Difference between revisions of "Elite Scroll"

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m (→‎Augmenting: made it clearer that elite mobs have their own stat numbers and to not compare them with normal version)
(Added elite encounter leaderboard link)
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==Uses==
 
==Uses==
*'''Combat Challenge:''' Players can break the scrolls seal to start a combat challenge, the difficulty depends on the scrolls augmentation level.  
+
 
 +
*'''Combat Challenge:''' Players can break the scrolls seal to start a combat challenge, the difficulty depends on the scrolls augmentation level.
 +
 
 
::''It is not possible to start the scroll event unless the player is at full health.''
 
::''It is not possible to start the scroll event unless the player is at full health.''
 +
 
*'''Augmentation:''' Players can increase the difficulty of the combat challenge by augmenting the scroll, more info [[Elite Scroll#Augmenting|below]].
 
*'''Augmentation:''' Players can increase the difficulty of the combat challenge by augmenting the scroll, more info [[Elite Scroll#Augmenting|below]].
  
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There are currently 7 different type of scrolls and all are obtained through combat:
 
There are currently 7 different type of scrolls and all are obtained through combat:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
!class="unsortable"|
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! class="unsortable" |
 
!Scroll name
 
!Scroll name
 
!Source
 
!Source
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==Augmenting==
 
==Augmenting==
 
Players can augment their scroll to get:
 
Players can augment their scroll to get:
* Increased difficulty on the challenge.
+
 
* Increased loot count.
+
*Increased difficulty on the challenge.
* If the challenge is completed the player will get a permanent Treasure Hunter buff in that zone.
+
*Increased loot count.
 +
*If the challenge is completed the player will get a permanent Treasure Hunter buff in that zone.
  
 
The permanent treasure hunter buff only takes the highest completed challenge in the respective zone, which means if a player completes two +5 demonic trials, the player will only gain the buff once, = +5 TH in lava maze/deep pit.
 
The permanent treasure hunter buff only takes the highest completed challenge in the respective zone, which means if a player completes two +5 demonic trials, the player will only gain the buff once, = +5 TH in lava maze/deep pit.
  
 
----
 
----
* Augment +: Amount the scroll has been augmented. ''Augmenting a scroll is always successful, and the player will always receive 0xp.''
+
 
* Amount of Encounters: How many mobs the player have to defeat to complete the challenge.
+
*Augment +: Amount the scroll has been augmented. ''Augmenting a scroll is always successful, and the player will always receive 0xp.''
* Treasure Hunter Buff: How much treasure hunter buff the player will receive if they complete the challenge. ''The zone/s affected by each scroll can be found above.''
+
*Amount of Encounters: How many mobs the player have to defeat to complete the challenge.
* Mob Stat Multiplier: Each time a player augments their scroll, the elite mob stats increase. These stats include their HP, offensive and defensive stats. ''These stats are not comparable to the normal mob stats.''
+
*Treasure Hunter Buff: How much treasure hunter buff the player will receive if they complete the challenge. ''The zone/s affected by each scroll can be found above.''
* Loot Multiplier: Works differently from TH, as TH affects which item is dropped, loot multiplier affects how much of that item is dropped, if base loot multiplier is 0% and the mob drops 10 runes, with 100% loot multiplier that amount would've been 20. It also affects unique rare drops, so with 100% loot multiplier you could get 2 Moss Mauls for example.
+
*Mob Stat Multiplier: Each time a player augments their scroll, the elite mob stats increase. These stats include their HP, offensive and defensive stats. ''These stats are not comparable to the normal mob stats.''
 +
*Loot Multiplier: Works differently from TH, as TH affects which item is dropped, loot multiplier affects how much of that item is dropped, if base loot multiplier is 0% and the mob drops 10 runes, with 100% loot multiplier that amount would've been 20. It also affects unique rare drops, so with 100% loot multiplier you could get 2 Moss Mauls for example.
  
 
Every scroll augment will result in a stat multiplier of 1.1^level and +10% loot count.  
 
Every scroll augment will result in a stat multiplier of 1.1^level and +10% loot count.  
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{| class="wikitable mw-collapsible"
 
{| class="wikitable mw-collapsible"
!style="width:100px";|
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! style="width:100px" ; |
 
!Monster
 
!Monster
 
!Base HP
 
!Base HP
!Notable Drops  
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!Notable Drops
 
!
 
!
 
|-
 
|-
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|??
 
|??
 
|}
 
|}
 +
 +
== Leaderboard ==
 +
You can find the elite encounter leaderboard [https://datastudio.google.com/u/0/reporting/b9fe9c92-f2b3-4779-8d19-b1785f148b8e/page/HHvHC here].
  
 
==Change Log==
 
==Change Log==

Revision as of 12:19, 21 May 2021

Elite Scroll
Gold500
SourceCombat

Elite Scrolls are a combat drop item, they offer a harder combat challenge for players who are willing to test their skills and equipment. Players completing augmented scroll challenges gain a treasure hunter buff in the respective zone.

They are considered to be a very rare drop.

The scrolls are tradeable and are therefore obtainable through the marketplace.

Uses

  • Combat Challenge: Players can break the scrolls seal to start a combat challenge, the difficulty depends on the scrolls augmentation level.
It is not possible to start the scroll event unless the player is at full health.
  • Augmentation: Players can increase the difficulty of the combat challenge by augmenting the scroll, more info below.

How to Obtain

There are currently 7 different type of scrolls and all are obtained through combat:

Scroll name Source Encounter during challenge Permanent TH gained in
(Completed +1 or higher)
Cluster-Cluck Chicken in Farm Elite Chicken Farm
Stew Stained Page Goblin in Farm and Caves Elite Goblin Caves
Black Knight's Trial Black Knight in City Elite Black Knight City
Taproot Scroll Spriggan in Living Forest Elite Spriggan Living Forest
Demonic Trial Imp/Lesser Demon/Greater Demon in
Caves/Lava Maze/Deep Pit
Elite Lesser/Greater Demon Lava Maze/Deep Pit
Corroded Scroll Infected Naga/Bone Giant in Corrupted Lands Elite Infected Naga/Bone Giant Corrupted Lands
Giant Scroll Giants in Valley of Giants Elite Giant
33% chance between Fire/Ice/Moss
Valley of Giants

Augmenting

Players can augment their scroll to get:

  • Increased difficulty on the challenge.
  • Increased loot count.
  • If the challenge is completed the player will get a permanent Treasure Hunter buff in that zone.

The permanent treasure hunter buff only takes the highest completed challenge in the respective zone, which means if a player completes two +5 demonic trials, the player will only gain the buff once, = +5 TH in lava maze/deep pit.


  • Augment +: Amount the scroll has been augmented. Augmenting a scroll is always successful, and the player will always receive 0xp.
  • Amount of Encounters: How many mobs the player have to defeat to complete the challenge.
  • Treasure Hunter Buff: How much treasure hunter buff the player will receive if they complete the challenge. The zone/s affected by each scroll can be found above.
  • Mob Stat Multiplier: Each time a player augments their scroll, the elite mob stats increase. These stats include their HP, offensive and defensive stats. These stats are not comparable to the normal mob stats.
  • Loot Multiplier: Works differently from TH, as TH affects which item is dropped, loot multiplier affects how much of that item is dropped, if base loot multiplier is 0% and the mob drops 10 runes, with 100% loot multiplier that amount would've been 20. It also affects unique rare drops, so with 100% loot multiplier you could get 2 Moss Mauls for example.

Every scroll augment will result in a stat multiplier of 1.1^level and +10% loot count.

Augment + Amount of
Encounters
Treasure Hunter
Buff
Mob Stat Multiplier Loot Multiplier
0 1 0 1x 0%
1 3 1 1.1x 10%
2 5 2 1.21x 20%
3 7 3 1.331x 30%
4 9 4 1.464x 40%
5 11 5 1.611x 50%
6 13 6 1.772x 60%
7 15 7 1.949x 70%
8 17 8 2.144x 80%
9 19 9 2.358x 90%
10 21 10 2.594x 100%
11 23 11 2.853x 110%
12 25 12 3.138x 120%
13 27 13 3.452x 130%
14 29 14 3.797x 140%
15 31 15 4.177x 150%
16 33 16 4.595x 160%
17 35 17 5.054x 170%
18 37 18 5.56x 180%
19 39 19 6.116x 190%
20 41 20 6.727x 200%

Encounters

To know the HP of the mob during an augmented scroll challenge, take base HP * difficulty multiplier

Monster Base HP Notable Drops
Elite Chicken 90 ??
Elite Goblin 69 ??
Elite Black Knight 360 Black Knight Great Helm
Elite Lesser Demon 550 ??
Elite Greater Demon 700 ??
Elite Spriggan 750 ??
Elite Infected Naga 725 ??
Elite Bone Giant 850 ??
Elite Fire Giant 1,000 ??
Elite Moss Giant 1,200 ??
Elite Ice Giant 1,350 ??

Leaderboard

You can find the elite encounter leaderboard here.

Change Log

Release - 4th April 2021

Increased difficulty, adding permanent TH to zone - 21st April 2021