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{{Incomplete|[[Refactor]] March 02, 2023}}<div class="noautonum">__TOC__</div>
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==2021==
==2023==
 
=====Beta 0.11.9 Onwards=====
 
https://www.idlescape.com/patchnotes
 
 
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=====Beta 0.11.7? - 16 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|16 March 2023
 
! width="150"|Beta 0.11.7?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1085979925175079002
 
|-
 
| colspan="3" |
 
:*Handling for potential crashes when checking invalid ban data
 
:*Meh handling for farming tile invalidity crashes
 
:*New handling for buff/enchant desync crashes
 
:*Altered behavior of dungeon key start issues to not cause a crash
 
:*Altered behavior for invalid playerEatFoodinCombat to not cause a crash
 
:*Finished restandardization action saving to improve sync and handle some crashes; primarily focused on queued actions being lost, again
 
:*Changed handling out of bounds for some ability things, may help with crashes?
 
:*Can use the base version of items with their native enchantments or disenchanted versions for SB augmenting
 
:*Replaced placeholder values on some of the new jewelry; mostly raised their vendor price a ton, altered their aug costs, and increased aug bonuses
 
|}
 
 
=====Beta 0.11.7? - 14 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|14 March 2023
 
! width="150"|Beta 0.11.7?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1085297513784942632
 
|-
 
| colspan="3" |
 
:*can tacklebox or remove from tacklebox gummy lure
 
:*More adjustments to transaction handling; item adding/removing batched together
 
:*Sell and Burn go below close because they're "dangerous" options
 
:*Fixed first 3 magic tome crafting XP
 
:*Fixed augmenting soulbound +0 gear
 
:*All settings should now sync between updates correctly (not retroactive, so pre-update settings will be reset to default / initial)
 
:*More attempts to force combat queued actions (gathering after encounters) to be more consistent
 
:*Tweaks + fixes to how we save actions (should help with things getting stuck)
 
:*lotta mod stuff
 
:*Fixed empty inventory bug
 
:*Reduced monster passive heal to 1% every 30 seconds
 
:*Added enrage mechanic-
 
:*every 3 minutes monsters get +15% to damage and accuracy, stacking
 
:*New elite scroll assets and descriptions
 
:*Warded enchant/ability (+prot and res, -int)
 
:*Fixed acrobatics effect
 
|}
 
 
=====Beta 0.11.7 - Bug Fixes + QoL=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|13 March 2023
 
! width="150"|Beta 0.11.7
 
! width="650"|Bug Fixes + QoL
 
|-
 
| colspan="3" |
 
:*Enable Tab History as an option (defaults to off)
 
:*Fix some more group handling issues
 
:*Fixed infinite mob waves, if a wave breaks it will only require 1 kill to complete
 
:*Can only post up to 5 links in a single message
 
:*Rewrote how food and ability cooldowns are handled internally, this should resolve problematic rotations and food cooldowns
 
:*Probably fixed group flashbang issues
 
:*Can soulbound up to +2
 
:*GK new drops
 
:*Mantle of Flame uses Phoenix's Feather for augging
 
:*Elder Ruins new drops
 
:*Skill books worth 500k gold, 25k heat
 
:*Elite scrolls can drop abilities rarely
 
:*Updated some of the helper functions that were causing issues due to some optimizations measures (fixes a few inventory issues, esp. in augmenting)
 
:*Implemented username change token, WIP start on bonds
 
:*temporary fix for safari in marketplace (until that UI component can be entirely rewritten)
 
:*More TH from dungeon/scroll difficulty
 
:*Fixed another instance of the utility breaking things, should fix inconsistent moving of items in inventory (i.e. trying to move 2+ items but only moving 1 of them, or similar)
 
:*Added another layer of auto-recovery for inventories janking up; it basically does a partial session refresh ONLY for your inventories to force resolve desync, if possible
 
:*Re-enabling player group combat bars (shows ability use + timers)
 
|}
 
 
=====Beta 0.11.4? - 8 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|8 March 2023
 
! width="150"|Beta 0.11.4?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1083126413000978483
 
|-
 
| colspan="3" |
 
:*Decreased available plat buffs
 
:*Cleaned up chat backend handled (no more empty messages!)
 
:*Fixed scholar description
 
:*Transformed items keep enchantments
 
:*Added Range Stance default abilities, fixed some very broken group logic
 
:*Fixed inverted enchant behavior in cooking, soul wisdom can be applied to cooking equipment
 
:*Fixed handling of errors in enchanting/augmenting module
 
:*Significantly reduced costs to augment dungeon keys
 
:*Small tweak to the check message func
 
:*removed tab history stuff
 
:*guests working
 
|}
 
 
=====Beta 0.11.4 - Bug Fixes and Quality of Life changes=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|9 March 2023
 
! width="150"|Beta 0.11.4
 
! width="650"|Bug Fixes and Quality of Life changes
 
|-
 
| colspan="3" |
 
:*Combat respects blocked respawns (primarily for dungeons)
 
:*Accepting a group invite will remove you from your current group
 
:*Replaced item affinity arrow tooltip -> i.e. +30%, -4%, etc.
 
:*Assign Loc -> Toggle Loc + fixed zone ID instead of zone name
 
:*Gave The Advisor some guaranteed drops
 
:*Range bodies and trousers now match the dex aug bonus, but still have no base dex stats
 
:*A handful of misc. crash fixes/handling
 
:*new augmenting chance formula on frontend
 
:*Combat Queued Action persists, should fix getting stuck in dangerous encounters
 
:*Can filter out "Enemy respawn!" Message, option to hide personal IS+ icon
 
:*Improved augment queue item selection logic, added 'Save Last Item' option
 
:*Archaeology procs are sent to lootlog
 
:*More work done on archaeology, expanded arch drop tables
 
:*Improved Arch description: 'Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!'
 
:*Improved some misc. descriptions and grammar errors
 
:*No more doubling up mod icons! @Zady
 
:*No more doubling up IS+ icons
 
:*All IS+ members get +600 plat
 
:*Present no longer blinking
 
|}
 
 
=====Beta 0.11.? - 5 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|5 March 2023
 
! width="150"|Beta 0.11.?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1081972436033089567
 
|-
 
| colspan="3" |
 
:*Fixed talisman announce
 
:*Crash handling for some edge cases of inventory transactions
 
:*Crash handling for some edge cases of buff issues
 
:*User Status (mods/admins) and Premium icons appear by chat messages (not tracked in history)
 
:*Elite Scroll mob/wave count closer to previously, now every aug gives 2 waves, i.e. +0 = 2 mobs, +1 = 2 mobs, +2 = 4 mobs, +3 = 6 mobs, etc.
 
:*Buffed World Walkers and Shapers augmentation bonuses to intended values
 
:*Nerfed offensive capability of platebodies
 
:*Continued to flesh out monster rotations
 
:*Eye of the Storm key crafting components drops enabled
 
:*Monsters have 5% max HP passive heal every 30 seconds
 
:*Fixed minor combat UI related issues
 
:*Gathering and Superheating will attempt to find runes first in stockpile then in combat inventory + updated enchantment descriptions to reflect this
 
:*Chat Tooltip now has a "Copy Name to Clipboard" option
 
:*Fixed weakening showing 5 levels per in item tooltip
 
:*Lots of other misc UI work
 
:*Announce rare items from chests
 
:*Removed most 'DEBUG' messages
 
:*Mod message removal button is the old [x]
 
:*Defined filter level filter for a bunch of enchantment activity log stuff
 
:*Fix some elite scroll logic for saving
 
:***Significant** adjustments to combat 'junk' items to reduce dry loot
 
:*Improved some of the discord hooks
 
:*Aquamarines have more uses :thinking:
 
:*Improvements to login handling
 
:*Improvements to offline progression handling
 
:*Fixed BIG font size in status text
 
:*Fixed several resource leaks in backend
 
:*Chef's hat has an announce
 
|}
 
 
=====Beta 0.11.1 - 3 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|3 March 2023
 
! width="150"|Beta 0.11.1
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1081219775952322680
 
|-
 
| colspan="3" |
 
:*Combat wave resets properly on party wipe
 
:*Globals properly propagate an update to clients when a new buff is added (i.e. premium purchases)
 
:*Improvements to offline character fetching
 
:*Improvements to handling malformed items
 
:*Loot popup at end of dungeon is back
 
:*Fixed misc. item tags
 
:*Fixed legacy sort and sort by value options
 
:*A confirmation log message is sent when starting a dungeon to show what your current difficulty is from augmenting the key
 
:*Updated tooltip for dungeon keys / elite scrolls
 
:*On monster kill the effective treasure hunter from enchantments, buffs, and difficulty is posted
 
:*Adjustment to 'p-chicken' visual items (mod hamsters, Mr. Klimp cosmetic)
 
:*Added a new Limpe K. Limpe cosmetic because limpe is a special boy and Nick wanted him to have it
 
:*Fixed range body character images
 
:*New interface for mobile users
 
:*Made some pages more responsive. Let me know what issues you run on mobile and I will get on them ASAP!
 
:*Discord game chat functionality restored
 
:*Feedback functionality restored
 
|}
 
=====Beta 0.11.0? - 2 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|2 March 2023
 
! width="150"|Beta 0.11.?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1080913310557405327
 
|-
 
| colspan="3" |
 
:*Added some mod commands
 
:*Increased prices of IM gem pack and scroll pack
 
:*Scholar has chance to double XP
 
:*Trade chat no longer receiving announcements
 
:*Fixed whitescreen on combat screen
 
:*Fixed marketplace purchase tab not closing properly
 
|}
 
 
=====Beta 0.11.0 - Idlescape TS Rewrite=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|2 March 2023
 
! width="150"|Beta 0.11.0
 
! width="650"|Idlescape TS Rewrite
 
|-
 
| colspan="3" |
 
https://docs.google.com/document/d/108JsKEaSp8XQ6-5PAKG66XQ5xvBw2pl5M6N18NU4Z_0/edit
 
|}
 
 
==2022==
 
=====v0.10.9 - Bug fixes, Improved Backend Logging, Auto-eat command, more forms=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|14 April 2022
 
! width="150"|v0.10.9
 
! width="650"|Bug fixes, Improved Backend Logging, Auto-eat command, more forms
 
|-
 
| colspan="3" |
 
Yet again another minor update to fix some bugs, add minor convenience and some more logging server-side
 
 
Quality of Life
 
:*Added "Auto-eat" slider on the bottom of Equipment tab for easier interaction
 
:*Added "/ae [number]" command to change your auto-eat threshold via chat commands
 
:*Added four new feedback categories with templates
 
:**Key Refund
 
:**Additional Character
 
:**Character Reset/Delete
 
:**Name Change
 
:*Hiding combat buffs in food confirmation window when eating
 
:*"/pm [username]" command and its aliases are now case-insensitive
 
 
Bug Fixes
 
:*Fixed client crashes in the augmenting window
 
:*Fixed UI lag after enchanting an item
 
:*Removed empty enchantment stack warning in food confirmation window when eating
 
:*Fixed client crashing after buying the last listing of an item
 
:*Fixed stack multiplier inconsistencies in food tooltip and confirmation window
 
|}
 
=====v0.10.8 - Minor client improvements + Marketplace QoL=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|17 March 2022
 
! width="150"|v0.10.8
 
! width="650"|Minor client improvements + Marketplace QoL
 
|-
 
| colspan="3" |
 
Only a few changes, as we are all scared to make any even a little more complex changes to the current codebase. The Great Refactor ❤️
 
:*Reduced the size of all images across the game by around 30%
 
:*Your own market listings will now be visible in the listing page with a green background
 
:*Mysterious Seed size will now be shown when linking them
 
:*Mysterious Seed size will be shown in marketplace without having to hover over them
 
|}
 
=====v0.10.7 - Minor bug fixes + Inventory enchantment filtering=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|23 February 2022
 
! width="150"|v0.10.7
 
! width="650"|Minor bug fixes + Inventory enchantment filtering
 
|-
 
| colspan="3" |
 
Not many changes were made to the current codebase, all development efforts went towards the The Great Refactor. Will give proper updates (and some sort of roadmap of it?) about it once a few things are sorted, to keep you more up to date what is happening. Meanwhile here’s the few bugs that were fixed in this patch:
 
:*Fixed heals resetting ability rotations
 
:*Fixed initial system update message not being sent to Ironman General chat
 
:*Fixed password recovery not working if having 2FA enabled
 
:*Added inventory filtering for enchantments
 
:*Savage Strike (Giant King’s and Phoenix’s ability) can now hit one player only once
 
|}
 
=====v0.10.6 - Balancing, bug fixes, quality of life and the usual stuff=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|16 February 2022
 
! width="150"|v0.10.6
 
! width="650"|Balancing, bug fixes, quality of life and the usual stuff
 
|-
 
| colspan="3" |
 
Quality of Life
 
:*Swapped enchanting and augmenting tabs
 
:*Ability tooltips now know + show multicast and required enchants
 
:*Most/all exp popup ignores make whole numbers into just integers for displaying (+15.00 -> +15)
 
:*Marketplace price ceiling raised to 100b, from 10b
 
:*Added a confirmation when sending feedback/bug report
 
:*Disabled auto-completion on 2FA fields. Only works for some browsers, chrome stupid 😦
 
 
Bug fixes
 
:*Fixed bug that heavily reduced mantle of flames droprates (thanks Kugan)
 
:*Fixed heals resetting ability rotation index
 
:*Scrollcrafting now shows action and scroll being created in character select instead of idling
 
:*Filtering accidental feedback submissions
 
:*Effective levels format to just integer if they don't have partial levels (99.00 -> 99)
 
:*Fixed being able to post 'Invalid Itemset' to chat
 
 
Other
 
:*Swapped usage of molten ash and infernal flames for key and mantle augs
 
:*Added chance for double and triple fish oil if exceeding 100%/200% respectively
 
:*Added amount of buff stacks receiving in the food popup
 
|}
 
=====v0.10.5 - Balancing, bug fixes and the usual stuff=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|3 Februrary 2022
 
! width="150"|v0.10.5
 
! width="650"|Balancing, bug fixes and the usual stuff
 
|-
 
| colspan="3" |
 
General changes
 
:Combat
 
:* Magic strength has been enabled (and shown in UI), it will effect all elemental type abilities EXCEPT for auto-attacks which have been element swapped
 
:* Magic strength applies to melee abilities (the only abilities available to players right now) at 25% efficiency, so if you have 100 magic strength it translates to 25 melee strength during an ability cast
 
:* Mantle of flame magic str is +2 per, instead of +3 (magic strength wasn't enabled before, so this isn't a buff nor nerf)
 
:* Max hit is now visible in your equipment stats
 
:* Speed coefficient shown on item abilities for non-weapon items (i.e. Signet Ring)
 
:* [[Mantle of Flame]] placement on the character altered and given a new equipped sprite (animated woooo)
 
:* [[Crystal Mace]] augment costs reduced
 
:::25 -> 10 Stygian Bars, 1 -> 0 Black Opals, 3 -> 4 Diamonds, 2,500 -> 5,000 Chaos Runes
 
:Cooking
 
:* Removed cooking tags from [[Fish Oil]]
 
:* Chance to cook the next tier of food based on your progress to the next breakpoint
 
 
Chat related changes
 
:* Added a new Community Member icon (Distinguished)
 
:* Disabled flood level check in Help channel
 
:* Staff members now have their role icon always visible, allowing them to have two icons simultaneously.
 
:* Mastery level is being shown in chat instead of normal level if the person has achieved max total level (currently 1287). Mastery levels will be shown in chat with a ★ on their left side.
 
 
Bug fixes
 
:* Combat ladles fixed
 
:* Grasslands now has a proper combat name as Farm for scroll stuff
 
:* Fixed wonky item shuffling on initial page load
 
|}
 
 
=====v0.10.4b - Hotfixes=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|28 January 2022
 
! width="150"|v0.10.4b
 
! width="650"|Hotfixes
 
|-
 
| colspan="3" |
 
:*Infernal Flame isn't craftable
 
:*Aug messages for keys still showing up
 
:*Wrapping paper not taken away
 
:*Molten Ashes and Infernal Flame not having a lootlog color
 
:*Sharks can't be cooked
 
:*Winter Essence always appears when filtered
 
:*Winter Essence and Angry Letter can't be vaulted
 
:*Molten Ashes to the augmentation cost of Burning Feathers
 
 
Thanks Nick 🐛
 
|}
 
 
=====v0.10.4 - Event End + QoL + Bugfixes + Content=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|28 January 2022
 
! width="150"|v0.10.4
 
! width="650"|Event End + QoL + Bugfixes + Content
 
|-
 
| colspan="3" |
 
Hello Idlescapers!
 
 
I hope you enjoyed your extended Christmas event, but now it’s coming to a close!
 
Unluckily for you all the very cool Christmas event will now be closed, but when one door closes another opens!
 
In this case, it leads straight to somewhere really hot!
 
 
First off, I’d like to thank those of you who applied for the Dev Server testing, without you the quality of the update would be much lower. For those of you who applied but didn’t participate, don’t be disheartened! Our submission box was simply overflowing this time around!
 
In particular I would like to point out the contributions of Dael and Silent1 for their endless fonts of feedback and solutions; if you see them around give them a virtual pat on the back!
 
 
This update will bring us to beta version 0.10.4.
 
 
Event Related-
 
:*Christmas Event ended, all gathering zones disabled and most materials have been consumed.
 
:*Krampus Keys and crafting them will remain available.
 
:*Snowball crafting will remain available.
 
:*Tokens of Ownership/Action/Slayer now have a heat value of 1 if you have any left in your inventory that you want to get rid of (technical limitations, enjoy the free handful of heat!)
 
:*Event Shop has been opened for Ironmen
 
:*Festive Shroud has been added to the Event Shop with a price of 45k Event Tokens
 
 
Combat-
 
:*A new dungeon has become available!
 
:*The Palace of Flames is a Stygian tier duo dungeon that is harder than Fort, but easier than Keep. This should place it solidly in midgame progression.
 
:*New combat mechanics have been enabled: When in this dungeon you will suffer from the Overheat debuff, which heavily reduces your offensive capabilities.
 
:*Crafting Flame Resistance food will nullify this debuff, so make sure to bring some of that with you!
 
