Combat

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Combat UI

Combat is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page combat guide (outdated).

There are 6 skills to level in combat; constitution, attack, strength, and defense, magic and range.

Zones

Locations

Zone Lowest Recommended Combat Levels Recommendations
Farm 0 - 20 Any Skill
Caves 10 - 30 Any Skill
City 20 - 40 Magic
Fallen Academy 30 - 60 before diff11, 90+ at diff11+ Range or Melee
Lava Maze 20 - 40 Range
Corrupted Lands 40 - 60 Melee
Valley of Giants 60 - 90 Melee
Overgrown Woods (Duo Zone) 25 - 50 Melee
Enchanted Armory (Duo Zone) 40 - 70 Magic
Elven Encampment (Duo Zone) 50 -75 Range
Chaos Wastes (Duo Zone) 90+ Magic

Dungeons

Key Name Lowest Recommended Combat Levels Location Name Recommended Style/Gear Max Group Size
Torn Goblin Settlement Map 30+ Goblin Settlement Any Style 3
Dark Fortress Key 50+ Dark Fortress Any Style 3
Cursed Spade 50+ Ancient Barrows Melee/Ranged 2
Castle Map 50+ Overgrown Castle Any Style 4
Burning Feather 60+ Palace of Flames Range/Magic 2
Giant's Keep Key 75+ Giant's Keep Any Style 5
Ancient Pyramid 75+ Eye of the Storm Range 5
Elder Lockstone 75+ Elder Ruins Range 5
Ancient Maelstrom Orb 90+ The Maelstrom Any Style 5
RISE OF INFO 99+ RISE OF INFO Any Style 50
Dwarven Research Key Master/Legendary Gathering Gear Dwarven Research Station - 1
Heart of the Oak Master/Legendary Gathering Gear Nature Atheneum - 1
Abandoned Academy Scroll Master/Legendary Gathering Gear Abandoned Academy Base - 1

Elite Challenges

There are eleven types of Elite Scrolls, each one dropping from a specific area. These can be augmented, and then completed to increase certain aspects of combat. For more information, you can read the Elite Scroll Article.

Difficulties

Difficulties are the different levels in every combat zone. Every 50 waves, your difficulty will increase by 1. Increasing difficulty results in increased stats from enemies, as well as new monsters that can spawn at high difficulties. In every zone, there are Elite versions of each monster that can spawn, rewarding much more loot but being much harder to defeat.

The difficulty stops increasing once you either reach your maximum (which by default is 10, but can be increased by completing Elite Challenges) or you reach a value that you preset before entering the zone.

Every 50 waves, the loadout that is associated with the zone is reloaded, which means your food will refill every difficulty increase if your loadout contains food. This is extremely helpful when trying to get as high as you can.

Farm
Difficulty Monster
1 Cow, Chicken, Goblin
RFI
Cave
Difficulty Monster
1 Goblin, Imp
5 Big Gobbo
RFI
City
Difficulty Monster
1 Guard, Black Knight, Militia Crossbowmen
RFI
Fallen Academy
Difficulty Monster
1 Dark Mage, Corpse Eater
5 Possessed Mage, Pactbound Sorceror
11 Exiled Preceptor
Lava Maze
Difficulty Monster
1 Lesser Demon, Deadly Red Spider
5 Greater Demon
RFI
Corrupted Lands
Difficulty Monster
1 Infected Naga, Corrupted Tree
RFI
Valley of Giants
Difficulty Monster
1 Ice Giant, Moss Giant, Fire Giant
RFI
Overgrown Woods
Difficulty Monster
1 Wolf, Wild Boar
5 Nox Wolf
Enchanted Armory
Difficulty Monster
1 Glass Mage, Glass Knight, Glass Rider
5 Obsidian Mage, Obsidian Knight, Obsidian Ranger
Elven Encampment
Difficulty Monster
1 Elven Hunter, Elven Warrior, Elven Rider, Elven Mage
5 Royal Elven Hunter, Royal Elven Warrior, Royal Elven Rider, Royal Elven Mage
Chaos Wastes
Difficulty Monster
1 Chaos Giant, Chaotic Abomination
5 Voidtouched Giant

RFI: Requires More Information

Combat Experience

Players gain different types of combat experience through a variety of different ways. Strength, Magic and Ranged experience are obtained when dealing damage with the associated skills. Constitution experience is gained when being damaged by enemies. Attack experience is gained by dealing any form of damage. Defense experience is gained by mitigating damage from enemies.

Death

Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.

There are no punishments for dying, other than your difficulty being reset or your dungeon ending uncompleted.

Skills

Combat skills
Constitution Constitution, in addition to the Scroll of Fortitude, is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.

Food can restore health inside of battle, and can provide buffs to combat for a short time.

Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.

Attack Attack partially determines a player's accuracy and their overall effectiveness when dealing damage.
Defense Defense partially determines a player's defenses and their overall effectiveness at mitigating and dodging damage.
Strength Strength determines a player's effectiveness when using melee skills.
Range Range determines a player's effectiveness when using range skills.
Magic Magic determines a player's effectiveness when using magic skills.

Mastery levels have a slight effect on combat.

Combat Statistics

There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers).

Ranged makes use of ranged weapons (such as longbows and crossbows).

Magic makes use of magic weapons (such as staffs and wands).

Hybrid utilizes 2 or more of the above skills with weapons that provide hybrid statistics (such as Shapeless Scythe, providing both STR and INT).

Player and Equipment Stats

Both your equipment and your skill levels decide how effective you are in combat. You must know how they work in order to make effective loadouts.

Offensive Stats

  • Strength (STR): Your melee offense stat. This directly translates to your melee damage output.
  • Dexterity (DEX): Your ranged offense stat. This directly translates to your ranged damage output.
  • Intelligence (INT): Your magic offense stat. This directly translates to your magic damage output.
  • Critical Hit Chance (Crit Chance): This is the chance that your attack hits critically every time you land a hit on your enemy.
  • Critical Hit Multiplier (Crit Mult): This is the value that your damage will be increased by if you land a critical hit on your enemy.
    • Example: Having a Crit Chance of 30% and a Crit Mult of 50% means that your maximum damage is increased 30% of the time by 50%.
  • Accuracy: Your accuracy is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those.
    • Example: Using the ability ‘fireball’ will make use of Magic Accuracy and Fire Accuracy.

Defensive Stats

  • Protection: This is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
  • Resistance: This is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
  • Agility: This value is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.

Affinities

Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. The best example of this is the Stygian Chestplate, which gives lots of negative offensive affinities, but lots of positive defensive affinities. This makes it very effective at tanking (absorbing lots of damage without being dealt it), but not good at DPS (damage per second). Affinities are added together from item to item (ex. a fire amulet provides +15% fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%).


Offensive Affinities: These values are expressed in + or - percents, increasing or decreasing your effectiveness when using a certain subclass of combat.

Example: Having a positive fire affinity of +50% means you are 50% more effective at dealing fire damage.


Defensive Affinities: These values are expressed in + or - percents, increasing or decreasing your effectiveness when fighting against a certain subclass of combat.

Example: Having a negative blunt affinity of -6% means you are 6% less effective at reducing/dodging any blunt attacks towards you.


Effectiveness of Affinities: Affinities increase or decrease your total effectiveness in combat, but not as drastically as it first seems. Each ability used takes an average of all styles used in an ability.

+50% affinity in magic, +115% affinity in fire, using ‘fireball’ ability

↓↓

(AbilityAffin1*AffinityMult1 + AbilityAffin2*AffinityMult2) / 2

↓↓

(1.00*1.50 + 1.33*2.15) / 2

↓↓

Effectiveness = 2.179

Ability Rotation

The ability rotation is where the different types of attacks come from. The rotation allows you to heavily customize your combat experience, with millions of different ability loadouts you can create.

Despite the name you will not actually rotate through the chosen abilities in order. Instead it is treated as a priority list. The first ability that's not on cooldown will be used.

When on the combat screen before entering combat, there is a box filled with abilities that you can choose to do. You must have an auto-style ability that has no cooldowns. You can then add other abilities. The maximum number of abilities you can have in your ability rotation can be increased by increasing your total number of combat levels. These abilities can be item-specific (meaning you must have a certain item equipped to use them), or they can be universal abilities (meaning you can always use them, no matter what). Universal abilities can be obtained by consuming skill books, which drop from dungeons.

Enchantments

List of useful Enchantments.

