Difference between revisions of "User:HeckYea"

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{| class="wikitable sortable mw-collapsible mw-collapsed"
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This Combat Guide is written in order to help players travel through combat as optimally as possible. It will be broken into four sections: A guide on how combat works, then guides for each respective combat skill, Melee, Range and Magic.
!Book Icon/Name
 
!Style
 
!Description
 
!Drop Location
 
|-
 
|<center>{{img|Acid Splash|25|25|word=1}}
 
|<center>Magic
 
|Splash an enemy with acid, heavily reducing their defenses.
 
|Ability Book
 
|-
 
  
|<center>{{img|Acid Wave|25|25|word=1}}
+
<br />
|<center>Magic
 
|Splash your enemies with acid, heavily reducing their defenses.
 
|Ability Book
 
|-
 
  
|<center>{{img|Annihilating *Snap*|25|25|word=1}}
+
==How Does Combat Work?==
|<center>Magic
+
There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers). Ranged makes use of ranged weapons (such as longbows and crossbows). Magic makes use of magic weapons (such as staffs and wands). Hybrid utilizes 2 or more of the above skills with weapons that provide hybrid statistics (such as Shapeless Scythe)
|All it would take is a snap of your fingers to annihilate your targets.
 
|Awakened World Shaper
 
|-
 
  
|<center>{{img|Apocalyptic Ritual|25|25|word=1}}
+
===Player, Equipment Stats, and Skills===
|<center>Magic
+
Both your equipment and your skill levels decide how effective you are in combat. You must know how they work in order to make effective loadouts. Combat is broken into six skills, each with their own experience and how to earn it.  
|Release a hellish wave of sulfuric flames to destroy nearly everything in its wake. Magic of this scale may destroy the entire enemy party, but the incredibly long incantation time leaves the caster wide open to counter attacks.
 
|Ability Book
 
|-
 
  
|<center>{{img|Armor Rend|25|25|word=1}}
+
*Constitution: Earned when other Combat experience is earned.
|<center>Melee
+
*Attack: Landing hits in Combat. Defense: Taking, mitigating and dodging damage in Combat.
|Tear at the enemy armor, reducing its effectiveness.
+
*Strength: Dealing damage with Melee related skills.
|Ability Book
+
*Magic: Dealing damage with Magic related skills.
|-
+
*Ranged: Dealing damage with Ranged related skills.
  
|<center>{{img|Artillery|25|25|word=1}}
+
Experience for each combat skill is rewarded on monster kill, so dying before defeating a mob will reward no experience.
|<center>Range
 
|Fire a barrage of explosive projectiles into the midst of your enemies, allowing you to deal an extreme amount of damage to multiple targets.
 
|Ability Book
 
|-
 
  
|<center>{{img|Bandage Friendly|25|25|word=1}}
+
===The Offensive Stats===
|<center>Defense
 
|Bandage the lowest HP member of your party to heal them for 300 health over 15 seconds.
 
|Ability Book
 
|-
 
  
|<center>{{img|Bestial Camouflage|25|25|word=1}}
+
*'''Strength''' (Melee), '''Dexterity''' (Ranged), and '''Intelligence''' (Magic) are the main offensive stats and modify your overall damage for their respective fields. They are also affected by Combat Skill Levels ('''Strength''', '''Ranged''', and '''Magic''').
|<center>Defense
+
*'''Crit Chance''' is your chance to hit an enemy for Critical damage, when you do hit a crit, it'll add damage based off your '''Crit Multiplier'''. Having a Crit Chance of 30% and a Crit Mult of 50% means that you have a 30% chance on hit to do 50% more damage.
|Blend into your surroundings like the predators of the forest.
 
|Empowered Bestial Defender
 
|-
 
  
|<center>{{img|Bleed|25|25|word=1}}
+
*'''Accuracy''' is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those. For example the ability 'Fireball' will make use of Magic Accuracy and Fire Accuracy.
|<center>Melee
 
|Stab at your enemy and cause them to bleed.
 
