Editing Patch Notes

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Incomplete|[[Refactor]] March 02, 2023}}<div class="noautonum">__TOC__</div>
+
<div class="noautonum">__TOC__</div>
==2023==
+
==2021==
=====Beta 0.11.9 Onwards=====
 
https://www.idlescape.com/patchnotes
 
 
<!-- Copy paste this to insert new patch note
 
<!-- Copy paste this to insert new patch note
 
=====v0.. - =====
 
=====v0.. - =====
Line 13: Line 11:
 
|}
 
|}
 
-->
 
-->
=====Beta 0.11.7? - 16 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|16 March 2023
 
! width="150"|Beta 0.11.7?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1085979925175079002
 
|-
 
| colspan="3" |
 
:*Handling for potential crashes when checking invalid ban data
 
:*Meh handling for farming tile invalidity crashes
 
:*New handling for buff/enchant desync crashes
 
:*Altered behavior of dungeon key start issues to not cause a crash
 
:*Altered behavior for invalid playerEatFoodinCombat to not cause a crash
 
:*Finished restandardization action saving to improve sync and handle some crashes; primarily focused on queued actions being lost, again
 
:*Changed handling out of bounds for some ability things, may help with crashes?
 
:*Can use the base version of items with their native enchantments or disenchanted versions for SB augmenting
 
:*Replaced placeholder values on some of the new jewelry; mostly raised their vendor price a ton, altered their aug costs, and increased aug bonuses
 
|}
 
 
=====Beta 0.11.7? - 14 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|14 March 2023
 
! width="150"|Beta 0.11.7?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1085297513784942632
 
|-
 
| colspan="3" |
 
:*can tacklebox or remove from tacklebox gummy lure
 
:*More adjustments to transaction handling; item adding/removing batched together
 
:*Sell and Burn go below close because they're "dangerous" options
 
:*Fixed first 3 magic tome crafting XP
 
:*Fixed augmenting soulbound +0 gear
 
:*All settings should now sync between updates correctly (not retroactive, so pre-update settings will be reset to default / initial)
 
:*More attempts to force combat queued actions (gathering after encounters) to be more consistent
 
:*Tweaks + fixes to how we save actions (should help with things getting stuck)
 
:*lotta mod stuff
 
:*Fixed empty inventory bug
 
:*Reduced monster passive heal to 1% every 30 seconds
 
:*Added enrage mechanic-
 
:*every 3 minutes monsters get +15% to damage and accuracy, stacking
 
:*New elite scroll assets and descriptions
 
:*Warded enchant/ability (+prot and res, -int)
 
:*Fixed acrobatics effect
 
|}
 
 
=====Beta 0.11.7 - Bug Fixes + QoL=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|13 March 2023
 
! width="150"|Beta 0.11.7
 
! width="650"|Bug Fixes + QoL
 
|-
 
| colspan="3" |
 
:*Enable Tab History as an option (defaults to off)
 
:*Fix some more group handling issues
 
:*Fixed infinite mob waves, if a wave breaks it will only require 1 kill to complete
 
:*Can only post up to 5 links in a single message
 
:*Rewrote how food and ability cooldowns are handled internally, this should resolve problematic rotations and food cooldowns
 
:*Probably fixed group flashbang issues
 
:*Can soulbound up to +2
 
:*GK new drops
 
:*Mantle of Flame uses Phoenix's Feather for augging
 
:*Elder Ruins new drops
 
:*Skill books worth 500k gold, 25k heat
 
:*Elite scrolls can drop abilities rarely
 
:*Updated some of the helper functions that were causing issues due to some optimizations measures (fixes a few inventory issues, esp. in augmenting)
 
:*Implemented username change token, WIP start on bonds
 
:*temporary fix for safari in marketplace (until that UI component can be entirely rewritten)
 
:*More TH from dungeon/scroll difficulty
 
:*Fixed another instance of the utility breaking things, should fix inconsistent moving of items in inventory (i.e. trying to move 2+ items but only moving 1 of them, or similar)
 