Book Icon/Name Style Description Drop Location

Acid Splash Acid Splash

Magic
Splash an enemy with acid, heavily reducing their defenses. Ability Book

Acid Wave Acid Wave

Magic
Splash your enemies with acid, heavily reducing their defenses. Ability Book
Annihilating *Snap*
Magic
All it would take is a snap of your fingers to annihilate your targets. Awakened World Shaper

Apocalyptic Ritual Apocalyptic Ritual

Magic
Release a hellish wave of sulfuric flames to destroy nearly everything in its wake. Magic of this scale may destroy the entire enemy party, but the incredibly long incantation time leaves the caster wide open to counter attacks. Ability Book

Armor Rend Armor Rend

Melee
Tear at the enemy armor, reducing its effectiveness. Ability Book

Artillery Artillery

Range
Fire a barrage of explosive projectiles into the midst of your enemies, allowing you to deal an extreme amount of damage to multiple targets. Ability Book

Bandage Friendly Bandage Friendly

Defense
Bandage the lowest HP member of your party to heal them for 300 health over 15 seconds. Ability Book

Bestial Camouflage Bestial Camouflage

Defense
Blend into your surroundings like the predators of the forest. Empowered Bestial Defender

Bleed Bleed

Melee
Stab at your enemy and cause them to bleed. Default From Equipped Weapon

Blinding Souls Blinding Souls

Magic
Unleash some of the souls trapped in your weapon to blind your enemy. Chorus of Souls

Bulwark Bulwark

Defense
Ready yourself to defend against the next attack! Defender's Pendant

Call For Aid Call For Aid

Unknown
Summons two friendly guards to aid you in battle. Monster's Ability

Camouflage Camouflage

Defense
Wait, where did you go? Makes you harder to hit but does not inherently decrease your threat generation. Ability Book

Channel Resurrection Channel Resurrection

Magic
Use yourself as the catalyst for resurrection, sacrificing your own life force and strength to save your allies. Takes some time to fully cast. Mantle of Flame

Chef's Fury Chef's Fury

Melee
Channel your inner chef to become the most feared thing on the battlefield! Searing Ladle

Cleanse Ally Cleanse Ally

Unknown
Cleanse an ally of some debuffs. Monster's Ability

Cleave Cleave

Melee
Let loose a mighty swing to strike up to two enemies at once! Due to having to cleave through two enemies, this attack deals slightly less damage than a single target attack. Default From Equipped Weapon, Ability Book

Corrupted Soul Steal Corrupted Soul Steal

Magic
Leach the very essence of your enemies to rejuvenate yourself while infecting them with a minor amount of corruption. Chorus of Souls

Crush Crush

Melee
Use the weight of your weapon to crush your target. Default From Equipped Weapon, Ability Book

Crystal Fracture Crystal Fracture

Melee
Harness the strength of chaotic crystals to fracture your foes with an impressive crushing strike. Crystal Mace

Daze Daze

Melee
Strike your enemy and stun them momentarily to decrease their attack speed. Default From Equipped Weapon

Deadshot Stance Deadshot Stance

Range
Focus your entire being into striking true; massively decreases your ability to dodge attacks but increases your range damage output. Drains quickly. Ability Book

Deadshot Deadshot

Range
One shot, one kill. Fire a well-placed arrow at an enemy's weak spot. Hunter's Band

Defend Ally Defend Ally

Defense
Increase the defenses of an ally at the expense of your own. Ability Book

Dwarven Strike Dwarven Strike

Melee
A slow but incredibly heavy hitting blunt attack. Dwarven Hammer Necklace

Ebb Ebb

Magic
... and strike like a wave! Razorfin

Elven Deadshot Elven Deadshot

Range
What do your elven eyes see? Elven King's Longbow

Enhanced Ice Shard Enhanced Ice Shard

Magic
Launch an enhanced version of a magically hardened ice into your opponent to deal an impressive amount of piercing and ice damage. Ancient Water Amulet, Shard of Kalanahmatti

Enhanced Ice Slash Enhanced Ice Slash

Melee
Harness the power of ice to temporarily add an incredibly sharp edge to your blade. Shard of Kalanahmatti

Entangle - Thorns Entangle - Thorns

Magic
Command the staff to manifest nature's power to entangle your enemies with roots bristling with thorns. These roots are much more fragile than their unthorned counterparts. Sylvan Staff

Entangle Entangle

Magic
Command the staff to manifest nature's power to entangle your enemies with roots. Sylvan Staff

Entropic Burst Entropic Burst

Magic
All things eventually come to an end. Signet Ring
Erasing *Snap*
Range
All it would take is a snap of your fingers to erase your targets. Awakened World Shaper

Execute Execute

Melee
Executes the enemy! Deals up to 33% more damage based on the enemy's missing health, beginning at 50% target health. Slayer's Pendant

Fire Ball Fire Ball

Magic
Harness a ball of fire to throw at your enemies. Not a good idea to play catch with. Mantle of Flame, Fire Orb, Ability Book

Flamethrower Flamethrower

Magic
Fire an intense gout of flame! Mantle of Flame, Fire Orb, Ability Book
Flaming Fist: Chop
Melee
Throw a powerful chopping attack wreathed in flames. Hands of Khaast
Flaming Fist: Haymaker
Melee
Throw a powerful punch wreathed in flames. Hands of Khaast
Flaming Fist: Jab
Melee
Throw a piercing punch wreathed in flames. Hands of Khaast

Flow Flow

Melee
Flow like water... Razorfin

Forest's Embrace Forest's Embrace

Magic
Command the staff to manifest nature's power to heal yourself and your allies. Sylvan Staff

Greater Chaos Rend Greater Chaos Rend

Magic
A greater chaos melee attack. Shapeless Scythe

Greater Elven Healing Greater Elven Healing

Magic
Use nature magic to heal the lowest HP member of your party for 500 health over 30 seconds. Sylvan Staff

Greater Ice Bolt Greater Ice Bolt

Magic
Channel ancient powers to cast a nearly pure bolt of ice magic. Ancient Ring

Greater Icy Shell Greater Icy Shell

Defense
Temporarily encase yourself in a shell of magical ice, increasing protection, resistance, and defensive ice affinity at the cost of agility. Melts very very quickly! Ancient Pendant

Greater Nature Bolt Greater Nature Bolt

Magic
Channel ancient powers to cast a nearly pure bolt of nature magic. Sylvan Staff, Ancient Nature Amulet

Greater Nature's Sanctuary Greater Nature's Sanctuary

Magic
Command the staff to manifest nature's power to defend yourself and your allies. Sylvan Staff

Greater Soul Steal Greater Soul Steal

Magic
Leach the very essence of your enemies to rejuvenate yourself. Forgotten Soul

Greater Wild Slash Greater Wild Slash

Melee
Learn from the woodland beasts to slash your enemies with a wild and uncontrolled slash! Empowered Bestial Dagger

Hailstorm Hailstorm

Magic
Send a stream of hail at your enemies! Ancient Trident, Ancient Ring, Ancient Pendant

Heavy Ammo Heavy Ammo

Range
Use heavy ammo to deal additional blunt damage at the expense of lower base damage. Default From Equipped Weapon

Ice Shard Ice Shard

Magic
Launch a magically hardened ice into your opponent to deal an impressive amount of piercing and ice damage. Ability Book

Ice Trident Ice Trident

Magic
Throw a magical trident of ice! Ancient Trident

Icy Shell Icy Shell

Defense
Temporarily encase yourself in a shell of magical ice, increasing protection, resistance, and defensive ice affinity at the cost of agility. Melts very quickly! Ability Book

Impale Impale

Melee
An impaling attack that can hit up to 2 enemies at once. Default From Equipped Weapon

Infernal Cleave Infernal Cleave

Melee
An enhanced cleave attack that can hit up to 3 enemies at once. Infernal Lance

Infernal Impale Infernal Impale

Melee
An enhanced impaling attack that can hit up to 2 enemies at once. Infernal Lance

Info's Lesson Info's Lesson

Unknown
Did you know you won't survive this? Monster's Ability

Invisibility Invisibility

Defense
Actually, you're probably closer to just a little translucent, but if you claim to be invisible to sound cooler, that's okay too. Ability Book

Krakatoa Krakatoa

Magic
Kra-ka-to-ahhhh! Let loose a magical blast of fire from your head. This is definitely safe! Chaos Crest

Lesser Air Bolt Lesser Air Bolt

Magic
Attune your magic to air to deal additional slashing damage at the expense of lower base damage. Default From Equipped Weapon

Lesser Chaos Rend Lesser Chaos Rend

Magic
Though an imperfect copy of an attack known only to the Giant King, it is far from weak. Tear forth a new rend in reality and hope nothing is on the other side. Shapeless Scythe

Lesser Earth Bolt Lesser Earth Bolt

Magic
Attune your magic to earth to deal additional blunt damage at the expense of lower base damage. Default From Equipped Weapon

Lesser Earth Strike Lesser Earth Strike

Magic
Use the power of the earth to enhance your crushing attacks. BONK! Moss Maul

Lesser Fire Bolt Lesser Fire Bolt

Magic
Attune your magic to fire to deal additional fire damage at the expense of lower base damage. Default From Equipped Weapon

