Obsidian Shield

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Obsidian Shield
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Level Required20 defense
SourceCrafting
SlotShield
Enchantment Slots5
Defensive Stats
StabSlashCrushMagicRange
+17+19+18-1+18
Augment Bonus
StabSlashCrushMagicRange
+1.5+1.5+1.5+1.5+1.5
Aug. Cost25 Iron Bars
25 Mithril Bars


Obsidian Shield is a mid-tier shield that provides medium defensive bonuses when in combat. It requires defense level 20 to be equipped.

It has a rare possibility to transform into Gargoyle Shield during augmentation

How to Acquire

It is acquired, like all other Obsidian Gear as a drop from Black Knights during combat in City, or bought at the marketplace

Enchanting

List of useful Enchantments.

Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel 48 600 60 Chaos, Mind, Cosmic ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Shield, Combat-Amulet 10 200 30 Blood, Nature, Cosmic Passive heal per tick increased by 20%. Increases health received from consumables by 10%.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Shield, Combat-Amulet 68 800 70 Blood, Chaos, Nature Increases stamina by 10.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Shield 79 900 80 Blood, Death, Chaos Gain 1% of your protection as strength.
Lua error in Module:FindId at line 23: attempt to index local 'name' (a nil value). Shield 100 Decreases damage by and reflects 10% of damage back onto the attacker.

See also