:*A new unique cape has been added with this dungeon with a new and interesting special effect!
 
:*There’s an easter egg attached to this new cape. Naga’s Secret 2.0? No announcement though because I was too lazy to set that up :)
 
 
Loadouts-
 
:*There are now 10 equipment loadout slots.
 
:*Aliases for the commands and actions have been added:
 
loadout = l/lo/equip/e
 
 
save = s
 
 
load = l
 
 
delete = d
 
 
Fishing-
 
:*Reel power has been linearized. This buffs reel power under 200, and nerfs reel power over 200.
 
:*Bait now affects the lucky node chances, if you hit a lucky node it will now tell you in the acivity log.
 
:*Bait now affects the sizes of nodes. More bait = bigger nodes!
 
:*Fixed a bug where the minimum fishing time was 1ms instead of 1000ms, no more sub-second actions, sorry!
 
 
Cooking-
 
:*Searing ladle has had its aug costs lowered dramatically to be brought more in-line with similarly tiered items.
 
:*Fish oil can now be used as a cooking ingredient. It dramatically lowers time to cook and is a decent chunk of xp, but it has a heat cost!
 
:*Inferno and scholar now work properly for Cooking.
 
 
Inventory-
 
:*Brand new sorting is in place with a couple options attached to it, check them out! It’s nice. I’m biased.
 
:*If you hate progress and the future you can enable using legacy sorting, but if you do you probably have haste on ring.
 
:*Tooltip generation and item popups have been updated; abilities and item sets now have a special spot they appear in instead of in the description and item augments and their names are visible in the popup
 
 
Misc-
 
:*Elite scrolls no longer have global augment messages. Stop wasting your money on +20s nobody can do!
 
:*Disabled gargoyle transform global messages. F.
 
:*Added auto-tacklebox feature, toggleable in settings.
 
:*Added vendor costs to several items that lacked them, and updated some that had incorrect/old ones.
 
:*Some issues related to abilities.
 
:*Added a /kill command that sets your health to 0. We log when this is used so don’t try to scam a key off of us :)
 
 
Bugs-
 
:*Added many, removed some. :)
 
 
And that should be it! A little bit bigger than the intended small bug fix and QoL update, but hopefully you all enjoy it!
 
Work will probably be focused on The Great Refactor^tm so expect news of that soon^tm
 
|}
 
==2021==
 
=====v0.10.3b - Christmas Event fixes/updates=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|26 December 2021 
 
! width="150"|v0.10.3b
 
! width="650"|Christmas Event fixes/updates
 
|-
 
| colspan="3" |
 
Hello Christmas Event go-ers, I've got more news!
 
 
Update/fixes for lots of the event are mostly ready to go, doing final stuff then it'll go live (probably 3 hours from now?).
 
 
:*Changes in this patch so far are:
 
:*Goblin brain task dropped from 1500 to 500
 
:*Added server clock beside the ping
 
:*Added Magic Ice Bar to smithing UI
 
:*Added Scroll of Candy Canes to scrollcrafting UI
 
:*Fixed runecrafting UI resource cost for winter essence (it's still out of order, it doesn't want to go in order, it hates me)
 
:*Wrapping Paper added as a craftable
 
:*Fixed burnt fish/food not having assets
 
:*Presents in loot log are now highlighted in yellow!
 
:*Tasks now say "AND/OR" to better explain it's summed rather than independent
 
:*Buffed magic ice drop rate by a little over 2x
 
:*Krampus Key fight has been "finished," you can't enter it without the christmas gear, if you do you can't deal damage
 
:*Enabled superheat for magic ice bars
 
|}
 
 
=====v0.10.3 - Christmas Event + Bunch of other stuff=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|24 December 2021 
 
! width="150"|v0.10.3
 
! width="650"|Christmas Event + Bunch of other stuff
 
|-
 
| colspan="3" |
 
Merry Christmas!
 
Won't be spoiling much of the Christmas Event, you should all have a task waiting for you in inventory :)
 
Loadouts
 
:*Added loadouts to save and load equipment sets
 
:*Type /help loadout in-game to see the usage
 
New Options Added
 
:*Auto-vault like items
 
:*Enable inventory on group interface
 
:*Play sound on group invite
 
:*Filter score printouts after combat
 
:*Enable special attacks for some equipment
 
:*Changed the full health check to instead auto-buy full health
 
Combat Changes
 
:*Added button to empty out combat inventory
 
:*Added several item abilities (must turn on the ability option to use them)
 
:*Dungeon access keys are now augmentable, up to +10. They DO NOT grant permanent TH.
 
:*New elite scroll for Stormy Seas
 
:*Several elite scrolls placed in existing drop tables
 
Fishing Changes
 
:*Fishing gear made rarer
 
:*Hidden stats are now revealed
 
:*Some baits buffed
 
Task System
 
:*Initial task system implemented, supports monster killing, item gathering, or action completing
 
:*Tutorial tasks for gathering skills added
 
Misc
 
:*Item sets and abilities are in the item description
 
:*Some items received fake enchantment slots so that enchanting them grants XP
 
:*Removed BKGH from global announce list
 
:*Added tools to equipment tooltip chat link
 
:*Inferno now works for cooking
 
Bug fixes
 
:*Marketplace history items no longer stretching
 
:*Fixed being unable to scroll all the way down in combat zone list
 
:*Drift Wood rename to Driftwood
 
:*Autocompletion shenanigans on filters disabled
 
:*Some UI numbers rounded down to the second decimal place
 
:*Driftwood now properly has the "heat" tag
 
:*Cost per stack of food properly sorts
 
:*A few spelling/grammar fixes
 
|}
 
=====v0.10.2 - Fishing balancing + Item conversions=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|23 November 2021
 
! width="150"|v0.10.2
 
! width="650"|Fishing balancing + Item conversions
 
|-
 
| colspan="3" |
 
Features
 
:*Added three new crafting recipes to convert your Nature, Fire and Ice fragments
 
:*Added three new crafting recipes to convert your Ancient fishing equipment to other types.
 
