
 
 
<math>\text{Total HP} = \text{Immediate HP} + \text{HP per Tick} \times \text{Number of Ticks}</math>
 
  
Seafood Curry has a base HP value of 41 HP and 8 ticks of 37 HP. A Seafood Curry with +9 Quality will recover <math>(9+1) \times 41 + \frac{9+1}{2} \times 37 \times 8 = 1,890</math> hitpoints.
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Seafood Curry has a base HP value of 4. A Seafood Curry with +10 Quality will recover <math>(10+1) * 4 = 44</math> hitpoints.
  
 
====Food Buffs====
 
====Food Buffs====
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<math>Quality\times2+1</math>
 
<math>Quality\times2+1</math>
  
Food with buffs can be created by using special buff-granting ingredients while cooking.
+
Food with buffs can be created by using special buff-granting ingredients while cooking. The buff granted is determined by the ingredient used, and if more than one buff-granting ingredient is used, the produced food will always be Questionable Food with the buff of the first buff ingredient in the pot.
  
 
===Cooking Speed===
 
===Cooking Speed===

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