:*Added another layer of auto-recovery for inventories janking up; it basically does a partial session refresh ONLY for your inventories to force resolve desync, if possible
 
:*Re-enabling player group combat bars (shows ability use + timers)
 
|}
 
 
=====Beta 0.11.4? - 8 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|8 March 2023
 
! width="150"|Beta 0.11.4?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1083126413000978483
 
|-
 
| colspan="3" |
 
:*Decreased available plat buffs
 
:*Cleaned up chat backend handled (no more empty messages!)
 
:*Fixed scholar description
 
:*Transformed items keep enchantments
 
:*Added Range Stance default abilities, fixed some very broken group logic
 
:*Fixed inverted enchant behavior in cooking, soul wisdom can be applied to cooking equipment
 
:*Fixed handling of errors in enchanting/augmenting module
 
:*Significantly reduced costs to augment dungeon keys
 
:*Small tweak to the check message func
 
:*removed tab history stuff
 
:*guests working
 
|}
 
 
=====Beta 0.11.4 - Bug Fixes and Quality of Life changes=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|9 March 2023
 
! width="150"|Beta 0.11.4
 
! width="650"|Bug Fixes and Quality of Life changes
 
|-
 
| colspan="3" |
 
:*Combat respects blocked respawns (primarily for dungeons)
 
:*Accepting a group invite will remove you from your current group
 
:*Replaced item affinity arrow tooltip -> i.e. +30%, -4%, etc.
 
:*Assign Loc -> Toggle Loc + fixed zone ID instead of zone name
 
:*Gave The Advisor some guaranteed drops
 
:*Range bodies and trousers now match the dex aug bonus, but still have no base dex stats
 
:*A handful of misc. crash fixes/handling
 
:*new augmenting chance formula on frontend
 
:*Combat Queued Action persists, should fix getting stuck in dangerous encounters
 
:*Can filter out "Enemy respawn!" Message, option to hide personal IS+ icon
 
:*Improved augment queue item selection logic, added 'Save Last Item' option
 
:*Archaeology procs are sent to lootlog
 
:*More work done on archaeology, expanded arch drop tables
 
:*Improved Arch description: 'Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!'
 
:*Improved some misc. descriptions and grammar errors
 
:*No more doubling up mod icons! @Zady
 
:*No more doubling up IS+ icons
 
:*All IS+ members get +600 plat
 
:*Present no longer blinking
 
|}
 
 
=====Beta 0.11.? - 5 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|5 March 2023
 
! width="150"|Beta 0.11.?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1081972436033089567
 
|-
 
| colspan="3" |
 
:*Fixed talisman announce
 
:*Crash handling for some edge cases of inventory transactions
 
:*Crash handling for some edge cases of buff issues
 
:*User Status (mods/admins) and Premium icons appear by chat messages (not tracked in history)
 
:*Elite Scroll mob/wave count closer to previously, now every aug gives 2 waves, i.e. +0 = 2 mobs, +1 = 2 mobs, +2 = 4 mobs, +3 = 6 mobs, etc.
 
:*Buffed World Walkers and Shapers augmentation bonuses to intended values
 
:*Nerfed offensive capability of platebodies
 
:*Continued to flesh out monster rotations
 
:*Eye of the Storm key crafting components drops enabled
 
:*Monsters have 5% max HP passive heal every 30 seconds
 
:*Fixed minor combat UI related issues
 
:*Gathering and Superheating will attempt to find runes first in stockpile then in combat inventory + updated enchantment descriptions to reflect this
 
:*Chat Tooltip now has a "Copy Name to Clipboard" option
 
:*Fixed weakening showing 5 levels per in item tooltip
 
:*Lots of other misc UI work
 
:*Announce rare items from chests
 
:*Removed most 'DEBUG' messages
 
:*Mod message removal button is the old [x]
 
