Infernal Lance
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![]() | 420,000 | ||||||||||
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![]() | 192,000,000 | ||||||||||
Level Required | 40 Attack | ||||||||||
Source | Augmenting | ||||||||||
Slot | Two Handed | ||||||||||
Attack Speed | 3s | ||||||||||
Attack Type | Stab | ||||||||||
Enchantment Slots | 8 | ||||||||||
Offensive Stats | |||||||||||
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Defensive Stats | |||||||||||
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Augment Bonus | |||||||||||
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Tooltip | |||||||||||
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Infernal Lance is a rare-augment item created by augmenting a gargoyle glaive. Glaives are created by a rare augment chance of an obsidian great sword. The Infernal Lance attack type is ‘stab’, unlike regular great swords and has an attack speed that is 0.4s faster and gives very high offensive stats while in combat. They are tradable and can be bought on the marketplace.
Contents
How to Acquire[edit | edit source]
Infernal Lance is acquired as a rare augment possibility from augmenting Gargoyle Glaive, they can be created on any augment.
Ability[edit | edit source]
"Infernal Judgement" - A fire attack that is 25% faster, 35% more damage, and is 50% more accurate.
Enchanting[edit | edit source]
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel | 48 | 600 | 60 | Chaos, Mind, Cosmic | ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%. |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Weapon | 100 | Has a 3% chance to speed up attack speed by 33%. | |||
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Weapon | 100 | Apply poison for 1 damage per second. | |||
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |