Module:Infobox Item

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Revision as of 09:49, 12 September 2023 by Silent1 (talk | contribs)
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Documentation for this module may be created at Module:Infobox Item/doc

local p = {}

local data_module_names = {
	item = 'Module:Items/data',
	enchantment = 'Module:Enchantment/data',
	location = 'Module:Location/data'
}

local loaded_data_modules = {}

local headerCount = 1
local labelCount = 1
local dataCount = 1

local function h()
	local s = "header" .. headerCount
	headerCount = headerCount + 1
	labelCount = headerCount
	dataCount = headerCount
	return s
end

local function sbreak()
	local s = "sbreak" .. headerCount
	headerCount = headerCount + 1
	labelCount = headerCount
	dataCount = headerCount
	return s
end

local function l()
	local s = "label" .. labelCount
	dataCount = labelCount
	labelCount = labelCount + 1
	headerCount = labelCount
	return s
end

local function d() 
	local s = "data" .. dataCount
	dataCount = dataCount + 1
	headerCount = dataCount
	labelCount = dataCount
	return s
end

local function sl()
	local s = "s" .. l{}
	return s
end

local function sd()
	local s = "s" .. d{}
	return s
end

function p.loadData(data_type) 
	local module_name = data_module_names[data_type]
	if loaded_data_modules[module_name] == nil then
		loaded_data_modules[module_name] = mw.loadData(module_name)
	end
		
	return loaded_data_modules[module_name]
end

local function findItem(name)
	local lname = name:lower()
	
	 --Remove leading and trailing spaces.
	lname = lname:gsub('^%s*(.-)%s*$', '%1')
	for key, item in pairs(p.loadData("item")) do
		if lname == item['name']:lower() then
			return item
		end
	end
	return 0
end

local function getItem(id)
	return p.loadData("item")[tostring(id)]
end

local function getEnchantmentName(id)
	return p.loadData("enchantment")[tostring(id)]['name']
end

local function getItemName(id)
	return p.loadData("item")[tostring(id)]['name']
end

local function fullUrl(url)
	local newUrl = url
	if url:sub(1,5) == "https" then
		return newUrl
	end
	
	if url:sub(1,1) ~= "/" then
		newUrl = "/" .. newUrl
	end
	
	newUrl = "https://www.play.idlescape.com" .. newUrl
	return newUrl
end

local function icon(name, url, word)
	local s = fullUrl(url)
	s = "[[" .. name .. "|<img src=\"" .. s
	s = s .. "\" alt=\""  .. name .. "\" width=\"20\">"
	if word then
		s = s .. name
	end
	s = s .. "]]"
	return s
end

local function itemImage(id, word)
	local item = p.loadData("item")[tostring(id)]
	local url = ""
	if item['itemIcon'] then
		url = item['itemIcon']
	else
		url = item['itemImage']
	end
	return icon(item['name'], url, word)
end

local function img(id)
	local url = ""
	if item['itemIcon'] then
		url = item['itemIcon']
	else
		url = item['itemImage']
	end
	return fullUrl(url)
end

local function addSeparator(num)
	return tostring(tonumber(num)):reverse():gsub("(%d%d%d)","%1,"):gsub(",(%-?)$","%1"):reverse()
end

local function farmingSource(id)
	local s = ""
	
	for key, item in pairs(p.loadData('item')) do
		if item['farmingStats'] then
			for key2, yield in pairs(item['farmingStats']['yield']) do
				if id == yield['id'] then
					s = s .. yield['min'] .. "-" .. yield['max'] .. " "
					s = s .. itemImage(item['id'], true)
					if yield['chance'] ~= 1 then
						s = s .. " " .. tonumber(string.format('%.2f', yield['chance'] * 100)) .. "%"
					end
					s = s .. "<br>"
				end
			end
		end
	end
	return s
end

local function smithingSource(id)
	local s = ""
	local item = getItem(id)
	if item['skill'] == "smithing" and item['name'] ~= 'Ichor' then
		s = '[[Smithing]]<br>'
	end
	return s
end

local function cookingSource(id)
	local s = ""
	local item = getItem(id)
	if (item['class'] == "cooking-ingredient" and not item['ingredientTags']) or item['class'] == 'cookedFish' or item['name']=='Ashes' then
		s = '[[Cooking]]<br>'
	end
	return s
end