:*Defined filter level filter for a bunch of enchantment activity log stuff
 
:*Fix some elite scroll logic for saving
 
:***Significant** adjustments to combat 'junk' items to reduce dry loot
 
:*Improved some of the discord hooks
 
:*Aquamarines have more uses :thinking:
 
:*Improvements to login handling
 
:*Improvements to offline progression handling
 
:*Fixed BIG font size in status text
 
:*Fixed several resource leaks in backend
 
:*Chef's hat has an announce
 
|}
 
 
=====Beta 0.11.1 - 3 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|3 March 2023
 
! width="150"|Beta 0.11.1
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1081219775952322680
 
|-
 
| colspan="3" |
 
:*Combat wave resets properly on party wipe
 
:*Globals properly propagate an update to clients when a new buff is added (i.e. premium purchases)
 
:*Improvements to offline character fetching
 
:*Improvements to handling malformed items
 
:*Loot popup at end of dungeon is back
 
:*Fixed misc. item tags
 
:*Fixed legacy sort and sort by value options
 
:*A confirmation log message is sent when starting a dungeon to show what your current difficulty is from augmenting the key
 
:*Updated tooltip for dungeon keys / elite scrolls
 
:*On monster kill the effective treasure hunter from enchantments, buffs, and difficulty is posted
 
:*Adjustment to 'p-chicken' visual items (mod hamsters, Mr. Klimp cosmetic)
 
:*Added a new Limpe K. Limpe cosmetic because limpe is a special boy and Nick wanted him to have it
 
:*Fixed range body character images
 
:*New interface for mobile users
 
:*Made some pages more responsive. Let me know what issues you run on mobile and I will get on them ASAP!
 
:*Discord game chat functionality restored
 
:*Feedback functionality restored
 
|}
 
=====Beta 0.11.0? - 2 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|2 March 2023
 
! width="150"|Beta 0.11.?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1080913310557405327
 
|-
 
| colspan="3" |
 
:*Added some mod commands
 
:*Increased prices of IM gem pack and scroll pack
 
:*Scholar has chance to double XP
 
:*Trade chat no longer receiving announcements
 
:*Fixed whitescreen on combat screen
 
:*Fixed marketplace purchase tab not closing properly
 
|}
 
 
=====Beta 0.11.0 - Idlescape TS Rewrite=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|2 March 2023
 
! width="150"|Beta 0.11.0
 
! width="650"|Idlescape TS Rewrite
 
|-
 
| colspan="3" |
 
https://docs.google.com/document/d/108JsKEaSp8XQ6-5PAKG66XQ5xvBw2pl5M6N18NU4Z_0/edit
 
|}
 
 
==2022==
 
=====v0.10.9 - Bug fixes, Improved Backend Logging, Auto-eat command, more forms=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|14 April 2022
 
! width="150"|v0.10.9
 
! width="650"|Bug fixes, Improved Backend Logging, Auto-eat command, more forms
 
|-
 
| colspan="3" |
 
Yet again another minor update to fix some bugs, add minor convenience and some more logging server-side
 
 
Quality of Life
 
:*Added "Auto-eat" slider on the bottom of Equipment tab for easier interaction
 
:*Added "/ae [number]" command to change your auto-eat threshold via chat commands
 
:*Added four new feedback categories with templates
 
:**Key Refund
 
:**Additional Character
 
:**Character Reset/Delete
 
:**Name Change
 
:*Hiding combat buffs in food confirmation window when eating
 
:*"/pm [username]" command and its aliases are now case-insensitive
 
 
Bug Fixes
 
:*Fixed client crashes in the augmenting window
 
:*Fixed UI lag after enchanting an item
 
:*Removed empty enchantment stack warning in food confirmation window when eating
 
:*Fixed client crashing after buying the last listing of an item
 
:*Fixed stack multiplier inconsistencies in food tooltip and confirmation window
 
|}
 
=====v0.10.8 - Minor client improvements + Marketplace QoL=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|17 March 2022
 