Balancing
 
:*Monsters in fishing zone "Stormy Seas" have new items added to their drop table
 
:*Increased the amount of Aquamarines and Mystical Driftwood received from fishing (roughly 2x)
 
:*Made Supreme Tacklebox a little easier to craft and augment
 
:*Made Ocean's Embrace a little harder to craft
 
Other
 
:*Added more logging into disconnections to back-end
 
:*Fixed the background image of item links in chat
 
|}
 
=====v0.10.1 - Fishing balancing and additions + other stuff=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|18 November 2021
 
! width="150"|v0.10.1
 
! width="650"|Fishing balancing and additions + other stuff
 
|-
 
| colspan="3" |
 
New assets (thanks to IdleOnion and silent!!!)
 
 
:*Nightcrawler updated {{Clear}} <img src="https://i.imgur.com/8KAEmit.png" height="150">
 
:*Glowbug updated {{Clear}} <img src="https://i.imgur.com/OLw42LO.png" height="150">
 
:*Tentacle meat + bait updated {{Clear}} <img src="https://i.imgur.com/kuMbWQR.png" height="150">
 
:*Aquamarine {{Clear}} <img src="https://i.imgur.com/BhjAgmx.png" height="150">
 
:*Changed the icon of Buy Full Health buttom in equipment menu
 
:*Changed the image of Scroll of Efficiency
 
:*New item: Mystical Driftwood {{Clear}} <img src="https://i.imgur.com/Ub01ZZW.png" height="150">
 
Used in making supreme and ocean's embrace to delineate between the mid and high tier tackleboxes
 
 
Miscellaneous
 
 
:*Added some fishing rares to the lootlog color filters
 
:*Vendor prices changed or fixed for lots of fishing items
 
:*Added a new book that might reveal some hidden mechanics
 
:*Bait preservation chances are now shown in the definitely not cluttered fishing UI
 
:*Drift Wood -> Driftwood and given heat values
 
 
Balance changes
 
 
:*Ocean's Embrace buffed to actually be better than mid-tier supremes (OE has a set effect now too, Legendary Angler vs. current Master Fisherman)
 
:*Nerfed xp of fish, most are 25-50% lower xp per catch
 
:*Base ancient rates have been lowered slightly (but it's made up for with hidden mechanics cough cough)
 
:*Oil spill strength per level upped from 5% to 7.5% (now supreme = 37.5%, OE = 60%, food = 15%)
 
:*Base search time has been increased by 0.5x
 
:*Deadliest Catch and Fishing Magnetism have had new effects added to them-
 
:*DC now increases chance to get rarer fish
 
:*FM now increases chance to get rarer nodes
 
:*Fishing hat aquamarine aug cost is lower
 
 
Bug fixes
 
 
:*Deadliest catch works as intended, finally
 
:*A ton of annoying little bugs that were missed that should hopefully not be too noticeable but bring fishing more inline with intentions
 
:*Fixed ancient treasure linking to chat
 
:*Fixed a server-wide crash caused by group combat
 
 
We will be releasing rarity breakpoints for nodes/resources in a couple weeks once everything has been found
 
|}
 
=====v0.10.0 - Fishing Rework!=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|11 November 2021
 
! width="150"|v0.10.0
 
! width="650"|Fishing Rework!
 
|-
 
| colspan="3" |
 
Today's patch notes offered by Nick the Fisherman (not Combatman anymore):
 
 
Fishing Rework! Making fishing not bad^tm
 
 
First off, fishing levels WILL be reset for MAINSCAPE with your current XP going to fishing mastery. Ironman levels will NOT be affected.
 
 
Lots of new fishable items, 22 to be exact!
 
 
:*10 fish
 
:*4 materials
 
:*7 global fishing drops
 
:*7 new enchants and their scrolls, 6 for tacklebox, 1 for ladles???
 
:*A new tool type, the tacklebox! Comes in 6 tiers, bronze through runite then jumps to legendary.
 
:*3 new equipment items, the first gathering set! Wear them all to get a not-so-small set bonus! (Yes, they're tradeable)
 
:*10 non-mandatory fishing baits with unique effects!
 
:*Low and mid tier bait are sourced from the shop (replaces feathers), low tier mining and foraging zones, and low level combat.
 
:*High tier baits are mostly crafted in small batches but have huge bonuses.
 
To use the baits simply add them to the new tacklebox inventory which is now visible on the fishing page.
 
 
https://i.imgur.com/Ny2ATix.png{{clear|both}}
 
Hopefully the bugs in this bait are the only bugs for this update, but I doubt it!
 
 
Fishing stats have been revamped, no longer is fishing just "lmao put on fishing enchant and done"
 
 
Look at the picture to see the actual in-game info page!
 
 
https://i.imgur.com/27Acmvs.png{{clear|both}}
 
Ancient Treasures AKA Cooler Sunken Treasures
 
 
Scholar enchant now only works on mastery experience, so after hitting level 99 in that skill
 
 
The first legendary gathering tool:
 
:*Ocean's Embrace, a level 80 fishing tool that is untradeable but has an 100% augment chance
 
Fishing locations have had a major revamp; Still Lake and Open Ocean are now level 50 and 65, respectively, and there is now a new level 85 zone, Stormy Seas.
 
 
Within each location is a set of "nodes" which are groups of resources. Right now there are 23 nodes, some with specific stat requirements to access. Can you find them all?
 
 
https://i.imgur.com/XoEOYMu.png{{clear|both}}
 
Yes, Stormy Seas is a dangerous location.
 
 
https://i.imgur.com/w6arxaY.png{{clear|both}}
 
Last but not least, Lofi Beats to Fish in Idlescape To:
 
 
https://www.youtube.com/watch?v=n071AKmCTB0{{clear|both}}
 
Remember, INFO is watching. :)
 
|}
 
=====v0.9.6 - Crafting UI Changes + QoL + Bug Fixes (Stuff)=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|28 October 2021
 
! width="150"|v0.9.6
 
! width="650"|Crafting UI Changes + QoL + Bug Fixes (Stuff)
 
|-
 
| colspan="3" |
 
:*Update notification will now only appear every 5 minutes, and every minute at and below 3 minutes
 
:*Added tooltip texts to some cooking ingredients (thanks Ot_to and mods!)
 
:*Hopefully fixed white screen issues with group combat, and replaced it with more user-friendly error (probably empty group tab, please report bug reports on these when it happens!)
 
:*Made the default background color of the page black, so no flashing whitescreen if it takes a bit longer to load the background image
 
:*Fixed Diamond Star icon rendering correctly
 
:*Fixed Signet Ring augmentation stats to be correct (as they were in backend)
 
:*Buffed RISE OF INFO dungeon
 
:*Fixed Sick debuff
 
:*Fertilizer effectiveness increased from 10% to 30%
 
:*Fertilizer will now do a single roll; either all your fertilized crops will skip a farming stage or none of them. This will help your crops to stay in sync. Major reduction to OCD
 
:*Fixed hitsplashes and attack timer for Shrimp fight
 
:*Changed the Crafting UI to be more user friendly (thanks Kugan!)
 
|}
 
=====v0.9.5 - Bug fixes + QoL + Other stuff=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|8 October 2021
 
! width="150"|v0.9.5
 
! width="650"|Bug fixes + QoL + Other stuff
 
|-
 
| colspan="3" |
 
:*Fixed multiple backend issues and bugs. Also added a bunch more logging to backend to deal with different issues. Hopefully these fixed the server instability or gives us more information about the issue.
 
:*Market cleaner is once again enabled. Every listing will be returned to the player's inventory after it has been listed for 30 days. So some of your listings might go into your inventory immediately after update.
 
:*Better performance in marketplace view in browser
 
:*Added an API to market, which will give you all the market data in a single request. The endpoint to the API is GET request to /api/market/manifest. The manifest will not contain the real-time prices, it updates every 10 minutes and contains the previous data. So basically it will contain the prices of items how they were 10-19 minutes ago.
 
:*After two long years, the option to finally recover your password is available in the login interface
 
:*Added an option in equipment tab to buy missing health using gold. This will instantly restore you to maximum health, but costing 1,000 gold per health healed.
 
:*Added two new combat items into the game
 
:*Removed all fragment drops from all dungeons (like it has been for Giant's Keep)
 
:*Contributions message only appears if drop notifications are on
 
:*Some changes into what drops get a server-wide message and also what augment levels give server-wide announcement
 
:*Updated a bunch of scroll assets (Thank you silent!)
 
:*Added 4 more chat icons into the game. These icons will be awarded to community members, generally by just being a good person, so no real requirements. Not yet sure on the process how to deal with it, but at least they are now in the game
 
...probably other stuff which I have forgotten about, but these should be the majority of it
 
|}
 
=====v0.9.4 - Minor changes=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|8 September 2021
 
! width="150"|v0.9.4
 
! width="650"|Minor changes
 
|-
 
| colspan="3" |
 
A small update to fix some bugs and other stuff
 
:*Made every fragment, key and key piece tradeable
 
:*Lowered the stats of Chaos Giant and Chaotic Abomination a lot to allow for better idle in in Chaos Wastes
 
:*Removed 9 first encounters in Giant's Keep to make the overall dungeon take less time, thus requiring less active time to run dungeons
 
:*Thanks to the community, a lot of the enchantment descriptions got changed to better describe what they do
 
:*Chaos Rend ability from Elite Chaos Giant can now only target a player once. It is no longer possible for it to one shot you from full HP
 
:*Fixed being thrown into combat screen when mining in Deep Pit or Living Forest
 
:*Removed the temporary balancing Giant King's Jewel -> Shapeless Scythe recipe
 
:*Added Shapeless Scroll to satchel's loot table
 
:*Fixed dungeon stat printing in chat after finishing a dungeon
 
|}
 
=====v0.9.3 - Balancing changes=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|3 September 2021
 
! width="150"|v0.9.3
 
! width="650"|Balancing changes
 
|-
 
| colspan="3" |
 
:*Significantly increased the drop chance of Giant King's Jewel from Giant's Keep
 
:*Significantly decreased the drop chance of Shapeless Scythe from Giant's Keep
 
::*Due to these quite major changes on rare loot distribution, there is a TEMPORARY crafting recipe 6 Jewels -> 1 Scythe. This recipe will get removed on 8 September.
 
:*Removed Giant's Keep Fragment conversion recipes
 
:*Made Giant's Keep Fragments tradeable and the key itself untradeable
 
:*Increased essence required to craft Giant's Keep Key
 
:*Decreased the amount of Giant Scraps needed to craft Giant King's Jewel from 300 to 250
 
:*Removed the crafting recipe to convert Shapeless Scythe into Giant King's Jewel
 
:*Added other resources to craft Torn Goblin Settlement Map and Dark Fortress Key
 
:*Removed elite scrolls from all elites
 
:*Chaos Fragments are now 20% more common
 
:*Corrupted Fragments are now 20% more common
 
:*Other Giant Keep's Fragments are 5% more common
 
:*Group Looting: First extra roll goes to the group leader. Then sorted by score
 
:*Goblin Dungeon and Dark Fortress got their drop tables overhauled
 
:*One new elite challenge ;)
 
:*Updated the asset of Scroll of Chances (thanks Sponsorn!)
 
|}
 
=====v0.9.2 - Minor patch - Bug fixes, reduced BKGH drop rate=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|31 August 2021
 
! width="150"|v0.9.2
 
! width="650"|Minor patch - Bug fixes, reduced BKGH drop rate in Dark Fortress
 
|-
 
| colspan="3" |
 
Minor stuff, mostly bug fixes regarding server instability.
 
 
:*Reduced drop rate of Black Knight's Great Helm from Black Knight Dungeon
 
:*Removed rare loot announcement from Naga's Bracelet
 
:*Removed text from Shapeless Scythe, saying that you would get 2 Giant King's Jewels from it. The correct amount is 1
 
:*Added data tracking for dungeons, in preparation for time-based hiscore in Dungeon runs
 
:*Fixed Ancient Nature Amulets and Ancient Fire Amulets. There were some broken versions without an enchant once obtained. These have now been fixed into the correct versions of that item. Amulets with changed/added enchants weren't touched/reverted.
 
:*Added more backend magic to support future combat content
 
:*If the group leader changes, everyone should get unreadied.
 
