Difference between revisions of "Cooking"

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(→‎Recipes Table: Added vendor prices)
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Revision as of 21:45, 7 January 2021

Cooking UI
Incomplete.PNG
This page or section is incomplete and could use improvement.
Reason: The mechanics of cooking and its ingredients is still not fully understood.
You can discuss this issue on the talk page or edit this page to improve it.

Cooking is a skill that allows raw ingredients be cooked into edible food. Players can add up to 5 ingredients into the pot by interacting with them in ingredients window on the right and then using heat to cook them.

Food has a chance to burn, depending on the player's effective cooking level, resulting in either burnt food or burnt fish depending on the type of ingredients used. Effective cooking level and the amount of ingredients used also effects the level of food produced, which directly affects the amount of buff stacks the food will have. By leveling cooking, the player is able to cook better foods that give increased healing and better buffs.


Uses

  • Recover health by eating food out of combat
  • Food can be placed in the combat inventory to recover health during combat.
    - Combat buffs are only applied when food is eaten during combat.
  • Can be used to obtain various buffs that help in other skills such as foraging, mining, etc.
  • Cooking fish has a chance to produce fish oil which can be used in the crafting skill to create pyre logs.

Fish Oil Chance

Fish Chance*
Raw Shrimp 5%
Raw Anchovy 5%
Raw Trout 10%
Raw Salmon 10%
Raw Lobster 15%
Raw Tuna 15%
Raw Shark 20%

*This is per fish used. For example, cooking with 1 Raw Shark and 1 Raw Tuna results in a 35% chance, while cooking with 5 Raw Sharks will result in a 100% chance to receive fish oil.


Determining Produced Food

Ingredients

The first part to understanding how the game determines the resulting food produced is to understand the ingredients. Each ingredient has "Categories" or "Tags", size, heat, exp, buff.

Tags

Denotes which category or categories they belong to.

  • Some ingredients can have multiple tags. (e.g. an apple is both a fruit and a sweetener)
  • The value of a tag is always equal to the size of the ingredient.
  • There are 13 tags in total:
    • Fruit
    • Vegetable
    • Grain
    • Dairy
    • Eggs
    • Meat
    • Beast
    • Poultry
    • Fish
    • Monster
    • Spice
    • Sweetener
    • Preservative

Size

Used to calculate difficulty and tag value. This affects everything from bonuses to how long it takes to cook the dish.

XP

The amount of experience gained per ingredient when cooked.

Heat

The amount of heat used per ingredient when cooked.

Buff

Some ingredients will apply buffs to dishes when they’re used. If more than 1 unique buff ingredient is used, it will always result in questionable food. Buffs are also always applied at level 2, and cannot be increased or decreased. This stacks with existing enchants from sources such as armor, e.g. if the player has 3 gathering scrolls on their ring, eating a dish with gathering 2 will have the effect of gathering 5.

Ingredient Table

Ingredient Category EXP Size Heat Source Seed Buff
Butter Dairy 15 3 15 Crafting
Milk Dairy 5 1 5 Combat
Egg Egg 5 1 5 Combat
Raw Anchovy Fish, Meat 5 1 5 Fishing
Raw Lobster Fish, Meat 15 3 15
Raw Salmon Fish, Meat 10 2 10
Raw Shark Fish, Meat 20 4 20
Raw Shrimp Fish, Meat 5 1 5 Shrimp Lord
Raw Trout Fish, Meat 10 2 10
Raw Tuna Fish, Meat 15 3 20
Apple Fruit, Sweetener 5 2 10 Foraging x
Banana Fruit, Sweetener 5 1 5 x Gathering
Tomato Fruit 10 2 10 x
Wildberry Fruit, Sweetener 10 1 5 x
Sageberry Fruit, Sweetener 25 1 25 Combat x Intuition
Ashes Grain, Spice 15 3 15 Combat Pyromancy
Rice Grain 10 2 10 Foraging x
Wheat Grain 10 1 5 x
Raw Beef Meat, Beast 5 2 10 Combat
Raw Chicken Meat, Poultry 5 2 10
Goblin Brain Monster 10 2 10 Combat Runecrafting
Ichor Monster 20 1 5 Demon Skin
Spider Legs Monster 20 4 20 Nimble
Honey Spice, Sweetener 15 3 15 Foraging Fishing
Pepper Spice 5 1 5 Farming x Inferno
Salt Spice, Preservative 5 1 5 Mining Cooking
Sugar Spice, Sweetener 5 1 5 Foraging x Efficiency
Carrot Vegetable 5 1 5 Foraging x
Chili Pepper Vegetable 10 2 10 x Superheated
Mushroom Vegetable 15 1 5 x Nature
Potato Vegetable 10 2 10 x
Pumpkin Vegetable 15 3 15 x


Recipes

Recipes are pre-determined dishes that require certain ingredients to create, each having their own unique properties. These are stored in an in-game database that it compares chosen ingredients to in order to determine which recipe will be the result. Each recipe has these properties:

ID

The order in the recipe list within the game’s code. This is important when selecting recipes that fit the chosen ingredients.

HP

The base value that this dish will heal, without considering ingredients or bonuses.

Value

How much gold a dish can be vendored for.

Ingredient Tags

What ingredient types are required to cook the dish, e.g. the Birdie Pasta recipe has the poultry and grain tags, meaning a raw chicken and rice would create this recipe.

Recipes Table

ID Name HP Vendor price Ingredient 1 Ingredient 2 Ingredient 3
2100 Questionable Food 1 5 - - -
2101 Monster Surprise 1 5 Monster
2102 Seared Steak 1 50 Beast
2103 Seared Fish 1 30 Fish
2104 Seared Poultry 1 50 Poultry
2105 Birdie Pasta 3 75 Poultry Grain
2106 Spaghetti & Meat 3 75 Beast Grain
2107 Sushi 3 100 Fish Grain
2108 Birdie Pie 4 Poultry Grain Dairy
2109 Cottage Pie 4 Beast Grain Dairy
2110 Fisherman's Pie 4 Fish Grain Dairy
2111 Fruit Pie 4 125 Fruit Grain Dairy
2112 Demon Cake 3 175 Monster Grain Sweetener
2113 Cake 4 125 Dairy Grain Sweetener
2114 Fruit Cake 4 125 Fruit Grain Sweetener
2115 Grain Cake 3 125 Grain Sweetener
2116 Omelette 2 75 Eggs
2117 Monster Omelette 3 Eggs Monster
2118 Meaty Omelette 3 125 Eggs Beast
2119 Veggie Crepe 3 125 Eggs Vegetable
2120 Fruity Crepe 3 175 Eggs Fruit
2121 Eggnog 3 50 Eggs Dairy
2122 Meat Roast 4 150 Beast Fish Poultry
2123 Fried Fruit 1 100 Fruit
2124 Grilled Veggies 1 100 Vegetable
2125 Kebabs 3 150 Meat Vegetable
2126 Candied Fruit 2 125 Fruit Sweetener
2127 Milkshake 4 75 Fruit Sweetener Dairy
2128 Vegetable Stew 3 150 Dairy Vegetable
2129 Meaty Stew 3 125 Dairy Meat
2130 Monster Stew 3 200 Dairy Monster
2131 Jerky 3 75 Meat Preservative
2132 Pudding 4 Eggs Dairy Sweetener
2133 Ice Cream 3 100 Dairy Sweetener
2134 Monster Curry 4 Monster Grain Spice
2135 Birdie Curry 4 Poultry Grain Spice
2136 Beast Curry 4 175 Beast Grain Spice
2137 Seafood Curry 4 175 Fish Grain Spice
2138 Monster Gelato 4 225 Monster Dairy Eggs


Resulting Dish

The resulting dish has a few parts, its recipe, bonus/quality, hp, buff, and stacks.

Recipe

the determine the chosen recipe the game will check each recipe in the the database if its viable or not. To check if the recipe is viable or not the game will first add the value(weight of ingredient) of each tag of the ingredients that is used by the recipe and value of each tag of the ingredient that is not used by the recipe. If the total value of tags used by the recipe is greater or equal to the total value of tags not used by the recipe, then the recipe is valid.

For example, consider the following ingredients: 2 x raw beef, 2 x ashes, 1 x potato, and the recipe: Beast Curry, which ingredients are beast, grain, and spice

The total tags of each ingredient is:

6 x grain (3 each from the ashes)

4 x meat (2 each from the raw beef)

4 x beast (2 each from the raw beef)

2 x vegetable (2 from the potato)

From this we can see the total tags used by the recipe is 14(from grain, meat and beast) and total tags not used by the recipe is 2(from vegetable). Since the number of tags used is bigger than the number of tags not used, this recipe is valid.

If there are multiple recipes valid, the game will choose the first one based on the ID.

Bonus/Quality

Bonus is the little number on the top right of dishes, which affects the final hp and stacks of dishes.

The bonus is determined by 2 factors:

The first factor is the effective cooking level of the cook. This modifier's formula is:

The second factor is determined by the lowest used tag in the recipe.

Using the previous example with the ingredients: 2 x raw beef, 2 x ashes, 1 x potato, and the recipe: Beast Curry, which ingredients are beast, grain, and spice

In this case, since the vegetable tag isn't asked for, the minimum tag for this recipe will be 4 from Beast or meat.

So if this recipe is cooked using effective level 30 the resulting quality will be +4

HP

The amount of HP recovered when the dish is consumed, can be easily determined using the formula

Buff

The buff of the food is determined by the buff of the ingredients used. However, if more than 1 type of buff is used as an ingredient , the resulting food will always be Questionable Food with the buff of the first buff ingredient put in the pot.

Stacks

The number of stacks of the buff that will be applied when the dish is consumed can be determined by using the formula:

Buffs

Cooking and eating food created with a few specific ingredients (see below) can give various buffs, similar to those from enchantments. The amount of buffstacks given by the food is determined by the quality of the food and players effective cooking level (base cooking level + additional modifiers such as an augmented ladle), players can hover over the cooking skill icon to see their effective level.

Identical food buffs and enchantments will stack. For example, if a player has an active 30% Inferno buff from a scroll of inferno, and a 10% inferno buff from food, they will have a total of 40%.

Food can be eaten any time out of combat to recover health, food added to the combat inventory may be used during combat. Combat buffs will only be applied if the food is eaten during combat. Combat buffs will not be kept upon exiting combat, while skill-based buffs gained from eating food in combat will be kept until used once out of combat. Non-combat buff stacks are consumed by performing an action out of combat, regardless of the type of skill being trained. I.E inferno stacks will be used even when not smithing

Buffs gained from food

Name Skill Affected Description Buff Gained From Top Tier Recipe Mid Tier Recipe
Inferno Smithing Gain a 10% chance to automatically smelt ores an additional time while smithing. 1 Pepper 4 Pumpkins, 1 Pepper 4 Tomato, 1 Pepper
Cooking Cooking Decreases chance of burning food by 8% while cooking. 1 Salt 4 Pumpkins, 1 Salt 2 Raw Chickens, 3 Salt
Efficiency All production skills except crafting Gain a 2% chance to produce an extra item during production tasks, except crafting. 1 Sugar 4 Pumpkins, 1 Sugar 4 Apples, 1 Sugar
Superheated Mining Gain a 2% chance to instantly smelt an ore into a bar while mining. 1 Chilli Pepper 4 Pumpkins, 1 Chilli Pepper 4 Potatoes, 1 Chilli Pepper
Gathering Mining, Foraging, and Fishing Gain a 20% chance to find an extra resource while gathering. 1 Banana 4 Pumpkins, 1 Banana 4 Apples, 1 Banana
Runecrafting Runecrafting Reduces essence used in runecrafting by 5%. 1 Goblin Brain 4 Pumpkins, 1 Goblin Brain 5 Goblin Brains
Intuition Most activities Increases experience gained by 10% while doing most things. 1 Sageberry 4 Pumpkins, 1 Sageberry 4 Apples, 1 Sageberry
Demon Skin Combat All damage taken is reduced by 2. 1 Ichor 2 Raw Sharks, 2 Pumpkins, and 1 Ichor 4 Apples, 1 Ichor
Pyromancy Cooking and Smithing Player uses 10% less heat while Cooking and Smithing. 1 Ashes 3 Raw Chickens, 2 Ashes 4 Apples, 1 Ashes
Nimble Combat Slightly increases evasion. 1 Spider Legs 3 Pumpkins, 1 Raw Shark, and 1 Spider Leg ???
Shrimp Lord Cooking Player gains 5% increased chance of finding Raw Shrimp while Cooking. 1 Raw Shrimp ??? ???

Top and mid tier recipes are based on community input and might not be best available in-game

Equipment

Equipment that can used to support cooking.

Name Requirement Source Effect Augmenting Bonus Enchantment Slots
Lesser_Ladle Lesser Ladle N/A Rare Goblin Drop None +3 Cooking Level 5
Ladle Ladle N/A Rare Goblin Drop None +3 Cooking Level 5
Greater_Ladle Greater Ladle N/A Rare Goblin Drop None +3 Cooking Level 5

Enchantments

Enchantments that benefit cooking.

Scrollcrafting Scroll Slot Level Silver Rune Amount Runes Effect
Scroll of the Shrimp Lord Gloves, Boots 1 100 10 Air, Water, Chaos, Nature Gain 5% chance to find shrimps in any food you cook.
Scroll of Pyromancy Ring, Necklace 7 100 30 Fire, Water, 30 Nature Use 10% less heat when cooking and smithing.
Scroll of Cooking Gloves, Boots 40 500 50 Earth, Fire, Water Decreases chance to burn food while cooking by 4%.
Scroll of Prolonging Gloves, Boots 58 700 60 Nature, Mind Grants 10% more buff stacks from consumables.

Bonus Items

See Shrimp Bauble