|Default From Equipped Weapon
 
|-
 
  
|<center>{{img|Blinding Souls|25|25|word=1}}
+
===The Defensive Stats===
|<center>Magic
 
|Unleash some of the souls trapped in your weapon to blind your enemy.
 
|Chorus of Souls
 
|-
 
  
|<center>{{img|Bulwark|25|25|word=1}}
+
*'''Protection''' is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
|<center>Defense
+
*'''Resistance''' is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
|Ready yourself to defend against the next attack!
+
*'''Agility''' is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.
|Defender's Pendant
+
*'''Stamina''' determines the value of your total health, in addition to your '''Constitution''' level
|-
 
  
|<center>{{img|Call For Aid|25|25|word=1}}
+
===Affinities===
|<center>Unknown
+
Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. A good example of this are Breatplates, which give a high amount of negative offensive affinities, but lots of positive defensive affinities in return. This makes them very effective at tanking, but not good at outputting damage. Affinities are added together from item to item (ex. a fire amulet provides +15% fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%). Affinities can increase or decrease your total effectiveness in combat, but not as drastically as it first seems. Each ability used takes an average of all styles used in an ability.  
|Summons two friendly guards to aid you in battle.
 
|Monster's Ability
 
|-
 
  
|<center>{{img|Camouflage|25|25|word=1}}
+
Player Stats: +50% magic affinity,, +115% fire affinity
|<center>Defense
 
|Wait, where did you go? Makes you harder to hit but does not inherently decrease your threat generation.
 
|Ability Book
 
|-
 
  
|<center>{{img|Channel Resurrection|25|25|word=1}}
+
Ability Being Used: Fireball (1x Magic, 1.33x Fire) {abilityIcon(abilitiesIds.fire_ball)}
|<center>Magic
 
|Use yourself as the catalyst for resurrection, sacrificing your own life force and strength to save your allies. Takes some time to fully cast.
 
|Mantle of Flame
 
|-
 
  
|<center>{{img|Chef's Fury|25|25|word=1}}
+
(Magicaffinity x Magicmultiplier1 + Fireaffinity x Firemultiplier2) / 2
|<center>Melee
 
|Channel your inner chef to become the most feared thing on the battlefield!
 
|Searing Ladle
 
|-
 
  
|<center>{{img|Cleanse Ally|25|25|word=1}}
+
↓↓
|<center>Unknown
 
|Cleanse an ally of some debuffs.
 
|Monster's Ability
 
|-
 
  
|<center>{{img|Cleave|25|25|word=1}}
+
(1.00 x 1.50 + 1.33 x 2.15) / 2
|<center>Melee
 
|Let loose a mighty swing to strike up to two enemies at once! Due to having to cleave through two enemies, this attack deals slightly less damage than a single target attack.
 
|Default From Equipped Weapon, Ability Book
 
|-
 
  
|<center>{{img|Corrupted Soul Steal|25|25|word=1}}
+
↓↓
|<center>Magic
 
|Leach the very essence of your enemies to rejuvenate yourself while infecting them with a minor amount of corruption.
 
|Chorus of Souls
 
|-
 
  
|<center>{{img|Crush|25|25|word=1}}
+
Effectiveness = 2.179
|<center>Melee
 
|Use the weight of your weapon to crush your target.
 
|Default From Equipped Weapon, Ability Book
 
|-
 
  
|<center>{{img|Crystal Fracture|25|25|word=1}}
+
''This guide is featured in-game under the combat information symbol.''
|<center>Melee
 
|Harness the strength of chaotic crystals to fracture your foes with an impressive crushing strike.
 
|Crystal Mace
 
|-
 
  
|<center>{{img|Daze|25|25|word=1}}
+
<br />
|<center>Melee
 
|Strike your enemy and stun them momentarily to decrease their attack speed.
 
|Default From Equipped Weapon
 
|-
 
  
|<center>{{img|Deadshot Stance|25|25|word=1}}
+
==Melee==
|<center>Range
+
Melee is the easiest form of combat to get into. The materials needed to begin fighting are gathered primarily from [[mining]], making it usually the first combat skill used.
|Focus your entire being into striking true; massively decreases your ability to dodge attacks but increases your range damage output. Drains quickly.
 
|Ability Book
 
|-
 
  
|<center>{{img|Deadshot|25|25|word=1}}
+
=== Beginning Melee ===
|<center>Range
+
Getting a set of bronze daggers is the first step when leveling melee. These give you the highest xp/hr because of the fast attack speed. Early game, your attack speed is what determines your xp/hr more than anything else.
|One shot, one kill. Fire a well-placed arrow at an enemy's weak spot.
 
|Hunter's Band
 
|-
 
  
|<center>{{img|Defend Ally|25|25|word=1}}
+
On top of this, bronze chainmail, leggings and medium helm are the best supportive item. Chestplates are meant to be tank items: they reduce your offensive affinities heavily while buffing your defensive affinities. While these are useful, they aren't good in the early game.
|<center>Defense
 
|Increase the defenses of an ally at the expense of your own.
 
|Ability Book
 
|-
 
  
|<center>{{img|Dwarven Strike|25|25|word=1}}
+
Once you have daggers and supporting gear, go fight in [[Farm]] until you reach level 15-20 combat stats. This should take no more than an hour or two. You can swap over to [[Caves]] once you get a pair of iron daggers. Upgrading your defensive gear isn't necessary for this small step.
|<center>Melee
 
|A slow but incredibly heavy hitting blunt attack.
 
|Dwarven Hammer Necklace
 
|-
 
  
|<center>{{img|Ebb|25|25|word=1}}
+
=== Reaching City ===
|<center>Magic
+
[[City]] is the place that provides a ton of materials and items for you. Consistently being able to farm here is extremely good for you. It provides solid xp/hr, really good junk drops and obsidian gear.
|... and strike like a wave!
 
|Razorfin
 
|-
 
  
|<center>{{img|Elven Deadshot|25|25|word=1}}
+
By this point, your mining, smithing and foraging should have allowed you to make adamantite or runite daggers.
|<center>Range
 
|What do your elven eyes see?
 
|Elven King's Longbow
 
|-
 
  
|<center>{{img|Enhanced Ice Shard|25|25|word=1}}
+
==Ranged==
|<center>Magic
+
Ranged is a skill that...
|Launch an enhanced version of a magically hardened ice into your opponent to deal an impressive amount of piercing and ice damage.
 
|Ancient Water Amulet, Shard of Kalanahmatti
 
|-
 
  
|<center>{{img|Enhanced Ice Slash|25|25|word=1}}
+
==Magic==
|<center>Melee
+
Magic is a skill that...
|Harness the power of ice to temporarily add an incredibly sharp edge to your blade.
 
|Shard of Kalanahmatti
 
|-
 
|<center>{{img|Entangle - Thorns|25|25|word=1}}
 
|<center>Magic
 
|Command the staff to manifest nature's power to entangle your enemies with roots bristling with thorns. These roots are much more fragile than their unthorned counterparts.
 
|Sylvan Staff
 
|-
 
 
 
|<center>{{img|Entangle|25|25|word=1}}
 
|<center>Magic
 
|Command the staff to manifest nature's power to entangle your enemies with roots.
 
|Sylvan Staff
 
|-
 
 
 
|<center>{{img|Entropic Burst|25|25|word=1}}
 
|<center>Magic
 
|All things eventually come to an end.
 
|Signet Ring
 
|-
 
 
 
|<center>{{img|Erasing *Snap*|25|25|word=1}}
 
|<center>Range
 
|All it would take is a snap of your fingers to erase your targets.
 
|Awakened World Shaper
 
|-
 
 
 
|<center>{{img|Execute|25|25|word=1}}
 
|<center>Melee
 
|Executes the enemy! Deals up to 33% more damage based on the enemy's missing health, beginning at 50% target health.
 
|Slayer's Pendant
 
|-
 
 
 
|<center>{{img|Fire Ball|25|25|word=1}}
 
|<center>Magic
 
|Harness a ball of fire to throw at your enemies. Not a good idea to play catch with.
 
|Mantle of Flame, Fire Orb, Ability Book
 
|-
 
 
 
|<center>{{img|Flamethrower|25|25|word=1}}
 
|<center>Magic
 
|Fire an intense gout of flame!
 
|Mantle of Flame, Fire Orb, Ability Book
 
|-
 
 
 
|<center>{{img|Flaming Fist: Chop|25|25|word=1}}
 
|<center>Melee
 
|Throw a powerful chopping attack wreathed in flames.
 
|Hands of Khaast
 
|-
 
 
 
|<center>{{img|Flaming Fist: Haymaker|25|25|word=1}}
 
|<center>Melee
 
|Throw a powerful punch wreathed in flames.
 
|Hands of Khaast
 
|-
 
 
 
|<center>{{img|Flaming Fist: Jab|25|25|word=1}}
 
|<center>Melee
 
|Throw a piercing punch wreathed in flames.
 
|Hands of Khaast
 
|-
 
 
 
|<center>{{img|Flow|25|25|word=1}}
 
|<center>Melee
 
|Flow like water...
 
|Razorfin
 
|-
 
 
 
|<center>{{img|Forest's Embrace|25|25|word=1}}
 
|<center>Magic
 
|Command the staff to manifest nature's power to heal yourself and your allies.
 
|Sylvan Staff
 
|-
 
 
 
|<center>{{img|Greater Chaos Rend|25|25|word=1}}
 
|<center>Magic
 
|A greater chaos melee attack.
 
|Shapeless Scythe
 
|-
 
 
 
|<center>{{img|Greater Elven Healing|25|25|word=1}}
 
|<center>Magic
 
|Use nature magic to heal the lowest HP member of your party for 500 health over 30 seconds.
 
|Sylvan Staff
 
|-
 
 
 
|<center>{{img|Greater Ice Bolt|25|25|word=1}}
 
|<center>Magic
 
|Channel ancient powers to cast a nearly pure bolt of ice magic.
 
|Ancient Ring
 
|-
 
 
 
|<center>{{img|Greater Icy Shell|25|25|word=1}}
 
|<center>Defense
 
|Temporarily encase yourself in a shell of magical ice, increasing protection, resistance, and defensive ice affinity at the cost of agility. Melts very very quickly!
 
|Ancient Pendant
 
|-
 
 
 
|<center>{{img|Greater Nature Bolt|25|25|word=1}}
 
|<center>Magic
 
|Channel ancient powers to cast a nearly pure bolt of nature magic.
 
|Sylvan Staff, Ancient Nature Amulet
 
|-
 
 
 
|<center>{{img|Greater Nature's Sanctuary|25|25|word=1}}
 
|<center>Magic
 
|Command the staff to manifest nature's power to defend yourself and your allies.
 
|Sylvan Staff
 
|-
 
 
 
|<center>{{img|Greater Soul Steal|25|25|word=1}}
 
|<center>Magic
 
|Leach the very essence of your enemies to rejuvenate yourself.
 
|Forgotten Soul
 
|-
 
 
 
|<center>{{img|Greater Wild Slash|25|25|word=1}}
 
|<center>Melee
 
|Learn from the woodland beasts to slash your enemies with a wild and uncontrolled slash!
 
|Empowered Bestial Dagger
 
|-
 
 
 
|<center>{{img|Hailstorm|25|25|word=1}}
 
|<center>Magic
 
|Send a stream of hail at your enemies!
 
|Ancient Trident, Ancient Ring, Ancient Pendant
 
|-
 
 
 
|<center>{{img|Heavy Ammo|25|25|word=1}}
 
|<center>Range
 
|Use heavy ammo to deal additional blunt damage at the expense of lower base damage.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Ice Shard|25|25|word=1}}
 
|<center>Magic
 
|Launch a magically hardened ice into your opponent to deal an impressive amount of piercing and ice damage.
 
|Ability Book
 
|-
 
 
 
|<center>{{img|Ice Trident|25|25|word=1}}
 
|<center>Magic
 
|Throw a magical trident of ice!
 
|Ancient Trident
 
|-
 
 
 
|<center>{{img|Icy Shell|25|25|word=1}}
 
|<center>Defense
 
|Temporarily encase yourself in a shell of magical ice, increasing protection, resistance, and defensive ice affinity at the cost of agility. Melts very quickly!
 
|Ability Book
 
|-
 
 
 
|<center>{{img|Impale|25|25|word=1}}
 
|<center>Melee
 
|An impaling attack that can hit up to 2 enemies at once.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Infernal Cleave|25|25|word=1}}
 
|<center>Melee
 
|An enhanced cleave attack that can hit up to 3 enemies at once.
 
|Infernal Lance
 
|-
 
 
 
|<center>{{img|Infernal Impale|25|25|word=1}}
 
|<center>Melee
 
|An enhanced impaling attack that can hit up to 2 enemies at once.
 
|Infernal Lance
 
|-
 
 
 
|<center>{{img|INFO's Lesson|25|25|word=1}}
 
|<center>Unknown
 
|Did you know you won't survive this?
 
|Monster's Ability
 
|-
 
 
 
|<center>{{img|Invisibility|25|25|word=1}}
 
|<center>Defense
 
|Actually, you're probably closer to just a little translucent, but if you claim to be invisible to sound cooler, that's okay too.
 
|Ability Book
 
|-
 
 
 
|<center>{{img|Krakatoa|25|25|word=1}}
 
|<center>Magic
 
|Kra-ka-to-ahhhh! Let loose a magical blast of fire from your head. This is definitely safe!
 
|Chaos Crest
 
|-
 
 
 
|<center>{{img|Lesser Air Bolt|25|25|word=1}}
 
|<center>Magic
 
|Attune your magic to air to deal additional slashing damage at the expense of lower base damage.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Lesser Chaos Rend|25|25|word=1}}
 
|<center>Magic
 
|Though an imperfect copy of an attack known only to the Giant King, it is far from weak. Tear forth a new rend in reality and hope nothing is on the other side.
 
|Shapeless Scythe
 
|-
 
 
 
|<center>{{img|Lesser Earth Bolt|25|25|word=1}}
 
|<center>Magic
 
|Attune your magic to earth to deal additional blunt damage at the expense of lower base damage.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Lesser Earth Strike|25|25|word=1}}
 
|<center>Magic
 
|Use the power of the earth to enhance your crushing attacks. BONK!
 
|Moss Maul
 
|-
 
 
 
|<center>{{img|Lesser Fire Bolt|25|25|word=1}}
 
|<center>Magic
 
|Attune your magic to fire to deal additional fire damage at the expense of lower base damage.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Lesser Ice Bolt|25|25|word=1}}
 
|<center>Magic
 
|Attune your magic to ice to deal additional ice damage at the expense of lower base damage.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Lesser Nature Bolt|25|25|word=1}}
 
|<center>Magic
 
|Attune your magic to nature to deal additional nature damage at the expense of lower base damage.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Lesser Ward|25|25|word=1}}
 
|<center>Unknown
 
|Use your focus to conjure a low-strength temporary ward, increasing protection and resistance but decreasing intellect.
 
|Monster's Ability
 
|-
 
 
 
|<center>{{img|Lightning Bolt|25|25|word=1}}
 
|<center>Magic
 
|Cast a bolt of lightning at your enemy!
 
|Zero Edge
 
|-
 
 
 
|<center>{{img|Lightning Strike|25|25|word=1}}
 
|<center>Melee
 
|Strike as quick as lightning!
 
|Zero Edge
 
|-
 
 
 
|<center>{{img|Lightning Strikes Twice|25|25|word=1}}
 
|<center>Melee
 
|Surely this is an anomaly?
 
|Zero Edge
 
|-
 
 
 
|<center>{{img|Lightspeed|25|25|word=1}}
 
|<center>Magic
 
|Channel the near infinite potential of lightning to empower yourself and reach incredible speeds, if only for a short while.
 
|Zero Edge
 
|-
 
 
 
|<center>{{img|Magic Auto Attack|25|25|word=1}}
 
|<center>Magic
 
|An unattuned magical attack that draws from the magical abilities of its caster or their equipment without favoring any elemental affinity.
 
|Default
 
|-
 
 
 
|<center>{{img|Melee Auto Attack|25|25|word=1}}
 
|<center>Melee
 
|A completely standard melee attack that benefits from no particular style or skill. It is the most basic of attacks.
 
|Default
 
|-
 
 
 
|<center>{{img|Nature's Sanctuary|25|25|word=1}}
 
|<center>Magic
 
|Manifest some of nature's power to defend yourself and deal minor nature damage to your opponent.
 
|Sylvan Staff, Ancient Nature Amulet
 
|-
 
 
 
|<center>{{img|Obliterating *Snap*|25|25|word=1}}
 
|<center>Melee
 
|All it would take is a snap of your fingers to obliterate your targets.
 
|Awakened World Shaper
 
|-
 
 
 
|<center>{{img|Ocean's Wrath|25|25|word=1}}
 
|<center>Magic
 
|Unleash the wrath of the ocean upon your enemies!
 
|Ancient Trident
 
|-
 
 
 
|<center>{{img|Parry This|25|25|word=1}}
 
|<center>Unknown
 
|Ready yourself to attempt to parry the next attack!
 
|Monster's Ability
 
|-
 
 
 
|<center>{{img|Phoenix's Flames|25|25|word=1}}
 
|<center>Unknown
 
|The flames of the phoenix burn brightly, if only for a short while.
 
|Monster's Ability
 
|-
 
 
 
|<center>{{img|Piercing Ammo|25|25|word=1}}
 
|<center>Range
 
|Use piercing ammo to deal additional piercing damage at the expense of lower base damage.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Poisonous Strike|25|25|word=1}}
 
|<center>Unknown
 
|Poison!
 
|Monster's Ability
 
|-
 
 
 
|<center>{{img|Prepare Resurrection|25|25|word=1}}
 
|<center>Magic
 
|Use the latent power of the Phoenix to prepare yourself for resurrection. Takes some time to fully cast but may singe any enemy who gets close during the process.
 
|Mantle of Flame
 
|-
 
 
 
|<center>{{img|Quick Shot|25|25|word=1}}
 
|<center>Range
 
|Fire off a quick shot.
 
|Ancient Air Amulet
 
|-
 
 
 
|<center>{{img|Range Auto Attack|25|25|word=1}}
 
|<center>Range
 
|Fire a basic, unspecialized projectile. This projectile is fully mundane and can be fired infinitely without needing to restock.
 
|Default
 
|-
 
 
 
|<center>{{img|Regal Might|25|25|word=1}}
 
|<center>Defense
 
|Harness your regal power to summon a small magical ice storm to deal minor ice damage and increase your defenses somewhat.
 
|King's Crown
 
|-
 
 
 
|<center>{{img|Retreating Shot|25|25|word=1}}
 
|<center>Range
 
|Fire a distraction shot and retreat from the frontline temporarily, significantly reducing your threat.
 
|Ability Book
 
|-
 
 
 
|<center>{{img|Serrated Ammo|25|25|word=1}}
 
|<center>Range
 
|Use serrated ammo to deal additional slashing damage at the expense of lower base damage.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Set Traps|25|25|word=1}}
 
|<center>Defense
 
|Sets a trap that significantly reduces agility of an enemy if they are hit by it.
 
|Ability Book
 
|-
 
 
 
|<center>{{img|Sever|25|25|word=1}}
 
|<center>Melee
 
|Target a weak point and cut open an artery, does 75 damage every 2 seconds 10 times.
 
|Ancient Blood Amulet
 
|-
 
 
 
|<center>{{img|Shapeless Cleave|25|25|word=1}}
 
|<center>Melee
 
|An enhanced cleave attack that can hit up to 3 enemies at once.
 
|Shapeless Scythe
 
|-
 
 
 
|<center>{{img|Shatter Strike|25|25|word=1}}
 
|<center>Melee
 
|Put your might into a single heavy hitting crushing attack at the expense of speed and accuracy.
 
|Crystal Mace
 
|-
 
 
 
|<center>{{img|Shrimp Mist|25|25|word=1}}
 
|<center>Magic
 
|Spray poison mist at up to 3 enemies, doing 750 damage over 15 seconds to each on top of your base damage.
 
|Shrimp Scepter
 
|-
 
 
 
|<center>{{img|Shrimp Sting|25|25|word=1}}
 
|<center>Range
 
|Throw the Shrimp Stinger at a target to poison them and deal 1500 damage over 15 seconds on top of your base damage.
 
|Shrimp Stinger
 
|-
 
 
 
|<center>{{img|Shrimp Whip|25|25|word=1}}
 
|<center>Melee
 
|Whip a target to poison them and deal 1500 damage over 15 seconds on top of your base damage.
 
|Shrimp Tail
 
|-
 
 
 
|<center>{{img|Skirmisher Stance|25|25|word=1}}
 
|<center>Range
 
|Enter a skirmish stance, increases your ability to dodge attacks but limits your range damage output. Drains quickly.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Slash|25|25|word=1}}
 
|<center>Melee
 
|Use the blade of your weapon to slash at your target.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Sniper Stance|25|25|word=1}}
 
|<center>Range
 
|Enter a sniper stance, decreases your ability to dodge attacks but increases your range damage output. Drains quickly.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Stab|25|25|word=1}}
 
|<center>Melee
 
|Use the tip of your weapon to stab your target.
 
|Default From Equipped Weapon
 
|-
 
 
 
|<center>{{img|Swift Shot|25|25|word=1}}
 
|<center>Range
 
|Fire off a shot enhanced by the wind!
 
|Ancient Air Amulet
 
|-
 
 
 
|<center>{{img|Tank Taunt|25|25|word=1}}
 
|<center>Defense
 
|An enhanced taunt. Significantly increases your threat and armor.
 
|Chestplates
 
|-
 
 
 
|<center>{{img|Taunt|25|25|word=1}}
 
|<center>Defense
 
|Taunts the enemy, significantly increasing your threat level.
 
|Ability Book, Chestplates
 
|-
 
 
 
|<center>{{img|The Limpe Sauce|25|25|word=1}}
 
|<center>Magic
 
|WHERE'S THE LIMPE SAUCE?!
 
|Searing Ladle
 
|-
 
 
 
|<center>{{img|The Ol' One-Two : 1st|25|25|word=1}}
 
|<center>Melee
 
|Hit 'em with the ol' one-two!
 
|Modified Diving Gloves
 
|-
 
 
 
|<center>{{img|The Ol' One-Two : 2nd|25|25|word=1}}
 
|<center>Melee
 
|Hit 'em with the ol' one-two!
 
|Modified Diving Gloves
 
|-
 
|<center>{{img|Titanic Strike|25|25|word=1}}
 
|<center>Melee
 
|A slow but incredibly heavy hitting blunt attack.
 
|Black Knight Titan's Helm
 
|-
 
 
 
|<center>{{img|Triple Shot|25|25|word=1}}
 
|<center>Range
 
|Quickly fire up to three arrows at the enemy party! Inherently incredibly inaccurate.
 
|Ability Book
 
|-
 
 
 
|<center>{{img|Wailing Souls|25|25|word=1}}
 
|<center>Magic
 
|Unleash some of the souls trapped in your weapon to demoralize your enemy.
 
|Chorus of Souls
 
|-
 
 
 
|<center>{{img|Wild Slash|25|25|word=1}}
 
|<center>Melee
 
|Learn from the woodland beasts to slash your enemies with a wild and uncontrolled slash!
 
|Bestial Defender, Empowered Bestial Defender, Bestial Dagger, Empowered Bestial Dagger
 
|-
 

Latest revision as of 18:54, 26 May 2024

This Combat Guide is written in order to help players travel through combat as optimally as possible. It will be broken into four sections: A guide on how combat works, then guides for each respective combat skill, Melee, Range and Magic.


How Does Combat Work?[edit | edit source]

There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers). Ranged makes use of ranged weapons (such as longbows and crossbows). Magic makes use of magic weapons (such as staffs and wands). Hybrid utilizes 2 or more of the above skills with weapons that provide hybrid statistics (such as Shapeless Scythe)

Player, Equipment Stats, and Skills[edit | edit source]

Both your equipment and your skill levels decide how effective you are in combat. You must know how they work in order to make effective loadouts. Combat is broken into six skills, each with their own experience and how to earn it.

  • Constitution: Earned when other Combat experience is earned.
  • Attack: Landing hits in Combat. Defense: Taking, mitigating and dodging damage in Combat.
  • Strength: Dealing damage with Melee related skills.
  • Magic: Dealing damage with Magic related skills.
  • Ranged: Dealing damage with Ranged related skills.

Experience for each combat skill is rewarded on monster kill, so dying before defeating a mob will reward no experience.

The Offensive Stats[edit | edit source]

  • Strength (Melee), Dexterity (Ranged), and Intelligence (Magic) are the main offensive stats and modify your overall damage for their respective fields. They are also affected by Combat Skill Levels (Strength, Ranged, and Magic).
  • Crit Chance is your chance to hit an enemy for Critical damage, when you do hit a crit, it'll add damage based off your Crit Multiplier. Having a Crit Chance of 30% and a Crit Mult of 50% means that you have a 30% chance on hit to do 50% more damage.
  • Accuracy is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those. For example the ability 'Fireball' will make use of Magic Accuracy and Fire Accuracy.

The Defensive Stats[edit | edit source]

  • Protection is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
  • Resistance is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
  • Agility is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.
  • Stamina determines the value of your total health, in addition to your Constitution level

Affinities[edit | edit source]

Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. A good example of this are Breatplates, which give a high amount of negative offensive affinities, but lots of positive defensive affinities in return. This makes them very effective at tanking, but not good at outputting damage. Affinities are added together from item to item (ex. a fire amulet provides +15% fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%). Affinities can increase or decrease your total effectiveness in combat, but not as drastically as it first seems. Each ability used takes an average of all styles used in an ability.

Player Stats: +50% magic affinity,, +115% fire affinity

Ability Being Used: Fireball (1x Magic, 1.33x Fire) {abilityIcon(abilitiesIds.fire_ball)}

(Magicaffinity x Magicmultiplier1 + Fireaffinity x Firemultiplier2) / 2

↓↓

(1.00 x 1.50 + 1.33 x 2.15) / 2

↓↓

Effectiveness = 2.179

This guide is featured in-game under the combat information symbol.


Melee[edit | edit source]

Melee is the easiest form of combat to get into. The materials needed to begin fighting are gathered primarily from mining, making it usually the first combat skill used.

Beginning Melee[edit | edit source]

Getting a set of bronze daggers is the first step when leveling melee. These give you the highest xp/hr because of the fast attack speed. Early game, your attack speed is what determines your xp/hr more than anything else.

On top of this, bronze chainmail, leggings and medium helm are the best supportive item. Chestplates are meant to be tank items: they reduce your offensive affinities heavily while buffing your defensive affinities. While these are useful, they aren't good in the early game.

Once you have daggers and supporting gear, go fight in Farm until you reach level 15-20 combat stats. This should take no more than an hour or two. You can swap over to Caves once you get a pair of iron daggers. Upgrading your defensive gear isn't necessary for this small step.

Reaching City[edit | edit source]

City is the place that provides a ton of materials and items for you. Consistently being able to farm here is extremely good for you. It provides solid xp/hr, really good junk drops and obsidian gear.

By this point, your mining, smithing and foraging should have allowed you to make adamantite or runite daggers.

Ranged[edit | edit source]

Ranged is a skill that...

Magic[edit | edit source]

Magic is a skill that...