:*Fixes to eating
 
|}
 
=====v0.9.1 - Minor patch - Bug fixes and QoL=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|23 August 2021
 
! width="150"|23 August 2021
Line 758: Line 41:
 
:*Added options to "Promote" and "Kick" players in group if you are the group leader
 
:*Added options to "Promote" and "Kick" players in group if you are the group leader
 
|}
 
|}
=====v0.9.0 - Combat 2.0 Phase 1, Group Combat, New Zones=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|18 August 2021
 
! width="150"|18 August 2021
Line 794: Line 76:
  
 
:*Yes :)
 
:*Yes :)
 +
  
 
- New Items -
 
- New Items -
  
 
:*Many :)
 
:*Many :)
 +
  
 
- UI -
 
- UI -
Line 808: Line 92:
 
:Stats, equipment, combat inventory, style selection are now toggleable panels
 
:Stats, equipment, combat inventory, style selection are now toggleable panels
 
:*THE CHICKEN MAKES YOU RUN AWAY, DON'T WASTE YOUR KEYS/SCROLLS BY RANDOMLY CLICKING IT
 
:*THE CHICKEN MAKES YOU RUN AWAY, DON'T WASTE YOUR KEYS/SCROLLS BY RANDOMLY CLICKING IT
 +
  
 
- Settings -
 
- Settings -
Line 815: Line 100:
 
:*Setting added to control who are able to send you party invites
 
:*Setting added to control who are able to send you party invites
 
:*Setting to remain anonymous on the monthly community data releases
 
:*Setting to remain anonymous on the monthly community data releases
 +
  
 
- Other Changes -
 
- Other Changes -
Line 836: Line 122:
 
|-
 
|-
 
|}
 
|}
=====v0.8.12 - Achievement Backend + Minor QoL=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|30 July 2021
 
! width="150"|30 July 2021
Line 853: Line 138:
 
:*Probably some other stuff too which I forgot already
 
:*Probably some other stuff too which I forgot already
 
|}
 
|}
=====v0.8.11 - Bug fixes + other stuff=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|28 April 2021
 
! width="150"|28 April 2021
Line 871: Line 155:
 
:*Fixed Mastery Levels in linking skills not showing correctly
 
:*Fixed Mastery Levels in linking skills not showing correctly
 
|}
 
|}
=====v0.8.10 - Elite Challenge Changes + Linking Opened Chests=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|21 April 2021
 
! width="150"|21 April 2021
Line 898: Line 181:
 
:*Added augmentation amount when linking items in chat
 
:*Added augmentation amount when linking items in chat
 
|}
 
|}
=====v0.8.9 - Linking Skills + End of Easter Event=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|11 April 2021
 
! width="150"|11 April 2021
Line 909: Line 191:
 
:*Removed all stuff related to this year's Easter Event
 
:*Removed all stuff related to this year's Easter Event
 
|}
 
|}
=====v0.8.8 - Event Shop + Easter Hunt + Elite Challenges + QoL=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|4 April 2021
 
! width="150"|4 April 2021
Line 935: Line 216:
 
-Idlescape Team
 
-Idlescape Team
 
|}
 
|}
=====v0.8.7 - Event Tokens + other=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|23 March 2021
 
! width="150"|23 March 2021
Line 952: Line 232:
 
:CONVERSION
 
:CONVERSION
 
So, most of the Christmas resources got deleted from inventories, but the gear and some other stuff still remain and will stay in your inventories. The Snowglobe will be a "trophy" from the event and hopefully give you some flexing chances down the life of Idlescape!
 
So, most of the Christmas resources got deleted from inventories, but the gear and some other stuff still remain and will stay in your inventories. The Snowglobe will be a "trophy" from the event and hopefully give you some flexing chances down the life of Idlescape!
Each player were given a rank based on their participation in the event. This was done by looking at the Christmas spirit amount in player's Snowglobes. We first intended to give players more Christmas Spirit when converting/deleting the items, but didn't make much sense anymore 2 months after the end of the event. So decided to stick with only Christmas Spirit and leave it intact.
+
Each player were given a rank based on their participation in the event. This was done by looking at the christmas spirit amount in player's Snowglobes. We first intended to give players more Christmas Spirit when converting/deleting the items, but didn't make much sense anymore 2 months after the end of the event. So decided to stick with only Christmas Spirit and leave it intact.
 
Rank 1 player got 100k tokens, whereas the last ranked player received 10k tokens. The scaling between those amounts were linear. A total of 2227 characters participated in the Event (meaning their Christmas Spirit was more than 0).
 
Rank 1 player got 100k tokens, whereas the last ranked player received 10k tokens. The scaling between those amounts were linear. A total of 2227 characters participated in the Event (meaning their Christmas Spirit was more than 0).
  
Line 959: Line 239:
 
-Boohi
 
-Boohi
 
|}
 
|}
=====v0.8.6 - Bug fixes + QoL stuff=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|7 March 2021
 
! width="150"|7 March 2021
Line 981: Line 260:
 
There will be another update tomorrow or the day after to prepare for the server transition happening this weekend, probably Sunday. Will give you all the proper date and time when this update launches, so either tomorrow or the day after.
 
There will be another update tomorrow or the day after to prepare for the server transition happening this weekend, probably Sunday. Will give you all the proper date and time when this update launches, so either tomorrow or the day after.
 
|}
 
|}
=====v0.8.5 - Corrupted Lands buff + QoL stuff=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
! width="150"|10 February 2021
+
! width="150"|10 Februrary 2021
 
! width="150"|v0.8.5
 
! width="150"|v0.8.5
 
! width="650"|Corrupted Lands buff + QoL stuff
 
! width="650"|Corrupted Lands buff + QoL stuff
Line 1,008: Line 286:
 
:*Added descriptions to talismans and runes
 
:*Added descriptions to talismans and runes
 
|}
 
|}
=====v0.8.4.1 - Minor updates + bugfixes=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
! width="150"|6 February 2021
+
! width="150"|6 Februrary 2021
 
! width="150"|v0.8.4.1
 
! width="150"|v0.8.4.1
 
! width="650"|Minor updates + bugfixes
 
! width="650"|Minor updates + bugfixes
Line 1,024: Line 301:
 
:*Sound notifications now take blocklist into account
 
:*Sound notifications now take blocklist into account
 
|}
 
|}
=====v0.8.4 - New Combat Zone + Guest Login=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
! width="150"|3 February 2021
+
! width="150"|3 Februrary 2021
 
! width="150"|v0.8.4.0
 
! width="150"|v0.8.4.0
 
! width="650"|New Combat Zone + Guest Login
 
! width="650"|New Combat Zone + Guest Login
Line 1,041: Line 317:
 
:*Decreased the drop chance of fish from Ice Giants
 
:*Decreased the drop chance of fish from Ice Giants
 
|}
 
|}
=====v0.8.3.x - Bug fixes=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|22 January 2021
 
! width="150"|22 January 2021
Line 1,059: Line 334:
 
:*Removed default character's max total level message from Ironman chat
 
:*Removed default character's max total level message from Ironman chat
 
|}
 
|}
=====v0.8.3 - Christmas Event drop rate increases + other=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|10 January
 
! width="150"|10 January
Line 1,077: Line 351:
 
:*Capitalized all monster names
 
:*Capitalized all monster names
 
|}
 
|}
=====v0.8.2 - Christmas Event additions + other=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|8 January 2021
 
! width="150"|8 January 2021
Line 1,100: Line 373:
 
:*Ironmen now will receive their rare loot messages in their own chat
 
:*Ironmen now will receive their rare loot messages in their own chat
 
|}
 
|}
=====v0.8.1 - Bug fixes and new assets=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|6 January 2021
 
! width="150"|6 January 2021
Line 1,116: Line 388:
 
:*Added versioning to header
 
:*Added versioning to header
 
|}
 
|}
 +
==2020==
  
==2020==
 
=====v0.8 - IRONMAN=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|11 December 2020
 
! width="150"|11 December 2020
Line 1,165: Line 436:
 
-Idlescape Team
 
-Idlescape Team
 
|}
 
|}
=====v0.7.0.8 - Marketplace Sorting and Filter=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|1 December 2020
 
! width="150"|1 December 2020
Line 1,181: Line 451:
 
Btw, happy December!
 
Btw, happy December!
 
|}
 
|}
=====v0.7.0.7 - Bug fixes=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|27 November 2020
 
! width="150"|27 November 2020
Line 1,198: Line 467:
 
:*Some critical backend stuff
 
:*Some critical backend stuff
 
|}
 
|}
=====v0.7.0.6 - New Database, Stability fixes and some QoL stuff=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|25 November 2020
 
! width="150"|25 November 2020
Line 1,228: Line 496:
 
-Boohi
 
-Boohi
 
|}
 
|}
=====v0.7.0.5 - QoL, Bug fixes, backend changes for Ironman=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|30 October 2020
 
! width="150"|30 October 2020
Line 1,241: Line 508:
 
P.S. Next week will be Idlescape's Official 1st Anniversary! There will be something special happening each day of the week. I will update more on this during the weekend :)
 
P.S. Next week will be Idlescape's Official 1st Anniversary! There will be something special happening each day of the week. I will update more on this during the weekend :)
  
:*Buffed Modified Diving Gloves' attack speed from 2.4s to 2.0s
+
:*Buffed Modified Diving Gloves' attack speed from 2.4s to 2.0s
 
:*The Efficiency enchant now works to fish oil also when cooking
 
:*The Efficiency enchant now works to fish oil also when cooking
 
:*Stygian crafting experience has been almost doubled, to the amount they were supposed to be in previous update
 
:*Stygian crafting experience has been almost doubled, to the amount they were supposed to be in previous update
Line 1,265: Line 532:
 
::Don't let the F-game die because of this setting :( We still need to encourage people to blow up their stuff!
 
::Don't let the F-game die because of this setting :( We still need to encourage people to blow up their stuff!
 
|}
 
|}
=====v0.7.0.4 - Crafting/Augmenting rebalancing and Ironman preparation=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|16 October 2020
 
! width="150"|16 October 2020
Line 1,292: Line 558:
 
-Boohi
 
-Boohi
 
|}
 
|}
=====v0.7.0.3 - QoL stuff=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|9 October 2020
 
! width="150"|9 October 2020
Line 1,299: Line 564:
 
|-
 
|-
 
| colspan="3" |
 
| colspan="3" |
Hey!
+
Hey!  
  
 
It has been a while without any bigger updates. There were some other stuff which had to be dealt with before proceeding with making weekly updates to Idlescape. From now on we should be back on track on weekly updates :)
 
It has been a while without any bigger updates. There were some other stuff which had to be dealt with before proceeding with making weekly updates to Idlescape. From now on we should be back on track on weekly updates :)
Line 1,322: Line 587:
 
-Boohi
 
-Boohi
 
|}
 
|}
=====v0.7.1 - Series of bug fixes=====
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|3 September 2020
 
! width="150"|3 September 2020
Line 1,329: Line 593:
 
|-
 
|-
 
| colspan="3" |
 
| colspan="3" |
Hey!
+
Hey!  
  
 
The SQL migration in overall went pretty smoothly. There wasn't that many major bugs and the past few days we have been hammering out all the bugs you guys have reported to us. Here is a list (probably missing a thing or two) what has been fixed so far.
 
The SQL migration in overall went pretty smoothly. There wasn't that many major bugs and the past few days we have been hammering out all the bugs you guys have reported to us. Here is a list (probably missing a thing or two) what has been fixed so far.
Line 1,340: Line 604:
 
:*Mastery hiscores now shows correct experience.
 
:*Mastery hiscores now shows correct experience.
 
:*Fixed items going to wrong itemstacks when putting to augmenting slot and back
 
:*Fixed items going to wrong itemstacks when putting to augmenting slot and back
:*You can now access Discord by going to https://play.idlescape.com/discord
+
:*You can now access Discord by going to https://idlescape.com/discord
 
:*Runecrafting and Smithing action bars now stop if you run out of resources, and wont run one additional time
 
:*Runecrafting and Smithing action bars now stop if you run out of resources, and wont run one additional time
 
:*Cooking now shows experience received and food received.
 
:*Cooking now shows experience received and food received.
Line 1,353: Line 617:
 
:*Fixed /me command
 
:*Fixed /me command
 
|}
 
|}
 
[[Category:Game Updates]]
 

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