Difference between revisions of "Deep Pit"

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===Drop Frequency=== *[[Greater Demon|Dangerous Mining Zone]]*
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'''Deep Pit''' is a end-game mining zone requiring both combat and mining levels.
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It is the only mining source for [[Stygian Ore|stygian ore]].
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While mining in Deep Pit, there is a chance of encountering a [[Greater Demon]], making it a dangerous mining zone.
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<br />
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===== Drop Frequency =====
 
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{| class="wikitable"
 
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| style="background-color:#c6da81;" |25
 
| style="background-color:#c6da81;" |25
 
| style="background-color:#fedb81;" |10
 
| style="background-color:#fedb81;" |10
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|}
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<blockquote>''Note that these numbers represent a frequency, that's why they sometimes add up to more than 100 in total.''<br />''To get percentage values you need to do <code>(frequency / totalFrequency) * 100</code>,'' ''i.e. Clay in Desert: (3 / 106) * 100 = 2.83%''</blockquote>
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===== Average drop per hour =====
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{| class="wikitable sortable"
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!
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![[Copper Ore|Copper]]
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![[Tin Ore|Tin]]
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![[Iron Ore|Iron]]
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![[Gold Ore|Gold]]
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![[Mithril Ore|Mithril]]
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![[Adamantite Ore|Addy]]
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![[Runite Ore|Runite]]
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![[Clay]]
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![[Stone]]
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![[Sand]]
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![[Silver]]
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![[Coal]]
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![[Rune Slate|Slate]]
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![[Stygian Ore|Stygian]]
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![[Salt]]
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|-
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![[Deep Pit]]
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|
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|
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|40.91
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|
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|
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|81.82
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|
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|
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|
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|40.91
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|16.36
 
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<blockquote>''Note that these numbers represent a frequency, that's why they sometimes add up to more than 100 in total.''<br />
 
 
''To get percentage values you need to do <code>(frequency / totalFrequency) * 100</code>,'' ''i.e. Clay in Desert: (3 / 106) * 100 = 2.83%''</blockquote>
 

Revision as of 13:35, 27 December 2020

Deep Pit is a end-game mining zone requiring both combat and mining levels.


It is the only mining source for stygian ore.


While mining in Deep Pit, there is a chance of encountering a Greater Demon, making it a dangerous mining zone.


Drop Frequency
Name Level Experience Gold Value Copper Tin Iron Gold Mithril Addy Runite Clay Stone Sand Silver Coal Slate Stygian Salt
Deep Pit 70 10-150 15-500       25     50           25 10

Note that these numbers represent a frequency, that's why they sometimes add up to more than 100 in total.
To get percentage values you need to do (frequency / totalFrequency) * 100, i.e. Clay in Desert: (3 / 106) * 100 = 2.83%

Average drop per hour
Copper Tin Iron Gold Mithril Addy Runite Clay Stone Sand Silver Coal Slate Stygian Salt
Deep Pit 40.91 81.82 40.91 16.36