- 1 2022
- 2 2021
- 2.1 v0.10.3b - Christmas Event fixes/updates
- 2.2 v0.10.3 - Christmas Event + Bunch of other stuff
- 2.3 v0.10.2 - Fishing balancing + Item conversions
- 2.4 v0.10.1 - Fishing balancing and additions + other stuff
- 2.5 v0.10.0 - Fishing Rework!
- 2.6 v0.9.6 - Crafting UI Changes + QoL + Bug Fixes (Stuff)
- 2.7 v0.9.5 - Bug fixes + QoL + Other stuff
- 2.8 v0.9.4 - Minor changes
- 2.9 v0.9.3 - Balancing changes
- 2.10 v0.9.2 - Minor patch - Bug fixes, reduced BKGH drop rate
- 2.11 v0.9.1 - Minor patch - Bug fixes and QoL
- 2.12 v0.9.0 - Combat 2.0 Phase 1, Group Combat, New Zones
- 2.13 v0.8.12 - Achievement Backend + Minor QoL
- 2.14 v0.8.11 - Bug fixes + other stuff
- 2.15 v0.8.10 - Elite Challenge Changes + Linking Opened Chests
- 2.16 v0.8.9 - Linking Skills + End of Easter Event
- 2.17 v0.8.8 - Event Shop + Easter Hunt + Elite Challenges + QoL
- 2.18 v0.8.7 - Event Tokens + other
- 2.19 v0.8.6 - Bug fixes + QoL stuff
- 2.20 v0.8.5 - Corrupted Lands buff + QoL stuff
- 2.21 v0.8.4.1 - Minor updates + bugfixes
- 2.22 v0.8.4 - New Combat Zone + Guest Login
- 2.23 v0.8.3.x - Bug fixes
- 2.24 v0.8.3 - Christmas Event drop rate increases + other
- 2.25 v0.8.2 - Christmas Event additions + other
- 2.26 v0.8.1 - Bug fixes and new assets
- 3 2020
- 3.1 v0.8 - IRONMAN
- 3.2 v0.7.0.8 - Marketplace Sorting and Filter
- 3.3 v0.7.0.7 - Bug fixes
- 3.4 v0.7.0.6 - New Database, Stability fixes and some QoL stuff
- 3.5 v0.7.0.5 - QoL, Bug fixes, backend changes for Ironman
- 3.6 v0.7.0.4 - Crafting/Augmenting rebalancing and Ironman preparation
- 3.7 v0.7.0.3 - QoL stuff
- 3.8 v0.7.1 - Series of bug fixes
v0.10.6 - Balancing, bug fixes, quality of life and the usual stuff
|16 February 2022||v0.10.6||Balancing, bug fixes, quality of life and the usual stuff|
Quality of Life
v0.10.5 - Balancing, bug fixes and the usual stuff
|3 Februrary 2022||v0.10.5||Balancing, bug fixes and the usual stuff|
Chat related changes
v0.10.4b - Hotfixes
|28 January 2022||v0.10.4b||Hotfixes|
Thanks Nick 🐛
v0.10.4 - Event End + QoL + Bugfixes + Content
|28 January 2022||v0.10.4||Event End + QoL + Bugfixes + Content|
I hope you enjoyed your extended Christmas event, but now it’s coming to a close! Unluckily for you all the very cool Christmas event will now be closed, but when one door closes another opens! In this case, it leads straight to somewhere really hot!
First off, I’d like to thank those of you who applied for the Dev Server testing, without you the quality of the update would be much lower. For those of you who applied but didn’t participate, don’t be disheartened! Our submission box was simply overflowing this time around! In particular I would like to point out the contributions of Dael and Silent1 for their endless fonts of feedback and solutions; if you see them around give them a virtual pat on the back!
This update will bring us to beta version 0.10.4.
loadout = l/lo/equip/e
save = s
load = l
delete = d
And that should be it! A little bit bigger than the intended small bug fix and QoL update, but hopefully you all enjoy it! Work will probably be focused on The Great Refactor^tm so expect news of that soon^tm
v0.10.3b - Christmas Event fixes/updates
|26 December 2021||v0.10.3b||Christmas Event fixes/updates|
Hello Christmas Event go-ers, I've got more news!
