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{{Incomplete|[[Refactor]] March 02, 2023}}<div class="noautonum">__TOC__</div>
 
{{Incomplete|[[Refactor]] March 02, 2023}}<div class="noautonum">__TOC__</div>
==2023==
+
==2022==
=====Beta 0.11.9 Onwards=====
 
https://www.idlescape.com/patchnotes
 
 
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=====Beta 0.11.7? - 16 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|16 March 2023
 
! width="150"|Beta 0.11.7?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1085979925175079002
 
|-
 
| colspan="3" |
 
:*Handling for potential crashes when checking invalid ban data
 
:*Meh handling for farming tile invalidity crashes
 
:*New handling for buff/enchant desync crashes
 
:*Altered behavior of dungeon key start issues to not cause a crash
 
:*Altered behavior for invalid playerEatFoodinCombat to not cause a crash
 
:*Finished restandardization action saving to improve sync and handle some crashes; primarily focused on queued actions being lost, again
 
:*Changed handling out of bounds for some ability things, may help with crashes?
 
:*Can use the base version of items with their native enchantments or disenchanted versions for SB augmenting
 
:*Replaced placeholder values on some of the new jewelry; mostly raised their vendor price a ton, altered their aug costs, and increased aug bonuses
 
|}
 
 
=====Beta 0.11.7? - 14 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|14 March 2023
 
! width="150"|Beta 0.11.7?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1085297513784942632
 
|-
 
| colspan="3" |
 
:*can tacklebox or remove from tacklebox gummy lure
 
:*More adjustments to transaction handling; item adding/removing batched together
 
:*Sell and Burn go below close because they're "dangerous" options
 
:*Fixed first 3 magic tome crafting XP
 
:*Fixed augmenting soulbound +0 gear
 
:*All settings should now sync between updates correctly (not retroactive, so pre-update settings will be reset to default / initial)
 
:*More attempts to force combat queued actions (gathering after encounters) to be more consistent
 
:*Tweaks + fixes to how we save actions (should help with things getting stuck)
 
:*lotta mod stuff
 
:*Fixed empty inventory bug
 
:*Reduced monster passive heal to 1% every 30 seconds
 
:*Added enrage mechanic-
 
:*every 3 minutes monsters get +15% to damage and accuracy, stacking
 
:*New elite scroll assets and descriptions
 
:*Warded enchant/ability (+prot and res, -int)
 
:*Fixed acrobatics effect
 
|}
 
 
=====Beta 0.11.7 - Bug Fixes + QoL=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|13 March 2023
 
! width="150"|Beta 0.11.7
 
! width="650"|Bug Fixes + QoL
 
|-
 
| colspan="3" |
 
:*Enable Tab History as an option (defaults to off)
 
:*Fix some more group handling issues
 
:*Fixed infinite mob waves, if a wave breaks it will only require 1 kill to complete
 
:*Can only post up to 5 links in a single message
 
:*Rewrote how food and ability cooldowns are handled internally, this should resolve problematic rotations and food cooldowns
 
:*Probably fixed group flashbang issues
 
:*Can soulbound up to +2
 
:*GK new drops
 
:*Mantle of Flame uses Phoenix's Feather for augging
 
:*Elder Ruins new drops
 
:*Skill books worth 500k gold, 25k heat
 
:*Elite scrolls can drop abilities rarely
 
:*Updated some of the helper functions that were causing issues due to some optimizations measures (fixes a few inventory issues, esp. in augmenting)
 
:*Implemented username change token, WIP start on bonds
 
:*temporary fix for safari in marketplace (until that UI component can be entirely rewritten)
 
:*More TH from dungeon/scroll difficulty
 
:*Fixed another instance of the utility breaking things, should fix inconsistent moving of items in inventory (i.e. trying to move 2+ items but only moving 1 of them, or similar)
 
:*Added another layer of auto-recovery for inventories janking up; it basically does a partial session refresh ONLY for your inventories to force resolve desync, if possible
 
:*Re-enabling player group combat bars (shows ability use + timers)
 
|}
 
 
=====Beta 0.11.4? - 8 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|8 March 2023
 
! width="150"|Beta 0.11.4?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1083126413000978483
 
|-
 
| colspan="3" |
 
:*Decreased available plat buffs
 
:*Cleaned up chat backend handled (no more empty messages!)
 
:*Fixed scholar description
 
:*Transformed items keep enchantments
 
:*Added Range Stance default abilities, fixed some very broken group logic
 
:*Fixed inverted enchant behavior in cooking, soul wisdom can be applied to cooking equipment
 
:*Fixed handling of errors in enchanting/augmenting module
 
:*Significantly reduced costs to augment dungeon keys
 
:*Small tweak to the check message func
 
:*removed tab history stuff
 
:*guests working
 
|}
 
 
=====Beta 0.11.4 - Bug Fixes and Quality of Life changes=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|9 March 2023
 
! width="150"|Beta 0.11.4
 
! width="650"|Bug Fixes and Quality of Life changes
 
|-
 
| colspan="3" |
 
:*Combat respects blocked respawns (primarily for dungeons)
 
:*Accepting a group invite will remove you from your current group
 
:*Replaced item affinity arrow tooltip -> i.e. +30%, -4%, etc.
 
:*Assign Loc -> Toggle Loc + fixed zone ID instead of zone name
 
:*Gave The Advisor some guaranteed drops
 
:*Range bodies and trousers now match the dex aug bonus, but still have no base dex stats
 
:*A handful of misc. crash fixes/handling
 
:*new augmenting chance formula on frontend
 
:*Combat Queued Action persists, should fix getting stuck in dangerous encounters
 
:*Can filter out "Enemy respawn!" Message, option to hide personal IS+ icon
 
:*Improved augment queue item selection logic, added 'Save Last Item' option
 
:*Archaeology procs are sent to lootlog
 
:*More work done on archaeology, expanded arch drop tables
 
:*Improved Arch description: 'Gives access to a secondary drop table while gathering with rewards and chances heavily scaling on enchantment strength. The best finds are only found in the hardest to reach zones!'
 
:*Improved some misc. descriptions and grammar errors
 
:*No more doubling up mod icons! @Zady
 
:*No more doubling up IS+ icons
 
:*All IS+ members get +600 plat
 
:*Present no longer blinking
 
|}
 
 
=====Beta 0.11.? - 5 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|5 March 2023
 
! width="150"|Beta 0.11.?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1081972436033089567
 
|-
 
| colspan="3" |
 
:*Fixed talisman announce
 
:*Crash handling for some edge cases of inventory transactions
 
:*Crash handling for some edge cases of buff issues
 
:*User Status (mods/admins) and Premium icons appear by chat messages (not tracked in history)
 
:*Elite Scroll mob/wave count closer to previously, now every aug gives 2 waves, i.e. +0 = 2 mobs, +1 = 2 mobs, +2 = 4 mobs, +3 = 6 mobs, etc.
 
:*Buffed World Walkers and Shapers augmentation bonuses to intended values
 
:*Nerfed offensive capability of platebodies
 
:*Continued to flesh out monster rotations
 
:*Eye of the Storm key crafting components drops enabled
 
:*Monsters have 5% max HP passive heal every 30 seconds
 
:*Fixed minor combat UI related issues
 
:*Gathering and Superheating will attempt to find runes first in stockpile then in combat inventory + updated enchantment descriptions to reflect this
 
:*Chat Tooltip now has a "Copy Name to Clipboard" option
 
:*Fixed weakening showing 5 levels per in item tooltip
 
:*Lots of other misc UI work
 
:*Announce rare items from chests
 
:*Removed most 'DEBUG' messages
 
:*Mod message removal button is the old [x]
 
:*Defined filter level filter for a bunch of enchantment activity log stuff
 
:*Fix some elite scroll logic for saving
 
:***Significant** adjustments to combat 'junk' items to reduce dry loot
 
:*Improved some of the discord hooks
 
:*Aquamarines have more uses :thinking:
 
:*Improvements to login handling
 
:*Improvements to offline progression handling
 
:*Fixed BIG font size in status text
 
:*Fixed several resource leaks in backend
 
:*Chef's hat has an announce
 
|}
 
 
=====Beta 0.11.1 - 3 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|3 March 2023
 
! width="150"|Beta 0.11.1
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1081219775952322680
 
|-
 
| colspan="3" |
 
:*Combat wave resets properly on party wipe
 
:*Globals properly propagate an update to clients when a new buff is added (i.e. premium purchases)
 
:*Improvements to offline character fetching
 
:*Improvements to handling malformed items
 
:*Loot popup at end of dungeon is back
 
:*Fixed misc. item tags
 
:*Fixed legacy sort and sort by value options
 
:*A confirmation log message is sent when starting a dungeon to show what your current difficulty is from augmenting the key
 
:*Updated tooltip for dungeon keys / elite scrolls
 
:*On monster kill the effective treasure hunter from enchantments, buffs, and difficulty is posted
 
:*Adjustment to 'p-chicken' visual items (mod hamsters, Mr. Klimp cosmetic)
 
:*Added a new Limpe K. Limpe cosmetic because limpe is a special boy and Nick wanted him to have it
 
:*Fixed range body character images
 
:*New interface for mobile users
 
:*Made some pages more responsive. Let me know what issues you run on mobile and I will get on them ASAP!
 
