Editing Monsters
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− | {{Incomplete|[[Refactor]] March 02, 2023}}A '''monster''' is the official term for an [[Combat|attackable]] NPC. They range from the weak, low-level [[Rat|Small Rat]] to | + | {{Incomplete|[[Refactor]] March 02, 2023}}A '''monster''' is the official term for an [[Combat|attackable]] NPC. They range from the weak, low-level [[Rat|Small Rat]] to the currently strongest monster [[Ice Giant]]. Monsters are often fought by players for [[Levels|experience]] and loot. |
− | + | <br> | |
+ | Players can only regain health while in combat by eating food from the combat inventory, which could also provide buffs depending on food type used. To put [[Cooking|food]] in the combat inventory, click the item in your regular inventory and click "Add to Combat Inventory" while outside of combat. [[Equipment]] can also be equipped in the same way, with the "Equip" button. | ||
+ | <br> | ||
+ | Damage and defense against monsters are determined by a player's [[Getting Started#Skills|combat]] levels and [[equipment]]. | ||
− | + | ''Information on how you can help us gather more data for our community drop tables can be [[Drop Log|here]]'' | |
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==Non-event Monsters== | ==Non-event Monsters== | ||
− | Accuracy and defense numbers are just a guide. At 90% dodge rate, about max hit of damage per minute needs to be mitigated to sustain in the zone, through [[Food]], [[ | + | Accuracy and defense numbers are just a guide. At 90% dodge rate, about max hit of damage per minute needs to be mitigated to sustain in the zone, through [[Food]], [[Healing]], [[Demon Skin]], [[Overhealing]] and [[Protection]]. |
+ | Stormy Seas, Deep Pit and Living Forest are gathering zones with the occasional combat so it is possible to sustain with lower defense. | ||
{| class="wikitable sortable hover-highlight" style="text-align: center;" | {| class="wikitable sortable hover-highlight" style="text-align: center;" | ||
! rowspan="2" |Zone<br>(Elite Scroll) | ! rowspan="2" |Zone<br>(Elite Scroll) |