Update/fixes for lots of the event are mostly ready to go, doing final stuff then it'll go live (probably 3 hours from now?).
v0.10.3 - Christmas Event + Bunch of other stuff
|24 December 2021||v0.10.3||Christmas Event + Bunch of other stuff|
Merry Christmas! Won't be spoiling much of the Christmas Event, you should all have a task waiting for you in inventory :) Loadouts
New Options Added
v0.10.2 - Fishing balancing + Item conversions
|23 November 2021||v0.10.2||Fishing balancing + Item conversions|
v0.10.1 - Fishing balancing and additions + other stuff
|18 November 2021||v0.10.1||Fishing balancing and additions + other stuff|
New assets (thanks to IdleOnion and silent!!!)
Used in making supreme and ocean's embrace to delineate between the mid and high tier tackleboxes
We will be releasing rarity breakpoints for nodes/resources in a couple weeks once everything has been found
v0.10.0 - Fishing Rework!
|11 November 2021||v0.10.0||Fishing Rework!|
Today's patch notes offered by Nick the Fisherman (not Combatman anymore):
Fishing Rework! Making fishing not bad^tm
First off, fishing levels WILL be reset for MAINSCAPE with your current XP going to fishing mastery. Ironman levels will NOT be affected.
Lots of new fishable items, 22 to be exact!
To use the baits simply add them to the new tacklebox inventory which is now visible on the fishing page.
Hopefully the bugs in this bait are the only bugs for this update, but I doubt it!
Fishing stats have been revamped, no longer is fishing just "lmao put on fishing enchant and done"
Look at the picture to see the actual in-game info page!
Ancient Treasures AKA Cooler Sunken Treasures
Scholar enchant now only works on mastery experience, so after hitting level 99 in that skill
The first legendary gathering tool:
Fishing locations have had a major revamp; Still Lake and Open Ocean are now level 50 and 65, respectively, and there is now a new level 85 zone, Stormy Seas.
Within each location is a set of "nodes" which are groups of resources. Right now there are 23 nodes, some with specific stat requirements to access. Can you find them all?
Yes, Stormy Seas is a dangerous location.
Last but not least, Lofi Beats to Fish in Idlescape To:https://www.youtube.com/watch?v=n071AKmCTB0
Remember, INFO is watching. :)
v0.9.6 - Crafting UI Changes + QoL + Bug Fixes (Stuff)
|28 October 2021||v0.9.6||Crafting UI Changes + QoL + Bug Fixes (Stuff)|
v0.9.5 - Bug fixes + QoL + Other stuff
|8 October 2021||v0.9.5||Bug fixes + QoL + Other stuff|
...probably other stuff which I have forgotten about, but these should be the majority of it
v0.9.4 - Minor changes
|8 September 2021||v0.9.4||Minor changes|
A small update to fix some bugs and other stuff
v0.9.3 - Balancing changes
|3 September 2021||v0.9.3||Balancing changes|
v0.9.2 - Minor patch - Bug fixes, reduced BKGH drop rate
|31 August 2021||v0.9.2||Minor patch - Bug fixes, reduced BKGH drop rate in Dark Fortress|
Minor stuff, mostly bug fixes regarding server instability.
v0.9.1 - Minor patch - Bug fixes and QoL
|23 August 2021||v0.9.1||Minor patch - Bug fixes and QoL|
Balance and Item Changes:
(Possible) Bug Fixes:
v0.9.0 - Combat 2.0 Phase 1, Group Combat, New Zones
|18 August 2021||v0.9.0||Combat 2.0 Phase 1, Group Combat, New Zones|
- Group Combat -
- Combat Mechanics -
- New Zone and Dungeons -
NOTE: Due to technical limitations (and not wanting to postpone the update for 1 month+ to fix it), you WILL LEAVE the group if you disconnect/refresh the game. You won't be able to join the party again if they are still in combat. So DO NOT refresh or change devices during party combat, as it will make you leave the party. We have a solution in mind for this to fix the issue, but as mentioned, it will take some time to implement.
- New Enemies -
- New Items -
- UI -
- Settings -
- Other Changes -
v0.8.12 - Achievement Backend + Minor QoL
|30 July 2021||v0.8.12||Achievement Backend + Minor QoL|
So today's update was purely for the preparation for the upcoming Achievement update. All the data tracking required by it is now in the game, and this will allow us to fix the bugs related to that and also stress test the server, as it adds A LOT of extra load on the database server.
There were also a few other things which came together with it, by accident:
v0.8.11 - Bug fixes + other stuff
|28 April 2021||V0.8.11||Bug fixes + other stuff|
v0.8.10 - Elite Challenge Changes + Linking Opened Chests
|21 April 2021||v0.8.10||Elite Challenge Changes + Linking Opened Chests|
Elite Challenges: Iteration 2, Electric Boogaloo
Big thanks to everyone for the feedback on the first iteration, we think we've cooked up something that'll be a little bit more engaging. Permanent TH buffs are awarded based on personal bests. For example, if you beat the Giants challenge at aug level 3 you get a permanent +3 TH in the Valley. This stacks with equipment TH, so if you have +6 TH then you'd end up with TH 9. Doing two level 3 aug challenge scrolls only results in +3 TH as it's based on personal best.
Some other changes include:
v0.8.9 - Linking Skills + End of Easter Event
|11 April 2021||v0.8.9||Linking Skills + End of Easter Event|
v0.8.8 - Event Shop + Easter Hunt + Elite Challenges + QoL
|4 April 2021||v0.8.8||Event Shop + Easter Hunt + Elite Challenges + QoL|
Heyhey Idlescapers and Happy Easter! Today we have somewhat larger update to introduce to you, which adds some content to the game and more interactivity. Lets get straight to the different features.
Elite Challenges are a new feature introduced to some combat areas. Some monsters have a rare chance to drop their Elite Challenge scroll, which will give you access to a much harder monster with better loot. These scrolls are also augmentable, which will increase the encounters in the Challenge and also give you better loot, by giving you higher Treasure Hunter boost on each skill. When you complete the challenge, there will be a server-wide announcement if it was a new record. Default and Ironman characters will compete in their own records. Keep in mind, some of the challenges may be extremely hard, but really rewarding!
In the Event Shop you will be able to spend your Event Tokens on various stuff. Right now they are some items from Christmas Event, and buffs. Those buffs work the exact same way as buffs received from cooking. So if you already have a cooking buff, buying the same kind of buff from the Shop will increase the stacks of that buff. Each purchasable buff will give you 3 stacks of the buff.
This year's Easter Event will be quite small, as we wanted to spend our development time on actual permanent content rather than on seasonal events. But even if it is small, I'm glad how it turned out to be :) In this event, you will have to find Easter Codes across the whole game (and other sites too, but everything is Idlescape related), and then enter those codes into the popup menu. The codes aren't single-use, so everyone will get the chance to use them once they find them. There are a total of 25 codes hidden, and the first three to find the code will have their name announced to the whole server. Entering a correct code will also reward you with 1000 Event Tokens.
v0.8.7 - Event Tokens + other
|23 March 2021||v0.8.7||Event Tokens + other|
Today the Christmas stuff got finally converted to Event Tokens, yay! If you have questions about the conversion or want to know more, I will include summary of that to the bottom of this post. But now to all the patch notes:
Some other backend changes, not sure if they were already on server or not :D
So, most of the Christmas resources got deleted from inventories, but the gear and some other stuff still remain and will stay in your inventories. The Snowglobe will be a "trophy" from the event and hopefully give you some flexing chances down the life of Idlescape! Each player were given a rank based on their participation in the event. This was done by looking at the Christmas spirit amount in player's Snowglobes. We first intended to give players more Christmas Spirit when converting/deleting the items, but didn't make much sense anymore 2 months after the end of the event. So decided to stick with only Christmas Spirit and leave it intact. Rank 1 player got 100k tokens, whereas the last ranked player received 10k tokens. The scaling between those amounts were linear. A total of 2227 characters participated in the Event (meaning their Christmas Spirit was more than 0).
The Event Tokens will be used as a currency in the future Event Shop update. Every new event will have items put to the shop after the event's end, and will be removed from there after some period. It will usually contain some event-specific stuff, but might also include different buffs etc. you can buy for yourself. If you have any more questions, feel free to ask me! -Boohi
v0.8.6 - Bug fixes + QoL stuff
|7 March 2021||v0.8.6||Bug fixes + QoL stuff|
Today's update was brought to you by Kugan 100% :)
There will be another update tomorrow or the day after to prepare for the server transition happening this weekend, probably Sunday. Will give you all the proper date and time when this update launches, so either tomorrow or the day after.
v0.8.5 - Corrupted Lands buff + QoL stuff
|10 February 2021||v0.8.5||Corrupted Lands buff + QoL stuff|
v0.8.4.1 - Minor updates + bugfixes
|6 February 2021||v0.8.4.1||Minor updates + bugfixes|
v0.8.4 - New Combat Zone + Guest Login
|3 February 2021||v0.8.4.0||New Combat Zone + Guest Login|
v0.8.3.x - Bug fixes
|22 January 2021||v0.8.3.x||Bug fixes|
v0.8.3 - Christmas Event drop rate increases + other
|10 January||v0.8.3||Christmas Event drop rate increases + other|
v0.8.2 - Christmas Event additions + other
|8 January 2021||v0.8.2||Christmas Event additions + other|
This update brings four new items to the game, which can all be attained from monsters in Santa's Workshop. Those items can be used in Santa's Workshop also and also can be augmented to increase your Christmas stat. They also have an use outside of the zone too. Happy Hunting!
v0.8.1 - Bug fixes and new assets
|6 January 2021||v0.8.1||Bug fixes and new assets|
The past few weeks we have been battling with problems in offline progression. Most of it is fixed, but this update should contain the last piece of it. Hopefully.
v0.8 - IRONMAN
|11 December 2020||v0.8||IRONMAN|
Today is the day what most of you have been waiting for; Ironman mode for Idlescape!
Creating an Ironman character will disable your access to the marketplace and also Shrine is disabled, so you won't get the benefits of that either. Also the upcoming player trading will be disabled, and when party combat comes, Ironmen can only party up with other ironmen.
Together with the update you can make multiple characters on a single account, which is right now capped to maximum of two. So you can create one Default character and one Ironman. This limit is only temporary.
We also released Idlescape its own forum's today, which you can find here: https://forum.idlescape.com/. Will be posting there more in the future, and also add development updates and patch notes.
Now to the patch notes:
I might have missed a few things, but this should be the most important stuff. Happy racing on Ironmen Hiscores! :)
v0.7.0.8 - Marketplace Sorting and Filter
|1 December 2020||v0.7.0.8||Marketplace Sorting and Filter|
Hey! Another small update this time, but again, had to get this out this quickly to fix mutes being applied properly.
Btw, happy December!
v0.7.0.7 - Bug fixes
|27 November 2020||v0.7.0.7||Bug fixes|
A smaller update this time, but really had to get this out today already
v0.7.0.6 - New Database, Stability fixes and some QoL stuff
|25 November 2020||v0.7.0.6||New Database, Stability fixes and some QoL stuff|
It has been a pretty long time with no updates to the game. I have been working a lot with fixing security issues and also ensuring the stability of the server. With today's update most of the server lags, items disappearing, ping rising etc. should be gone. I also managed to fix a few rare critical bugs which had been in Idlescape since day 1, so that is nice :D. Below is a short summary what happened in this update
Now that these things are out of the way, next bigger update will be Ironman! Gonna start working on it now :)
P.S. please stop spreading false news or rumors about updates, resets etc. anywhere. It is just frustrating for everyone to handle.
v0.7.0.5 - QoL, Bug fixes, backend changes for Ironman
|30 October 2020||v0.7.0.5||Quality of Life, Bug fixes, backend changes for Ironman|
This week's update will contain series of different bug fixes, quality of life stuff, and also some structural changes to backend to get ready for Ironman mode. Also the game's security has been massively increased during this and last week.
P.S. Next week will be Idlescape's Official 1st Anniversary! There will be something special happening each day of the week. I will update more on this during the weekend :)
v0.7.0.4 - Crafting/Augmenting rebalancing and Ironman preparation
|16 October 2020||v0.7.0.4||Crafting/Augmenting rebalancing and Ironman preparation|
On this week's update, you will see a lot of changes to crafting and augmenting. Every recipe in crafting was buffed in regards to resources required per experience. I won't be stating every recipe changes, but rough outline is this:
With these changes I hope crafting and augmenting will become more relevant in the early stages of the game, and not stay as end-game content. These changes will also make playing the upcoming Ironmen more appealing.
I also added item's augment level and enchant to be visible on the item's icon. No need to hover over the item anymore to check its enchant or augment level.
Thank you for playing, see you in Idlescape! :)
v0.7.0.3 - QoL stuff
|9 October 2020||v0.7.0.3||QoL stuff|
It has been a while without any bigger updates. There were some other stuff which had to be dealt with before proceeding with making weekly updates to Idlescape. From now on we should be back on track on weekly updates :)
Today's update will include the following:
Next week's update will be bigger than this, and will probably affect each player, especially new ones.
Thanks for all the support! <3
v0.7.1 - Series of bug fixes
|3 September 2020||v0.7.1||Series of bug fixes|
The SQL migration in overall went pretty smoothly. There wasn't that many major bugs and the past few days we have been hammering out all the bugs you guys have reported to us. Here is a list (probably missing a thing or two) what has been fixed so far.
Thank you for playing and keep reporting all the bugs, so we can fix them ASAP! :)