Lesser Ice Bolt Lesser Ice Bolt

Magic
Attune your magic to ice to deal additional ice damage at the expense of lower base damage. Default From Equipped Weapon

Lesser Nature Bolt Lesser Nature Bolt

Magic
Attune your magic to nature to deal additional nature damage at the expense of lower base damage. Default From Equipped Weapon

Lesser Ward Lesser Ward

Unknown
Use your focus to conjure a low-strength temporary ward, increasing protection and resistance but decreasing intellect. Monster's Ability

Lightning Bolt Lightning Bolt

Magic
Cast a bolt of lightning at your enemy! Zero Edge

Lightning Strike Lightning Strike

Melee
Strike as quick as lightning! Zero Edge

Lightning Strikes Twice Lightning Strikes Twice

Melee
Surely this is an anomaly? Zero Edge

Lightspeed Lightspeed

Magic
Channel the near infinite potential of lightning to empower yourself and reach incredible speeds, if only for a short while. Zero Edge

Magic Auto Attack Magic Auto Attack

Magic
An unattuned magical attack that draws from the magical abilities of its caster or their equipment without favoring any elemental affinity. Default

Melee Auto Attack Melee Auto Attack

Melee
A completely standard melee attack that benefits from no particular style or skill. It is the most basic of attacks. Default

Nature's Sanctuary Nature's Sanctuary

Magic
Manifest some of nature's power to defend yourself and deal minor nature damage to your opponent. Sylvan Staff, Ancient Nature Amulet
Obliterating *Snap*
Melee
All it would take is a snap of your fingers to obliterate your targets. Awakened World Shaper

Ocean's Wrath Ocean's Wrath

Magic
Unleash the wrath of the ocean upon your enemies! Ancient Trident

Parry This Parry This

Unknown
Ready yourself to attempt to parry the next attack! Monster's Ability

Phoenix's Flames Phoenix's Flames

Unknown
The flames of the phoenix burn brightly, if only for a short while. Monster's Ability

Piercing Ammo Piercing Ammo

Range
Use piercing ammo to deal additional piercing damage at the expense of lower base damage. Default From Equipped Weapon

Poisonous Strike Poisonous Strike

Unknown
Poison! Monster's Ability

Prepare Resurrection Prepare Resurrection

Magic
Use the latent power of the Phoenix to prepare yourself for resurrection. Takes some time to fully cast but may singe any enemy who gets close during the process. Mantle of Flame

Quick Shot Quick Shot

Range
Fire off a quick shot. Ancient Air Amulet

Range Auto Attack Range Auto Attack

Range
Fire a basic, unspecialized projectile. This projectile is fully mundane and can be fired infinitely without needing to restock. Default

Regal Might Regal Might

Defense
Harness your regal power to summon a small magical ice storm to deal minor ice damage and increase your defenses somewhat. King's Crown

Retreating Shot Retreating Shot

Range
Fire a distraction shot and retreat from the frontline temporarily, significantly reducing your threat. Ability Book

Serrated Ammo Serrated Ammo

Range
Use serrated ammo to deal additional slashing damage at the expense of lower base damage. Default From Equipped Weapon

Set Traps Set Traps

Defense
Sets a trap that significantly reduces agility of an enemy if they are hit by it. Ability Book

Sever Sever

Melee
Target a weak point and cut open an artery, does 75 damage every 2 seconds 10 times. Ancient Blood Amulet

Shapeless Cleave Shapeless Cleave

Melee
An enhanced cleave attack that can hit up to 3 enemies at once. Shapeless Scythe

Shatter Strike Shatter Strike

Melee
Put your might into a single heavy hitting crushing attack at the expense of speed and accuracy. Crystal Mace

Shrimp Mist Shrimp Mist

Magic
Spray poison mist at up to 3 enemies, doing 750 damage over 15 seconds to each on top of your base damage. Shrimp Scepter

Shrimp Sting Shrimp Sting

Range
Throw the Shrimp Stinger at a target to poison them and deal 1500 damage over 15 seconds on top of your base damage. Shrimp Stinger

Shrimp Whip Shrimp Whip

Melee
Whip a target to poison them and deal 1500 damage over 15 seconds on top of your base damage. Shrimp Tail

Skirmisher Stance Skirmisher Stance

Range
Enter a skirmish stance, increases your ability to dodge attacks but limits your range damage output. Drains quickly. Default From Equipped Weapon