:*Discord game chat functionality restored
 
:*Feedback functionality restored
 
|}
 
=====Beta 0.11.0? - 2 March 2023=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|2 March 2023
 
! width="150"|Beta 0.11.?
 
! width="650"|https://discord.com/channels/616248556956942336/616248760930009089/1080913310557405327
 
|-
 
| colspan="3" |
 
:*Added some mod commands
 
:*Increased prices of IM gem pack and scroll pack
 
:*Scholar has chance to double XP
 
:*Trade chat no longer receiving announcements
 
:*Fixed whitescreen on combat screen
 
:*Fixed marketplace purchase tab not closing properly
 
|}
 
 
=====Beta 0.11.0 - Idlescape TS Rewrite=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|2 March 2023
 
! width="150"|Beta 0.11.0
 
! width="650"|Idlescape TS Rewrite
 
|-
 
| colspan="3" |
 
https://docs.google.com/document/d/108JsKEaSp8XQ6-5PAKG66XQ5xvBw2pl5M6N18NU4Z_0/edit
 
|}
 
 
==2022==
 
=====v0.10.9 - Bug fixes, Improved Backend Logging, Auto-eat command, more forms=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|14 April 2022
 
! width="150"|v0.10.9
 
! width="650"|Bug fixes, Improved Backend Logging, Auto-eat command, more forms
 
|-
 
| colspan="3" |
 
Yet again another minor update to fix some bugs, add minor convenience and some more logging server-side
 
 
Quality of Life
 
:*Added "Auto-eat" slider on the bottom of Equipment tab for easier interaction
 
:*Added "/ae [number]" command to change your auto-eat threshold via chat commands
 
:*Added four new feedback categories with templates
 
:**Key Refund
 
:**Additional Character
 
:**Character Reset/Delete
 
:**Name Change
 
:*Hiding combat buffs in food confirmation window when eating
 
:*"/pm [username]" command and its aliases are now case-insensitive
 
 
Bug Fixes
 
:*Fixed client crashes in the augmenting window
 
:*Fixed UI lag after enchanting an item
 
:*Removed empty enchantment stack warning in food confirmation window when eating
 
:*Fixed client crashing after buying the last listing of an item
 
:*Fixed stack multiplier inconsistencies in food tooltip and confirmation window
 
|}
 
=====v0.10.8 - Minor client improvements + Marketplace QoL=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|17 March 2022
 
! width="150"|v0.10.8
 
! width="650"|Minor client improvements + Marketplace QoL
 
|-
 
| colspan="3" |
 
Only a few changes, as we are all scared to make any even a little more complex changes to the current codebase. The Great Refactor ❤️
 
:*Reduced the size of all images across the game by around 30%
 
:*Your own market listings will now be visible in the listing page with a green background
 
:*Mysterious Seed size will now be shown when linking them
 
:*Mysterious Seed size will be shown in marketplace without having to hover over them
 
|}
 
=====v0.10.7 - Minor bug fixes + Inventory enchantment filtering=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
! width="150"|23 February 2022
 
! width="150"|v0.10.7
 
! width="650"|Minor bug fixes + Inventory enchantment filtering
 
|-
 
| colspan="3" |
 
Not many changes were made to the current codebase, all development efforts went towards the The Great Refactor. Will give proper updates (and some sort of roadmap of it?) about it once a few things are sorted, to keep you more up to date what is happening. Meanwhile here’s the few bugs that were fixed in this patch:
 
:*Fixed heals resetting ability rotations
 
:*Fixed initial system update message not being sent to Ironman General chat
 
:*Fixed password recovery not working if having 2FA enabled
 
:*Added inventory filtering for enchantments
 
:*Savage Strike (Giant King’s and Phoenix’s ability) can now hit one player only once
 
|}
 
 
=====v0.10.6 - Balancing, bug fixes, quality of life and the usual stuff=====
 
=====v0.10.6 - Balancing, bug fixes, quality of life and the usual stuff=====
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%"

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