! width="150"|v0.10.8
 
! width="650"|Minor client improvements + Marketplace QoL
 
|-
 
| colspan="3" |
 
Only a few changes, as we are all scared to make any even a little more complex changes to the current codebase. The Great Refactor ❤️
 
:*Reduced the size of all images across the game by around 30%
 
:*Your own market listings will now be visible in the listing page with a green background
 
:*Mysterious Seed size will now be shown when linking them
 
:*Mysterious Seed size will be shown in marketplace without having to hover over them
 
|}
 
=====v0.10.7 - Minor bug fixes + Inventory enchantment filtering=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|23 February 2022
 
! width="150"|v0.10.7
 
! width="650"|Minor bug fixes + Inventory enchantment filtering
 
|-
 
| colspan="3" |
 
Not many changes were made to the current codebase, all development efforts went towards the The Great Refactor. Will give proper updates (and some sort of roadmap of it?) about it once a few things are sorted, to keep you more up to date what is happening. Meanwhile here’s the few bugs that were fixed in this patch:
 
:*Fixed heals resetting ability rotations
 
:*Fixed initial system update message not being sent to Ironman General chat
 
:*Fixed password recovery not working if having 2FA enabled
 
:*Added inventory filtering for enchantments
 
:*Savage Strike (Giant King’s and Phoenix’s ability) can now hit one player only once
 
|}
 
=====v0.10.6 - Balancing, bug fixes, quality of life and the usual stuff=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|16 February 2022
 
! width="150"|v0.10.6
 
! width="650"|Balancing, bug fixes, quality of life and the usual stuff
 
|-
 
| colspan="3" |
 
Quality of Life
 
:*Swapped enchanting and augmenting tabs
 
:*Ability tooltips now know + show multicast and required enchants
 
:*Most/all exp popup ignores make whole numbers into just integers for displaying (+15.00 -> +15)
 
:*Marketplace price ceiling raised to 100b, from 10b
 
:*Added a confirmation when sending feedback/bug report
 
:*Disabled auto-completion on 2FA fields. Only works for some browsers, chrome stupid 😦
 
 
Bug fixes
 
:*Fixed bug that heavily reduced mantle of flames droprates (thanks Kugan)
 
:*Fixed heals resetting ability rotation index
 
:*Scrollcrafting now shows action and scroll being created in character select instead of idling
 
:*Filtering accidental feedback submissions
 
:*Effective levels format to just integer if they don't have partial levels (99.00 -> 99)
 
:*Fixed being able to post 'Invalid Itemset' to chat
 
 
Other
 
:*Swapped usage of molten ash and infernal flames for key and mantle augs
 
:*Added chance for double and triple fish oil if exceeding 100%/200% respectively
 
:*Added amount of buff stacks receiving in the food popup
 
|}
 
=====v0.10.5 - Balancing, bug fixes and the usual stuff=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|3 Februrary 2022
 
! width="150"|v0.10.5
 
! width="650"|Balancing, bug fixes and the usual stuff
 
|-
 
| colspan="3" |
 
General changes
 
:Combat
 
:* Magic strength has been enabled (and shown in UI), it will effect all elemental type abilities EXCEPT for auto-attacks which have been element swapped
 
:* Magic strength applies to melee abilities (the only abilities available to players right now) at 25% efficiency, so if you have 100 magic strength it translates to 25 melee strength during an ability cast
 
:* Mantle of flame magic str is +2 per, instead of +3 (magic strength wasn't enabled before, so this isn't a buff nor nerf)
 
:* Max hit is now visible in your equipment stats
 
:* Speed coefficient shown on item abilities for non-weapon items (i.e. Signet Ring)
 
:* [[Mantle of Flame]] placement on the character altered and given a new equipped sprite (animated woooo)
 
:* [[Crystal Mace]] augment costs reduced
 
:::25 -> 10 Stygian Bars, 1 -> 0 Black Opals, 3 -> 4 Diamonds, 2,500 -> 5,000 Chaos Runes
 
:Cooking
 
:* Removed cooking tags from [[Fish Oil]]
 
:* Chance to cook the next tier of food based on your progress to the next breakpoint
 
 
Chat related changes
 
:* Added a new Community Member icon (Distinguished)
 
:* Disabled flood level check in Help channel
 
:* Staff members now have their role icon always visible, allowing them to have two icons simultaneously.
 