Slash Slash

Melee
Use the blade of your weapon to slash at your target. Default From Equipped Weapon

Sniper Stance Sniper Stance

Range
Enter a sniper stance, decreases your ability to dodge attacks but increases your range damage output. Drains quickly. Default From Equipped Weapon

Stab Stab

Melee
Use the tip of your weapon to stab your target. Default From Equipped Weapon

Swift Shot Swift Shot

Range
Fire off a shot enhanced by the wind! Ancient Air Amulet

Tank Taunt Tank Taunt

Defense
An enhanced taunt. Significantly increases your threat and armor. Chestplates

Taunt Taunt

Defense
Taunts the enemy, significantly increasing your threat level. Ability Book, Chestplates

The Limpe Sauce The Limpe Sauce

Magic
WHERE'S THE LIMPE SAUCE?! Searing Ladle
The Ol' One-Two : 1st
Melee
Hit 'em with the ol' one-two! Modified Diving Gloves
The Ol' One-Two : 2nd
Melee
Hit 'em with the ol' one-two! Modified Diving Gloves

Titanic Strike Titanic Strike

Melee
A slow but incredibly heavy hitting blunt attack. Black Knight Titan's Helm

Triple Shot Triple Shot

Range
Quickly fire up to three arrows at the enemy party! Inherently incredibly inaccurate. Ability Book

Wailing Souls Wailing Souls

Magic
Unleash some of the souls trapped in your weapon to demoralize your enemy. Chorus of Souls

Wild Slash Wild Slash

Melee
Learn from the woodland beasts to slash your enemies with a wild and uncontrolled slash! Bestial Defender, Empowered Bestial Defender, Bestial Dagger, Empowered Bestial Dagger
Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll

Scroll of the Soul Wisdom Scroll of the Soul Wisdom

Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel 48 600 60 Chaos, Mind, Cosmic ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%.

Scroll of Weakening Scroll of Weakening

Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.

Scroll of Healing Scroll of Healing

Shield, Combat-Amulet 10 200 30 Blood, Nature, Cosmic Passive heal per tick increased by 20%. Increases health received from consumables by 10%.

Scroll of Fortitude Scroll of Fortitude

Shield, Combat-Amulet 68 800 70 Blood, Chaos, Nature Increases stamina by 10.

Scroll of Force Scroll of Force

Shield 79 900 80 Blood, Death, Chaos Gain 1% of your protection as strength.

Scroll of Deflect Scroll of Deflect

Shield 100 Decreases damage by and reflects 10% of damage back onto the attacker.

Scroll of Overhealing Scroll of Overhealing

Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.

Scroll of Accuracy Scroll of Accuracy

Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.

Scroll of Critical Strike Scroll of Critical Strike

Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.

Scroll of Acrobatics Scroll of Acrobatics

Weapon 100 Has a 3% chance to speed up attack speed by 33%.

Scroll of Poisoning Scroll of Poisoning

Weapon 100 Apply poison for 1 damage per second.

Scroll of Endless Ammo Scroll of Endless Ammo

Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.

Scroll of Rune Reserves Scroll of Rune Reserves

Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

Scroll of Reinforcement Scroll of Reinforcement

Helm, Body, Legs 13 200 30 Death, Chaos, Mind Increases agility by 12.

Scroll of Protection Scroll of Protection

Helm, Body, Legs 31 400 40 Air, Earth, Cosmic Increases protection by 10.

Scroll of Resistance Scroll of Resistance

Helm, Body, Legs 32 400 40 Air, Fire, Cosmic Increases resistance by 10.

Scroll of Recklessness Scroll of Recklessness

Helm, Body, Legs 80 1000 80 Blood, Death, Chaos Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount.

Scroll of False Equilibrium Scroll of False Equilibrium

Helm, Body, Legs 81 1000 80 Blood, Death, Chaos Increases maximum damage and decreases minimum damage by 1.5%.

Scroll of Patience Scroll of Patience

Body, Legs 82 1000 80 Air, Water, Death Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease.

Scroll of Parry Scroll of Parry

Body, Legs 100 Gives a 1% chance to reduce damage taken by 75% and cast your next ability.

Scroll of the Treasure Hunter Scroll of the Treasure Hunter

Gloves, Boots 85 1200 100 Chaos, Nature, Cosmic Increases your chance of finding items from slain enemies by 3%.

Scroll of Prolonging Scroll of Prolonging

Gloves, Boots 58 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).

Scroll of Enlightenment Scroll of Enlightenment

Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.


See also