Fire Orb
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![]() | 6,360,000 | ||||||||||
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![]() | 24,999,999 | ||||||||||
Level Required | 85 attack 85 strength | ||||||||||
Source | Combat | ||||||||||
Slot | Shield | ||||||||||
Enchantment Slots | 8 | ||||||||||
Offensive Stats | |||||||||||
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Defensive Stats | |||||||||||
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Augment Bonus | |||||||||||
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Tooltip | |||||||||||
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Fire Orb is an end game-tier shield that provides both offensive and defensive bonuses when in combat. It requires 85 levels in both attack and strength.
Contents
How to Acquire[edit | edit source]
It is dropped as a very rare drop by Fire Giants or at an increased chance from Elite Fire Giants.
Ability[edit | edit source]
"Fire Ball" - A fire attack that is 10% slower, 10% more accurate, and does 50% more damage with a cooldown of at least 45 seconds. ABILITY DOES NOT STACK WITH ANCIENT FIRE AMULET.
Enchanting[edit | edit source]
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel | 48 | 600 | 60 | Chaos, Mind, Cosmic | ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%. |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Shield, Combat-Amulet | 10 | 200 | 30 | Blood, Nature, Cosmic | Passive heal per tick increased by 20%. Increases health received from consumables by 10%. |
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Shield, Combat-Amulet | 68 | 800 | 70 | Blood, Chaos, Nature | Increases stamina by 10. |
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Shield | 79 | 900 | 80 | Blood, Death, Chaos | Gain 1% of your protection as strength. |
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Shield | 100 | Decreases damage by and reflects 10% of damage back onto the attacker. |