local function runecraftingSource(id)
	local s = ""
	local item = getItem(id)
	if item['class'] == "cloth" or (item['class'] == 'rune' and item['requiredResources']) then
		s = '[[Runecrafting]]<br>'
	end
	return s
end

local function scrollcraftingSource(id)
	local s = ""
	local item = getItem(id)
	if item['class'] == "enchanted-scroll" and item['level'] < 100 then
		s = '[[Scrollcrafting]]<br>'
	end
	return s
end

local function gatheringSource(id)
	local s = ""
	for key, loc in pairs(p.loadData('location')) do
		if loc['loot'] then
			for key2, loot in pairs(loc['loot']) do
				if id == loot['id'] then
					s = s .. "[[" .. loc['name'] .. "]]"
					s = s .. "<br>"
				end
			end
		end
	end
	return s
end

local function craftingSource(id)
	local s = ""
	local item = getItem(id)
	if item['craftable'] then
		s = '[[Crafting]]<br>'
	end
	return s
end

local function findSource(id)
	local s = ""
	s = s .. gatheringSource(id)
	s = s .. farmingSource(id)
	s = s .. scrollcraftingSource(id)
	s = s .. runecraftingSource(id)
	s = s .. smithingSource(id)
	s = s .. craftingSource(id)
	s = s .. cookingSource(id)
	if s:len() > 4 then 
		s = s:sub(1,s:len()-4)
	end
	return s	
end

local function createInfobox(item)
	local args = {}	
	local url = ""
	local s = ""
	args['autoheaders'] = "y"
	args['subbox'] = "no"
	args['bodystyle'] = " "
	args['title'] = item['name']
	
	if item['itemIcon'] then
		url = item['itemIcon']
	else
		url = item['itemImage']
	end
	args['image'] = "<img src=\"" .. fullUrl(url) .. "\" width=\"150\">"
	
	if item['value'] then
		args[l()] = icon('Gold', "/images/gold_coin.png")
		args[d()] = addSeparator(item['value'])
	end
	
	if item['tradeable'] then
		args[l()] = icon('Market', "/images/ui/marketplace_icon.png")
		local market = require("Module:Market")["_price"]({item['name'], 1, 1})
		if market then
			args[d()] = addSeparator(market)
		else
			args[d()] = "Yes"
		end
	end
	
	if item['requiredLevel'] then
		s = ""
		for skill, level in pairs(item['requiredLevel']) do
			s = s .. level .. " " .. skill .. "<br>"
		end
		s = s:sub(1,s:len()-4)
		args[l()] = "Level Required"
		args[d()] = s
	end
	
	args[l()] = "Source"
	args[d()] = findSource(item['id'])
	
	if item['heat'] then
		args[l()] = itemImage(2)
		args[d()] = addSeparator(item['heat'])
	end
	
	local stats = item['equipmentStats']
	if stats then
		args[l()] = "Slot"
		args[d()] = stats['slot']
		
		if item['enchantmentTier'] then
			args[l()] = "Enchantment Slots"
			args[d()] = item['enchantmentTier']
		end
		
		if item['forcedEnchant'] then
			args[l()] = "Enchantments"
			args[d()] = "[[" .. getEnchantmentName(item['forcedEnchant']) .. "]]"
		end
		
		if stats['toolBoost'] then
			s = ""
			for key, stat in pairs(stats['toolBoost']) do
				s = s .. stat.boost .. " "
				s = s .. stat.skill .. "<br>"
			end
			s = s:sub(1,s:len()-4)
			args[l()] = "Stats"
			args[d()] = s
		end
		
		if stats['oneHanded'] == false then
			args[l()] = "Two-handed"
			args[d()] = "Yes"
		end
		
		if stats['attackSpeed'] then
			args[l()] = "Attack Speed"
			args[d()] = stats['attackSpeed']
		end
		
		
		args[h()] = "Offensive Stats"
		
		local stat = stats['offensiveCritical']
		if stat then
			args[l()] = "Crit Chance"
			args[d()] = stat['chance']
			args[l()] = "Crit Multiplier"
			args[d()] = stat['damageMultiplier']
		end
		
