Enchanting

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Enchanting is a powerful skill which is divided into the following:

  • Scrollcrafting - used to create enchantment scrolls.
  • Enchanting - used to apply enchantment scrolls.
  • Augmenting - used to improve gear stats.


Scrollcrafting

Scrollcrafting UI

Enchantment scrolls are created via scrollcrafting using [silver] and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.


List of Enchantments

Scrollcrafting Scroll Slot Level Silver Rune 1 Rune 2 Rune 3 Rune 4 Rune 5 Effect
Scroll of the Shrimp Lord Gloves, Boots 1 100 10 Air 10 Water 10 Chaos 10 Nature - Gain 5% chance to find shrimps in any food you cook.
Scroll of Weakening Helm, Body, Legs 4 100 20 Air 20 Fire 20 Mind - - Decreases the level requirements of the item by 5.
Scroll of Pyromancy Ring, Necklace 7 100 30 Fire 30 Water 30 Nature - - Use 10% less heat when Cooking and smithing.
Scroll of Healing Shield 10 200 30 Blood 30 Nature 30 Cosmic - - Boost your health regeneration rate.
Scroll of Overhealing Weapon 11 200 30 Air 30 Water 30 Death - - Heal for 1% of overkill damage on a target.
Scroll of Cultivation Hoe 12 200 30 Air 30 Water 30 Blood - - Gain a 1% chance to get a seed back when harvesting.
Scroll of Reinforcement Helm, Body, Legs 13 200 30 Death 30 Chaos 30 Mind - - Decreases enemy's accuracy by 5%.
Scroll of Destructive Testing Pickaxe 16 200 30 Earth 30 Fire 30 Chaos 30 Mind - Destroys junk drops when mined, granting 5 mining experience each.
Scroll of Nature Hatchet 19 300 30 Earth 30 Water 30 Nature 30 Cosmic - Gain 5% chance to collect bonus logs while foraging.
Scroll of Root Digging Hatchet 22 300 30 Earth 30 Nature 30 Cosmic - - Gain a chance to find gems while foraging.
Scroll of the Prospector Pickaxe 25 300 40 Air 40 Fire 40 Cosmic - - Increases your chance to find gems while mining by a mysterious amount.
Scroll of Accuracy Weapon 28 400 40 Blood 40 Death 40 Mind - - Increases player accuracy by 5%.
Scroll of Protection Helm, Body, Legs 31 400 40 Air 40 Earth 40 Cosmic - - Reduces all damage taken by 4%.
Scroll of Refining Gloves, Boots 34 400 40 Air 40 Earth 40 Fire 40 Cosmic - Gain a chance to find gems while smithing.
Scroll of the Gold Digger Hoe 36 500 50 Earth 50 Nature 50 Cosmic - - Gain a chance to recieve up to 1,000 gold coins when harvesting crops.
Scroll of Wealth Ring, Necklace 37 500 50 Nature 50 Mind 50 Cosmic - - Automatically sell resources for 20% more gold than their vendor value.
Scroll of Cooking Gloves, Boots 40 500 50 Earth 50 Fire 50 Water - - Decreases chance to burn food while cooking by 4%.
Scroll of Runecrafting Gloves, Boots 43 500 50 Nature 50 Mind 50 Cosmic - - Reduces essence used in runecrafting by 5%.
Scroll of Inferno Gloves, Boots 46 600 50 Earth 50 Fire 50 Chaos - - Gain a 5% chance to automatically smelt ores an additional time while smithing.
Scroll of Naturalist Gloves, Boots 49 600 60 Air 60 Water 60 Nature 60 Cosmic - Increases the chance to find chests while gathering.
Scroll of Critical Strike Weapon 52 600 60 Blood 60 Death 60 Chaos 60 Cosmic - Gain a 5% chance to critically hit the enemy.
Scroll of Fishing Gloves, Boots 55 700 60 Earth 60 Water 60 Mind - - Increases the fish catch chance by 5%.
Scroll of Prolonging Gloves, Boots 58 700 60 Nature 60 Mind - - - Grants 10% more buff stacks from consumables.
Scroll of Embers Hatchet 61 700 70 Fire 70 Nature - - - Gain a 10% chance to instantly burn logs when foraged for double the heat.
Scroll of Gathering Ring, Necklace 64 800 70 Earth 70 Fire 70 Water 70 Mind 70 Cosmic Gain a 10% chance to find an extra resource while gathering.
Scroll of Crafting Gloves, Boots 67 800 70 Air 70 Nature - - - Reduce crafting material costs by 2%.
Scroll of Chances Gloves, Boots 70 800 70 Nature 70 Mind 70 Cosmic - - Increase the chance of a successful augmentation by 1%.
Scroll of Farming Hoe 72 900 70 Earth 70 Water 70 Nature - - Gain a 1% chance to get double yield when harvesting.
Scroll of Enlightenment Gloves, Boots 73 900 70 Air 70 Water 70 Chaos 70 Mind - Gain 1 more essence each time essence is acquired.
Scroll of Superheating Pickaxe 76 900 80 Earth 80 Fire 80 Cosmic - - Gain a 1% chance to instantly smelt an ore into a bar when mining.
Scroll of Force Shield 79 900 80 Blood 80 Death 80 Chaos - - Converts 10% of a shield's defenses to offense. It no longer provides any defensive bonuses.
Scroll of Recklessness Helm, Body, Legs 81 1000 80 Blood 80 Death 80 Chaos - - Increases outgoing damage by 1.
Scroll of Patience Body, Legs 82 1000 80 Air 80 Water 80 Death - - Increases the efficiency of slower attacks.
Scroll of the Treasure Hunter Gloves, Boots 85 1000 80 Chaos 80 Nature 80 Cosmic - - Increases chances of finding rare items from slain enemies.
Scroll of the Scholar Ring, Necklace 88 1000 90 Chaos 90 Mind 90 Cosmic - - Gain 20% more experience, but no items. This does not apply to combat, farming, or crafting.
Scroll of Fertilizing Hoe 90 1100 90 Air 90 Earth 90 Water 90 Nature 90 Cosmic Gain 10% of the effect of fertilizer.
Scroll of Efficiency Gloves, Boots 91 1100 90 Air 90 Earth 90 Fire 90 Water 90 Nature Gain a 1% chance to produce an extra item during production tasks other than crafting.
Scroll of Haste Ring, Necklace 94 1100 100 Air 100 Chaos 100 Mind 100 Cosmic - Increases action speed by 4%.

Chance to Make Scrolls

When a scroll is unlocked, the base chance of creation starts at 40%. With every level after the initial unlock, an additional 4% chance is gained. Skill mastery does not affect this chance, so haste scrolls will forever have a 60% chance for creation. The chances enchantment does not increase chance to make scrolls. When the crafting of a scroll fails, all ingredients used to make it are lost.

Notes

There are some important things to keep in mind before enchanting equipment:

  • Only one kind of enchantment can be active per equipment piece.
  • The same enchantments do not stack over different equipment.
  • Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
  • Replacing an enchantment does not refund the scroll.
  • Adding enchantments to gear will give you mind essence based on how many scrolls you added.

Enchanting

Enchanting UI

Enchanting allows you to use your enchantment scrolls to give your item new properties.

This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.

Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.

Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items such as the moss maul can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.

Augmenting

Augmenting UI

WARNING: If you fail while augmenting an item, it will be destroyed!

Augmenting allows players to increase the base stats of a piece of gear. This process has a chance to fail. If it succeeds, the base stats of the item will increase by a small amount. If not, it will be destroyed.

An item can be augmented any number of times. However, the chance to fail will progressively increase with each level of augmentation. It is recommended to stop augmenting once the success rate gets too low for comfort.

Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats by 0.5 per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.

Augmenting an item has a material cost. This is generally about 10% of the item's crafting cost, but it varies from item to item.

Naming

Clicking on the name of a item at the top of the screen (while it is in the augmenting slot) allows players to change the item name. The maximum length of the name is 13. The item must be successfully augmented in order to be renamed. If an item transforms and was renamed, it will keep its name.

List of Augment Upgrades

Augmenting Source Item Chance of Transforming Upgrade Image Upgrade Result
Obsidian Med Helm ? Gargoyle Helm
Obsidian Med Helm ?

(From +4 to +5)

Crest of Chaos Crest of Chaos
Obsidian Full Helm ? Black Knight Great Helm
Obsidian Chainbody ? Gargoyle Chainmail
Obsidian Platelegs ? Gargoyle Platelegs
Obsidian Boots ? Gargoyle Boots
Obsidian Scimitar ? Gargoyle Falchion
Obsidian Daggers ? Gargoyle Daggers
Obsidian Greatsword ? Gargoyle Glaive
Obsidian Shield ? Gargoyle Shield
Gargoyle Glaive ? Infernal Lance
Rune Scimitar 0.05 (5%)

(From +4 to +5)

Zero Edge
Sapphire Ring ? Emerald Ring
Sapphire Necklace ? Emerald Necklace
Emerald Ring ? Ruby Ring
Emerald Necklace ? Ruby Necklace
Ruby Ring ? Diamond Ring
Ruby Necklace ? Diamond Necklace
Diamond Ring ? Black Opal Ring
Diamond Necklace ? Black Opal Necklace
Black Opal Ring ? Prismatic Ring
Black Opal Necklace ? Prismatic Necklace
Shrimp ? Shrimp Ascendant
Shrimp Ascendant ? Shrimp Bauble

Augmenting Success Formula

The chance for an augment to succeed is calculated by the formula:

Where L is effective enchanting level, a is the target augment level, and c is level of the chances buff.

Changes

  • 20 July - Update v0.6.6.2 - adjusted the aquisition rate of some augmenting secrets