Difference between revisions of "Known Bugs"

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(list of currently known bug for this update)
 
(+ inventory stack place changing bug)
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The known bugs in the current update
 
The known bugs in the current update
  
=== Major bugs ===
+
===Major bugs===
  
* Inserting food into combat inventory sometimes doesn't work. Refreshing should fix it temporarily
+
*Inserting food into combat inventory sometimes doesn't work. Refreshing should fix it temporarily
* Getting into combat in deep pit or living forest will put you into idle instead of the zone after combat is done
+
*Getting into combat in deep pit or living forest will put you into idle instead of the zone after combat is done
* RC buff and enchanting doesn't reduce essence use
+
*RC buff and enchanting doesn't reduce essence use
* equipping and unequipping an item moves the item to a different stack
+
*equipping and unequipping an item moves the item to a different stack
  
 
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<br />
  
=== Visual bugs ===
+
===Visual bugs===
  
* Normal leader boards are broken
+
*Normal leader boards are broken
* Tooltip stacking if you have combat buff
+
*Tooltip stacking if you have combat buff
* Mastery leader boards doesn't update even on level up
+
*Mastery leader boards doesn't update even on level up
 +
*Some stacks of different items with same name (eg. different "Questionable food" stacks ) are switching places in inventory every time action finishes
  
 
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Revision as of 13:40, 31 August 2020

The known bugs in the current update

Major bugs

  • Inserting food into combat inventory sometimes doesn't work. Refreshing should fix it temporarily
  • Getting into combat in deep pit or living forest will put you into idle instead of the zone after combat is done
  • RC buff and enchanting doesn't reduce essence use
  • equipping and unequipping an item moves the item to a different stack


Visual bugs

  • Normal leader boards are broken
  • Tooltip stacking if you have combat buff
  • Mastery leader boards doesn't update even on level up
  • Some stacks of different items with same name (eg. different "Questionable food" stacks ) are switching places in inventory every time action finishes