		stat = stats['weaponBonus']
		if stat then
			args[sl()] = "Str"
			args[sd()] = stat['strength']
			args[sl()] = "Int"
			args[sd()] = stat['intellect']
			args[sl()] = "Dex"
			args[sd()] = stat['dexterity']
		end
		
		args[h()] = "Offensive Affinity"
		stat = stats['offensiveDamageAffinity']
		if stat then
			args[sl()] = "Melee"
			args[sd()] = stat['Melee'] and stat['Melee'] * 100 .. "%"
			args[sl()] = "Magic"
			args[sd()] = stat['Magic'] and stat['Magic'] * 100 .. "%"
			args[sl()] = "Range"
			args[sd()] = stat['Range'] and stat['Range'] * 100 .. "%"
			args[sbreak()] = "yes"
			
			args[sl()] = "Piercing"
			args[sd()] = stat['Piercing'] and stat['Piercing'] * 100 .. "%"
			args[sl()] = "Blunt"
			args[sd()] = stat['Blunt'] and stat['Blunt'] * 100 .. "%"
			args[sl()] = "Slashing"
			args[sd()] = stat['Slashing'] and stat['Slashing'] * 100 .. "%"			
			args[sl()] = "Fire"
			args[sd()] = stat['Fire'] and stat['Fire'] * 100 .. "%"
			args[sl()] = "Ice"
			args[sd()] = stat['Ice'] and stat['Ice'] * 100 .. "%"
			args[sl()] = "Nature"
			args[sd()] = stat['Nature'] and stat['Nature'] * 100 .. "%"
			args[sl()] = "Chaos"
			args[sd()] = stat['Chaos'] and stat['Chaos'] * 100 .. "%"
			args[sbreak()] = "yes"
		end
		
		args[h()] = "Accuracy"
		stat = stats['offensiveAccuracyAffinityRating']
		if stat then
			args[sl()] = "Melee"
			args[sd()] = stat['Melee']
			args[sl()] = "Magic"
			args[sd()] = stat['Magic']
			args[sl()] = "Range"
			args[sd()] = stat['Range']
			args[sbreak()] = "yes"
			
			args[sl()] = "Piercing"
			args[sd()] = stat['Piercing']
			args[sl()] = "Blunt"
			args[sd()] = stat['Blunt']
			args[sl()] = "Slashing"
			args[sd()] = stat['Slashing']			
			args[sl()] = "Fire"
			args[sd()] = stat['Fire']
			args[sl()] = "Ice"
			args[sd()] = stat['Ice']
			args[sl()] = "Nature"
			args[sd()] = stat['Nature']
			args[sl()] = "Chaos"
			args[sd()] = stat['Chaos']
			args[sbreak()] = "yes"
		end
		
		args[h()] = "Defensive Stats"
		
		local stat = stats['defensiveCritical']
		if stat then
			args[l()] = "Crit Avoidance"
			args[d()] = stat['chance']
			args[l()] = "Crit Reduction"
			args[d()] = stat['damageMultiplier']
		end
		
		stat = stats['armorBonus']
		if stat then
			args[sl()] = "Protection"
			args[sd()] = stat['protection']
			args[sl()] = "Resistance"
			args[sd()] = stat['resistance']
			args[sl()] = "Agility"
			args[sd()] = stat['agility']
			args[sl()] = "Stamina"
			args[sd()] = stat['stamina']
		end
		
		args[h()] = "Defensive Affinity"
		stat = stats['defensiveDamageAffinity']
		if stat then
			args[sl()] = "Melee"
			args[sd()] = stat['Melee'] and stat['Melee'] * 100 .. "%"
			args[sl()] = "Magic"
			args[sd()] = stat['Magic'] and stat['Magic'] * 100 .. "%"
			args[sl()] = "Range"
			args[sd()] = stat['Range'] and stat['Range'] * 100 .. "%"
			args[sbreak()] = "yes"
			