:* Mastery level is being shown in chat instead of normal level if the person has achieved max total level (currently 1287). Mastery levels will be shown in chat with a ★ on their left side.
 
 
Bug fixes
 
:* Combat ladles fixed
 
:* Grasslands now has a proper combat name as Farm for scroll stuff
 
:* Fixed wonky item shuffling on initial page load
 
|}
 
 
=====v0.10.4b - Hotfixes=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|28 January 2022
 
! width="150"|v0.10.4b
 
! width="650"|Hotfixes
 
|-
 
| colspan="3" |
 
:*Infernal Flame isn't craftable
 
:*Aug messages for keys still showing up
 
:*Wrapping paper not taken away
 
:*Molten Ashes and Infernal Flame not having a lootlog color
 
:*Sharks can't be cooked
 
:*Winter Essence always appears when filtered
 
:*Winter Essence and Angry Letter can't be vaulted
 
:*Molten Ashes to the augmentation cost of Burning Feathers
 
 
Thanks Nick 🐛
 
|}
 
 
=====v0.10.4 - Event End + QoL + Bugfixes + Content=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|28 January 2022
 
! width="150"|v0.10.4
 
! width="650"|Event End + QoL + Bugfixes + Content
 
|-
 
| colspan="3" |
 
Hello Idlescapers!
 
 
I hope you enjoyed your extended Christmas event, but now it’s coming to a close!
 
Unluckily for you all the very cool Christmas event will now be closed, but when one door closes another opens!
 
In this case, it leads straight to somewhere really hot!
 
 
First off, I’d like to thank those of you who applied for the Dev Server testing, without you the quality of the update would be much lower. For those of you who applied but didn’t participate, don’t be disheartened! Our submission box was simply overflowing this time around!
 
In particular I would like to point out the contributions of Dael and Silent1 for their endless fonts of feedback and solutions; if you see them around give them a virtual pat on the back!
 
 
This update will bring us to beta version 0.10.4.
 
 
Event Related-
 
:*Christmas Event ended, all gathering zones disabled and most materials have been consumed.
 
:*Krampus Keys and crafting them will remain available.
 
:*Snowball crafting will remain available.
 
:*Tokens of Ownership/Action/Slayer now have a heat value of 1 if you have any left in your inventory that you want to get rid of (technical limitations, enjoy the free handful of heat!)
 
:*Event Shop has been opened for Ironmen
 
:*Festive Shroud has been added to the Event Shop with a price of 45k Event Tokens
 
 
Combat-
 
:*A new dungeon has become available!
 
:*The Palace of Flames is a Stygian tier duo dungeon that is harder than Fort, but easier than Keep. This should place it solidly in midgame progression.
 
:*New combat mechanics have been enabled: When in this dungeon you will suffer from the Overheat debuff, which heavily reduces your offensive capabilities.
 
:*Crafting Flame Resistance food will nullify this debuff, so make sure to bring some of that with you!
 
:*A new unique cape has been added with this dungeon with a new and interesting special effect!
 
:*There’s an easter egg attached to this new cape. Naga’s Secret 2.0? No announcement though because I was too lazy to set that up :)
 
 
Loadouts-
 
:*There are now 10 equipment loadout slots.
 
:*Aliases for the commands and actions have been added:
 
loadout = l/lo/equip/e
 
 
save = s
 
 
load = l
 
 
delete = d
 
 
Fishing-
 
:*Reel power has been linearized. This buffs reel power under 200, and nerfs reel power over 200.
 
