Difference between revisions of "Enchanting"

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m (Added a quick soulbind description)
(→‎Soulbinding: +2 Items can be soulbound. Also added formula for discounted augmentation costs)
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<blockquote>''Items marked with * does not use regular formula for chat messages''</blockquote><br />
 
<blockquote>''Items marked with * does not use regular formula for chat messages''</blockquote><br />
  
== Soulbinding ==
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==Soulbinding==
To soulbind an item, you click on it in your inventory and thereafter chose the soulbind option. The item must be below augment +2, for it to be soulbound.  
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To soulbind an item, you click on it in your inventory and thereafter chose the soulbind option. The item must be below augment +3, for it to be soulbound.  
  
 
When you soulbind an item, the item start to get experience and levels when it is in use. You are able to augment soulbound items up to their respective item level with a 100% chance, as long as your effective enchanting level is high enough. Soulbinding therefore allows for risk-free augmentation.
 
When you soulbind an item, the item start to get experience and levels when it is in use. You are able to augment soulbound items up to their respective item level with a 100% chance, as long as your effective enchanting level is high enough. Soulbinding therefore allows for risk-free augmentation.
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For every enchanting mastery level the augmentation cost decreases by 1% for soulbound items:
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<math>\lceil{}Base Augmentation Cost * (1-Mastery Level)\rceil</math>
 
==Changes==
 
==Changes==
  

Revision as of 12:27, 27 March 2023

Enchanting is a powerful skill which is divided into the following sections within the skill page:

  • Scrollcrafting - used to create enchantment scrolls.
  • Enchanting - used to apply enchantment scrolls.
  • Augmenting - used to improve gear stats.


Scrollcrafting

Scrollcrafting UI

Enchantment scrolls are created via scrollcrafting using a scroll, silver, and a variety of runes. Enchantment scrolls can be applied to a piece of gear to provide passive buffs/effects.

You can filter the list of craftable scrolls by applicable gear type by clicking on the various gear icons in the textbox at the top of the Scrollcrafting page.

List of Enchantments

List of Enchantments
Scrollcrafting Scroll Area Affected Slot Level Exp Silver Amount Rune Amount Runes Effect per scroll
Scroll of the Shrimp Lord Cooking Gloves, Boots 1 80 100 10 Air, Water, Chaos, Nature Gain a 5% chance per cooking action to gain one Raw Shrimp.
Scroll of Weakening Combat Equipment Helm, Body, Legs, Weapon, Shield 4 300 100 20 Air, Fire, Mind Decreases the level requirements of the item by 5.
Scroll of Pyromancy Cooking, Smithing Ring, Necklace 7 600 100 30 Fire, Water, Nature Use 10% less heat when Cooking and smithing.
Scroll of Healing Combat Shield 10 700 200 30 Blood, Nature, Cosmic Passive healing is increased by 0.5 health per minute.
Scroll of Overhealing Combat Weapon 11 700 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Cultivation Farming Hoe 12 800 200 30 Air, Water, Blood Gain a 1% chance to get a seed back when harvesting.
Scroll of Reinforcement Combat Helm, Body, Legs 13 800 200 30 Death, Chaos, Mind Reduce the enemy's chance to hit by 5%.
Scroll of Pungent Bait Fishing Tacklebox 14 850 200 30 Nature, Water Increase bait power by 3.
Scroll of Destructive Testing Mining Pickaxe 16 900 200 30 Earth, Fire, Chaos, Mind Sand, Stone and Clay mined will be destroyed and provide 5 mining experience per piece.
Scroll of Nature Foraging Hatchet 19 1000 300 30 Earth, Water, Nature, Cosmic Gain a 5% chance to generate a random log or branch every foraging action.
Scroll of Root Digging Foraging Hatchet 22 1000 300 30 Earth, Nature, Cosmic Gain a chance to find gems while foraging.
Scroll of Reinforced Line Fishing Tacklebox 23 1250 300 40 Water, Earth Increase reel power by 3.
Scroll of the Prospector Mining Pickaxe 25 1500 300 40 Air, Fire, Cosmic Increases your chance to find gems while mining by a mysterious amount.
Scroll of Accuracy Combat Weapon 28 1600 400 40 Blood, Death, Mind Increase the player's accuracy bonus 5%.
Scroll of Protection Combat Helm, Body, Legs 31 1700 400 40 Air, Earth, Cosmic Reduces all damage taken by 4%.
Scroll of Fishing Magnetism Fishing Tacklebox 33 1750 400 40 Cosmic, Water, Earth Increase bonus rarity by 2 and decreases bait and reel power by the same amount.
Scroll of Refining Smithing Gloves, Boots 34 1800 400 40 Air, Earth, Fire, Cosmic Gain a chance to find gems while smithing.
Scroll of the Gold Digger Farming Hoe 36 2300 500 50 Earth, Nature, Cosmic Gain a fixed 10% chance per harvested plant to get 1000 Gold Coins.
Scroll of Wealth Gathering and Production skills Ring, Necklace 37 2300 500 50 Nature, Mind, Cosmic Automatically sell resources for 20% more gold than their vendor value.
Scroll of Cooking Cooking Gloves, Boots 40 2400 500 50 Earth, Fire, Water Decreases chance to burn food while cooking by 4%.
Scroll of Runecrafting Runecrafting Gloves, Boots 43 2500 500 50 Nature, Mind, Cosmic Reduces essence used in runecrafting by 5%.
Scroll of Inferno Smithing Gloves, Boots 46 2600 600 50 Earth, Fire, Chaos Gain a 5% chance per smithing action to complete another smithing action.
Scroll of Bait Preservation Fishing Tacklebox 47 2800 600 60 Chaos, Water, Earth Increases chance to preserve bait by 4%.
Scroll of Naturalist Gathering Skills Gloves, Boots 49 3200 600 60 Air, Water, Nature, Cosmic Increase your chance to gain chests while gathering by 20%.
Scroll of Critical Strike Combat Weapon 52 3300 600 60 Blood, Death, Chaos, Cosmic Gain a 5% chance on hit to critically strike, dealing 130% damage.
Scroll of Fishing Fishing Gloves, Boots 55 3400 700 60 Earth, Water, Mind Increases the fish catch chance by 2.5%.
Scroll of Prolonging Consumables Gloves, Boots 58 3500 700 60 Nature, Mind Grants 10% more buff stacks from consumables.
Scroll of Embers Foraging Hatchet 61 4200 700 70 Fire, Nature Gain a 10% chance to instantly burn Logs and Branches for double heat every foraging action.
Scroll of Gathering Gather Skills Ring, Necklace 64 4300 800 70 Earth, Fire, Water, Mind, Cosmic Gain a 10% chance to find an extra resource while gathering.
Scroll of Crafting Crafting Gloves, Boots 67 4400 800 70 Air, Nature Each crafted item costs 2% less ingredients.
Scroll of Oil Spill Fishing Tacklebox 69 4450 800 70 Death, Water, Earth Adds a 7.5% chance to try and extract fish oil from a fish based on the fish's size. There is a chance that fish oil may not be created if the fish is too small.
Scroll of Chances Augumentation Gloves, Boots 70 4500 800 70 Nature, Mind, Cosmic Increase the chance of a successful augmentation by 1%.
Scroll of Deadliest Catch Fishing Tacklebox 71 4550 900 70 Blood, Water, Earth Increase bonuses from bait by 5% but decreases the chance of bait preservation by 5%.
Scroll of Farming Farming Hoe 72 4600 900 70 Earth, Water, Nature Gain a 1% chance to get double yield when harvesting.
Scroll of Enlightenment Runecrafting Gloves, Boots 73 4600 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.
Scroll of Superheating Mining Pickaxe 76 5400 900 80 Earth, Fire, Cosmic Gain a 1% chance to instantly smelt an ore into a bar when mining.
Scroll of Force Combat, Equipment Shield 79 5500 900 80 Blood, Death, Chaos Gain 10% of the shield's average melee defense as accuracy. The shield no longer provides any defensive bonuses.
Scroll of Recklessness Combat Helm, Body, Legs 81 5600 1000 80 Blood, Death, Chaos Increases outgoing damage by 1.
Scroll of Patience Combat Body, Legs 82 5600 1000 80 Air, Water, Death Increases the efficiency of slower attacks.
Scroll of Master Chef Cooking Ladle 84 5650 1000 80 Water, Fire, Earth Decrease chance to burn food while cooking by 4% of your effective cooking level. (level 99 * 4% = -3.96% burn chance)
Scroll of the Treasure Hunter Combat Gloves, Boots 85 5700 1000 80 Chaos, Nature, Cosmic Increases your chance of finding items from slain enemies by 3%.
Scroll of the Scholar All Skills* Ring, Necklace 88 6500 1000 90 Chaos, Mind, Cosmic Gain 20% more experience, but no items. This does not apply to combat, farming, or crafting. Only works on Mastery experience.
Scroll of Fertilizing Farming Hoe 90 6600 1100 90 Air, Earth, Water, Nature, Cosmic Gain 1% increased harvest speed.
Scroll of Efficiency Cooking, Smithing Gloves, Boots 91 6600 1100 90 Air, Earth, Fire, Water, Nature Gain a 1% chance to produce an extra item during Smithing and Cooking.
Scroll of Haste All Skill except Combat Ring, Necklace 94 7500 1100 100 Air, Chaos, Mind, Cosmic Increases non-combat action speed by 4%.

Entries marked with an * has a special condition to them, read scroll tool tip to find out more

Chance to Make Scrolls

When a scroll is unlocked, the base chance of creation starts at 40%. With every level after the initial unlock, an additional 4% chance is gained. Mastery levels do not affect the percentage, which means haste scrolls will be capped at 60% success chance.

The Scroll of Chances enchantment does not increase the success chance of crafting scrolls. When the crafting of a scroll fails, all ingredients used to make it are lost.

Notes

There are some important things to keep in mind before enchanting equipment:

  • Only one kind of enchantment can be active per equipment piece. Adding a new enchantment of a different type will overwrite the previous enchantment.
  • Overwriting an enchantment does not refund the previous enchantment scroll.
  • The same enchantments do not stack over different equipment.
  • Multiple scrolls of the same enchantment can be added to a single piece of equipment to increase its effect.
  • Adding enchantments to gear will give you mind essence based on how many scrolls you add.

Enchanting

Enchanting UI

Enchanting allows you to use your enchantment scrolls to give your item new properties.

This process has a 100% success rate and cannot fail. Applying new scrolls with a different effect to an item with an existing enchantment overwrites the old one.

Not all enchantments can be applied to all equipment; enchantments exclusively related to farming, for example, can only be applied to a hoe. In addition, only a single type of enchantment can be applied to any piece of gear at any time; a helm's enchantment slots cannot have some attributed to reckless and others attributed to protection.

Different tiers of equipment have a different number of enchantment slots available; from bronze with only a single slot, to stygian with six. Exceedingly rare items, such as the moss maul, can hold up to eight enchantments. To see how many slots any given item has, check the Equipment page.

Augmenting

Augmenting UI

WARNING: If you fail while augmenting an item, it will be destroyed!

Augmenting allows players to increase the base stats of a piece of gear. This process has a chance to fail. If it succeeds, the base stats of the item will increase by a small amount. If not, it will be destroyed, as will the items needed to augment the gear.

Almost all items have no limit to the number of augmentations. However, the chance of failure will progressively increase with each level of augmentation. (See the augmentation calculator on Useful Stuff for more information). It is recommended to stop augmenting once the success rate gets too low for comfort.

Exceptions to the above include the Ocean's Embrace, which caps at +10 and Elite Scrolls, which cap at +20.

Exactly which stats are improved depends on the item. Augmenting bronze armor, for example, increases all defensive stats by 0.5 per augmentation level, while augmenting pickaxes increases their mining level bonus, and subsequently their mining speed. To see a full augmentation bonus list, check the equipment page.

Augmenting an item has a material cost. This is generally about 10% of the item's crafting cost, but it varies from item to item.

Augmenting chance can be increased via the Scroll of Chances enchantment. As well as through a global Shrine buff.

Naming

When augmenting an item, you can click on its name at the top of the box (under the Scrollcrafting tab) and type in a new name for it. The maximum length of the name is 13 characters, and it must also follow chat rules. The item must be successfully augmented in order to be renamed. If an item transforms and was renamed, it will keep its name.

List of Augment Upgrades

Augmenting Source Item Chance of Transforming Upgrade Result
Obsidian Helm [?]
(Any augment)
Gargoyle Helm
Obsidian Helm 0.05 (5%)
(From +4 to +5)
Crest of Chaos Crest of Chaos
Obsidian Full Helm [?]
(Any augment)
Black Knight Great Helm
Obsidian Chainmail [?]
(Any augment)
Gargoyle Chainmail
Obsidian Plate Leggings [?]
(Any augment)
Gargoyle Legs
Obsidian Boots [?]
(Any augment)
Gargoyle Boots
Obsidian Scimitar [?]
(Any augment)
Gargoyle Falchion
Obsidian Daggers [?]
(Any augment)
Gargoyle Daggers
Obsidian Greatsword [?]
(Any augment)
Gargoyle Glaive
Obsidian Shield [?]
(Any augment)
Gargoyle Shield
Gargoyle Glaive [?]
(Any augment)
Infernal Lance
Runite Scimitar 0.05 (5%)
(From +4 to +5)
Zero Edge
Sapphire Ring [?]
(Any augment)
Emerald Ring
Sapphire Necklace [?]
(Any augment)
Emerald Necklace
Emerald Ring [?]
(Any augment)
Ruby Ring
Emerald Necklace [?]
(Any augment)
Ruby Necklace
Ruby Ring [?]
(Any augment)
Diamond Ring
Ruby Necklace [?]
(Any augment)
Diamond Necklace
Diamond Ring [?]
(Any augment)
Black Opal Ring
Diamond Necklace [?]
(Any augment)
Black Opal Necklace
Black Opal Ring [?]
(Any augment)
Prismatic Ring
Black Opal Necklace [?]
(Any augment)
Prismatic Necklace
Decayed Cloak [?]
(Any augment)
Festive Shroud
Shrimp [?]
(Any augment)
Shrimp Ascendant
Shrimp Ascendant [?]
(Any augment)
Shrimp Bauble
Titanic Gauntlet 1 (100%)
(From +0 to +1)
Awakened World Shaper

Augmenting Success Formula

The chance of an augmentation succeeding is calculated by the formula:

Where L is effective enchanting level, a is the target augmentation level, and c is level of the chances buff.

Augment experience per tier/+

This table is accurate for all equipment in their respective tier/amount of scroll slots.

Augmenting Tier Slots 0→1 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10
Bronze 1 20 57 104 160 224 294 370 453 540 632
Iron 2 113 320 588 905 1 265 1 663 2 095 2 560 3 055 3 578
Obsidian 5 1 118 3 162 5 809 8 944 12 500 16 432 20 706 25 298 30 187 35 355
Mithril 3 312 882 1 620 2 494 3 486 4 582 5 774 7 055 8 418 9 859
Adamantite 4 640 1 810 3 326 5 120 7 155 9 406 11 853 14 482 17 280 20 239
Runite 5 1 118 3 162 5 809 8 944 12 500 16 432 20 706 25 298 30 187 35 355
Stygian 6 1 764 4 988 9 164 14 109 19 718 25 920 32 663 39 906 47 618 55 771
No item
in game
7 slots 7 2 593 7 334 13 473 20 743 28 989 38 107 48 020 58 669 70 007 81 993
8 slots 8 3 620 10 240 18 812 28 963 40 477 53 209 67 051 81 920 97 750 114 487

The experience gained from augmentation is calculated by the following formula:

Augmenting Messages in Chat

Items show up in the general chat channel at augment (20 - (2 x # enchanting slots)).

Items with 0 enchantment slots will never show up in chat.

Augmentation messages show up in chat at the following augmented item levels, you can turn off these messages in settings:

Item Type Aug needed for chat msg
Bronze 17 → 18
Iron 15 → 16
Mithril 13 → 14
Obsidian * 15 → 16
Adamantite 11 → 12
Runite 9 → 10
Stygian 7 → 8
Fire/Moss/Ice Giant Drops (Fire Orb, etc.) 3 → 4

Full list is available here

Items marked with * does not use regular formula for chat messages


Soulbinding

To soulbind an item, you click on it in your inventory and thereafter chose the soulbind option. The item must be below augment +3, for it to be soulbound.

When you soulbind an item, the item start to get experience and levels when it is in use. You are able to augment soulbound items up to their respective item level with a 100% chance, as long as your effective enchanting level is high enough. Soulbinding therefore allows for risk-free augmentation.

Every 3 levels requires an additional base item, see the below table.

Base items required Augment
1 3 → 4
2 6 → 7
3 9 → 10
4 12 → 13
5 15 → 16
6 18 → 19

For every enchanting mastery level the augmentation cost decreases by 1% for soulbound items:

Changes

  • 20 July - Update v0.6.6.2 - adjusted the acquisition rate of some augmenting secrets