Moss Maul

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Moss Maul
Moss Maul
Gold6,360,000
Marketplace20,000,000
Level Required85 strength
SourceCombat
SlotTwo Handed
Attack Speed3.4s
Attack TypeCrush
Enchantment Slots8
Offensive Stats
AccuracyMelee Str
+140+145
Augment Bonus
AccuracyMelee Str
+7+7
StabSlashCrushMagicRange
+0+0+0+0+0
Aug. Cost1000 Yew Log
3 Emerald
Tooltip
A hulking mass of moss covered material; requires a giant's strength to wield properly!


A Moss Maul is an end-game weapon, it is a very rare drop from Moss Giant, about 1 every 10,000 kill. It requires level 85 strength to equip.

Ability[edit | edit source]

"Bonk" - An attack that is 5% slower, and does 10% more damage. It is currently unknown if damage is affected by patience with this ability at this time.

Enchanting[edit | edit source]

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of the Soul Wisdom Scroll of the Soul Wisdom Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel 48 600 60 Chaos, Mind, Cosmic ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%.
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Acrobatics Scroll of Acrobatics Weapon 100 Has a 3% chance to speed up attack speed by 33%.
Scroll of Poisoning Scroll of Poisoning Weapon 100 Apply poison for 1 damage per second.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also[edit | edit source]