Difference between revisions of "Levels"

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The game keeps track of a players progress using levels. Performing an action grants experience in a skill, and with enough experience gained the player will level-up in that skill. The current maximum level is 99, with mastery levels after that. <br />
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{{Incomplete|[[Refactor]] March 02, 2023}}'''Levels''' track a player's progress in a skill. Performing an action grants experience in a skill, and with [[Experience Table|enough experience]] gained, the player will level up in that skill. The maximum level is 99, with mastery levels after that.
See also: [[Experience Table]]
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If a player's level is boosted (e.g. with equipment or mastery levels), the '''effective level''' is usually used to calculate the effects of a player's level, except for [[combat]] skills, scrollcrafting, etc.
  
 
==Effect==
 
==Effect==
Levels can affect a skill in many different ways depending on the skill. Some skills give a reduced action time from levels, some give better chances to do an action. The level used most of the time is effective levels, with some exception(combat uses normal levels). Effective levels can be get from the normal level, buff from tools and special equipment, and mastery levels.  
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Levels can affect a skill in many different ways depending on the skill.
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* In [[foraging]], [[mining]], and [[smithing]], the higher the level, the lower the action time.
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* In [[fishing]], [[enchanting]], and [[cooking]], the higher the level, the higher the success chance for each action.
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* In [[farming]] and [[runecrafting]], the higher the level, the greater the yield for each action.
  
 
==Mastery Levels==
 
==Mastery Levels==
Mastery levels do similar things as a normal level. These increases the effective level of a skill making it slightly better the more mastery level you have, but some skills are not affected by this, for example combat, scrollcrafting, etc. To gain Mastery level you have to get level 99 in your skill first. After getting 99 extra experience gain will be used for mastery level. The experience needed to level up scales up very quickly (around double every 7 level) making it hard to obtain many mastery levels.
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'''Mastery levels''' track a player's progress in a skill past level 99. These increase the effective level of a skill. After reaching level 99 in a skill, further experience will be mastery experience, levelling mastery levels. The experience needed to level up scales up very quickly (around double every 7 level), making it hard to obtain many mastery levels.
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==See also==
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*[[Experience Table]]
  
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 02:20, 18 May 2023

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This page or section is incomplete and could use improvement.
Reason: Refactor March 02, 2023
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Levels track a player's progress in a skill. Performing an action grants experience in a skill, and with enough experience gained, the player will level up in that skill. The maximum level is 99, with mastery levels after that.

If a player's level is boosted (e.g. with equipment or mastery levels), the effective level is usually used to calculate the effects of a player's level, except for combat skills, scrollcrafting, etc.

Effect[edit | edit source]

Levels can affect a skill in many different ways depending on the skill.

Mastery Levels[edit | edit source]

Mastery levels track a player's progress in a skill past level 99. These increase the effective level of a skill. After reaching level 99 in a skill, further experience will be mastery experience, levelling mastery levels. The experience needed to level up scales up very quickly (around double every 7 level), making it hard to obtain many mastery levels.

See also[edit | edit source]