:*Bait now affects the lucky node chances, if you hit a lucky node it will now tell you in the acivity log.
 
:*Bait now affects the sizes of nodes. More bait = bigger nodes!
 
:*Fixed a bug where the minimum fishing time was 1ms instead of 1000ms, no more sub-second actions, sorry!
 
 
Cooking-
 
:*Searing ladle has had its aug costs lowered dramatically to be brought more in-line with similarly tiered items.
 
:*Fish oil can now be used as a cooking ingredient. It dramatically lowers time to cook and is a decent chunk of xp, but it has a heat cost!
 
:*Inferno and scholar now work properly for Cooking.
 
 
Inventory-
 
:*Brand new sorting is in place with a couple options attached to it, check them out! It’s nice. I’m biased.
 
:*If you hate progress and the future you can enable using legacy sorting, but if you do you probably have haste on ring.
 
:*Tooltip generation and item popups have been updated; abilities and item sets now have a special spot they appear in instead of in the description and item augments and their names are visible in the popup
 
 
Misc-
 
:*Elite scrolls no longer have global augment messages. Stop wasting your money on +20s nobody can do!
 
:*Disabled gargoyle transform global messages. F.
 
:*Added auto-tacklebox feature, toggleable in settings.
 
:*Added vendor costs to several items that lacked them, and updated some that had incorrect/old ones.
 
:*Some issues related to abilities.
 
:*Added a /kill command that sets your health to 0. We log when this is used so don’t try to scam a key off of us :)
 
 
Bugs-
 
:*Added many, removed some. :)
 
 
And that should be it! A little bit bigger than the intended small bug fix and QoL update, but hopefully you all enjoy it!
 
Work will probably be focused on The Great Refactor^tm so expect news of that soon^tm
 
|}
 
==2021==
 
 
=====v0.10.3b - Christmas Event fixes/updates=====
 
=====v0.10.3b - Christmas Event fixes/updates=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
Line 1,299: Line 880:
 
|-
 
|-
 
| colspan="3" |
 
| colspan="3" |
Hey!
+
Hey!  
  
 
It has been a while without any bigger updates. There were some other stuff which had to be dealt with before proceeding with making weekly updates to Idlescape. From now on we should be back on track on weekly updates :)
 
It has been a while without any bigger updates. There were some other stuff which had to be dealt with before proceeding with making weekly updates to Idlescape. From now on we should be back on track on weekly updates :)
Line 1,329: Line 910:
 
|-
 
|-
 
| colspan="3" |
 
| colspan="3" |
Hey!
+
Hey!  
  
 
The SQL migration in overall went pretty smoothly. There wasn't that many major bugs and the past few days we have been hammering out all the bugs you guys have reported to us. Here is a list (probably missing a thing or two) what has been fixed so far.
 
The SQL migration in overall went pretty smoothly. There wasn't that many major bugs and the past few days we have been hammering out all the bugs you guys have reported to us. Here is a list (probably missing a thing or two) what has been fixed so far.
Line 1,340: Line 921:
 
:*Mastery hiscores now shows correct experience.
 
:*Mastery hiscores now shows correct experience.
 
:*Fixed items going to wrong itemstacks when putting to augmenting slot and back
 
:*Fixed items going to wrong itemstacks when putting to augmenting slot and back
:*You can now access Discord by going to https://play.idlescape.com/discord
+
:*You can now access Discord by going to https://idlescape.com/discord
 
:*Runecrafting and Smithing action bars now stop if you run out of resources, and wont run one additional time
 
:*Runecrafting and Smithing action bars now stop if you run out of resources, and wont run one additional time
 
:*Cooking now shows experience received and food received.
 
:*Cooking now shows experience received and food received.
Line 1,353: Line 934:
 
:*Fixed /me command
 
:*Fixed /me command
 
|}
 
|}
 
[[Category:Game Updates]]
 

Please note that all contributions to Idlescape Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see IdleScape Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: