Editing Monsters

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{{Incomplete|[[Refactor]] March 02, 2023}}A '''monster''' is the official term for an [[Combat|attackable]] NPC. They range from the weak, low-level [[Rat|Small Rat]] to increasingly stronger ones.
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{{Incomplete|[[Refactor]] March 02, 2023}}A '''monster''' is the official term for an [[Combat|attackable]] NPC. They range from the weak, low-level [[Rat|Small Rat]] to the currently strongest monster [[Ice Giant]]. Monsters are often fought by players for [[Levels|experience]] and loot.
 
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Players can only regain health while in combat by eating food from the combat inventory, which could also provide buffs depending on food type used. To put [[Cooking|food]] in the combat inventory, click the item in your regular inventory and click "Add to Combat Inventory" while outside of combat. [[Equipment]] can also be equipped in the same way, with the "Equip" button.
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Damage and defense against monsters are determined by a player's [[Getting Started#Skills|combat]] levels and [[equipment]].
  
Players can regain health while in combat by eating food from the combat inventory. To put food in the combat inventory, click the item in your regular inventory and click "Add to Combat Inventory" while outside of combat, you can save your current equipment and combat inventory using the loadout function. Every 50 waves in a zone, the loadout that is associated with the zone is reloaded, which means your food will refill, every time difficulty increases, or if you have set/reached your maximum difficulty, if your loadout contains food.
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''Information on how you can help us gather more data for our community drop tables can be [[Drop Log|here]]''
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Damage and defense against monsters are determined by a player's [[Combat#Skills|combat]] levels and [[equipment]].
 
  
 
==Non-event Monsters==
 
==Non-event Monsters==
Accuracy and defense numbers are just a guide. At 90% dodge rate, about max hit of damage per minute needs to be mitigated to sustain in the zone, through [[Food]], [[Cooking#Buffs_gained_from_food|Food Buffs]] or [[Enchanting#List_of_Enchantments|Equipment Enchantments]].  
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Accuracy and defense numbers are just a guide. At 90% dodge rate, about max hit of damage per minute needs to be mitigated to sustain in the zone, through [[Food]], [[Healing]], [[Demon Skin]], [[Overhealing]] and [[Protection]].  
  
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Stormy Seas, Deep Pit and Living Forest are gathering zones with the occasional combat so it is possible to sustain with lower defense.
 
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! rowspan="2" |Zone<br>(Elite Scroll)
 
! rowspan="2" |Zone<br>(Elite Scroll)

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