			args[sl()] = "Piercing"
			args[sd()] = stat['Piercing'] and stat['Piercing'] * 100 .. "%"
			args[sl()] = "Blunt"
			args[sd()] = stat['Blunt'] and stat['Blunt'] * 100 .. "%"
			args[sl()] = "Slashing"
			args[sd()] = stat['Slashing'] and stat['Slashing'] * 100 .. "%"			
			args[sl()] = "Fire"
			args[sd()] = stat['Fire'] and stat['Fire'] * 100 .. "%"
			args[sl()] = "Ice"
			args[sd()] = stat['Ice'] and stat['Ice'] * 100 .. "%"
			args[sl()] = "Nature"
			args[sd()] = stat['Nature'] and stat['Nature'] * 100 .. "%"
			args[sl()] = "Chaos"
			args[sd()] = stat['Chaos'] and stat['Chaos'] * 100 .. "%"
			args[sbreak()] = "yes"
		end
	end
	
	args[h()] = "Augment"
		
	if item['augmentationCost'] then
		s = ""
		for key, bonus in pairs(item['equipmentStats']['augmentationBonus']) do
			s = s .. "+" .. bonus.value .. " "
			s = s .. bonus.stat:sub(bonus.stat:find('%.')+1,bonus.stat:len()) .. "<br>"
		end
		s = s:sub(1,s:len()-4)
		args[l()] = "Aug Bonus"
		args[d()] = s
		
		s = ""
		for key, cost in pairs(item['augmentationCost']) do
			s = s .. cost .. " "
			s = s .. itemImage(key, true) .. "<br>"
		end
		s = s:sub(1,s:len()-4)
		args[l()] = "Aug Cost"
		args[d()] = s
	end
	
	args[h()] = "Cooking"
	
	if item['size'] then
		args[l()] = "Size"
		args[d()] = item['size']
	end
	
	if item['difficulty'] then
		args[l()] = "Difficulty"
		args[d()] = item['difficulty']
	end
	
	if item['ingredientTags'] then
		s = ""
		for key, tag in pairs(item['ingredientTags']) do
			s = s .. tag .. "<br>"
		end
		s = s:sub(1,s:len()-4)
		args[l()] = "Category"
		args[d()] = s
	end	
	
	if item['cookingEnchantment'] then
		args[l()] = "Buff"
		args[d()] = getEnchantmentName(item['cookingEnchantment'])
	end
	
	args[h()] = "Seeds"
	
	local farming = item['farmingStats']
	if farming then
		s = ""
		for key, yield in pairs(farming['yield']) do
			s = s .. yield['min'] .. "-" .. yield['max'] .. " "
			s = s .. itemImage(yield['id'], true)
			if yield['chance'] ~= 1 then
				s = s .. " " .. tonumber(string.format('%.2f', yield['chance'] * 100)) .. "%"
			end
			s = s .. "<br>"
		end
		s = s:sub(1,s:len()-4)
		args[l()] = "Level Required"
		args[d()] = farming['requiredLevel']
		args[l()] = "Experience"
		args[d()] = farming['experience']
		args[l()] = "Plot Size"
		args[d()] = farming['height'] .. "x" .. farming['width']
		args[l()] = "Harvest Time"
		args[d()] = farming['time'] .. " minutes"
		args[l()] = "Yield"
		args[d()] = s
	end
	
	local args2 = {}
	
	args2['subbox'] = "yes"
	args2['bodystyle'] = "padding: 0.5em; margin:auto; font-style:italic; font-size:110%; text-align: center"
	args2['data1'] = item['extraTooltipInfo']
	args[h()] = "Tooltip"
	args[d()] = require('Module:Infobox')['infobox'](args2)
	
	for key, data in pairs(args) do
		if string.find(key, "data") then
			args[key] = tostring(data)
		end
	end
	
	return require('Module:Infobox')['infobox'](args)
end

function p.item(frame)
	local args = frame:getParent().args
	return p._item(args)
end

function p._item(args)
	local name = ""
	local item = 0
	local infobox = ""
	
	if args[1] then
		name = args[1]
	else
		name = mw.title.getCurrentTitle().text
	end
	
	item = findItem(name)
		
	if item == 0 then
		return "<div style=\"color:red\"> No item named '" .. name .. "'</div>. The Module:Items/data maybe outdated."
	end
	
	infobox = createInfobox(item)
	return infobox
end

return p