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Zero Edge |
Given name doesn't exist in any of the data modules, Check spelling or update data modules | 3,360,000 |
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Level Required | 50 attack |
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Source | Augmenting |
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Slot | Main Hand |
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Attack Speed | 2s |
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Attack Type | Slash |
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Enchantment Slots | 5 |
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Lightning never strikes twice, so surely this is an anomaly. |
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Zero Edge is a very-fast type weapon that provide high combat bonuses when in combat. It requires level 50 attack to equip.
It is currently the fastest slash type weapon with the same attack speed as daggers.
Zero Edge visually changes the attack animation to lightning and overrides other animation changes such as from Aspect of Flame.
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Regular Hit
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Critical Hit
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Melee
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Lightning
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It has a rare chance (5%) of transform through augmenting a Runite Scimitar. Transforming can only happen on +4 🠒 +5.
"Lightning Strikes Twice" - Two lightning attacks that are 40% faster, deal 33% less damage, and 15% less accurate.
List of useful Enchantments.
Effect per scroll |
Scroll of the Soul Wisdom |
Ring, Necklace, Weapon, Shield, Helm, Body, Legs, Gloves, Boots, Cape, Arrows, Pickaxe, Hatchet, Hoe, Tacklebox, Tongs, Tome, Ladle, Combat-Amulet, Chisel |
48 |
600 |
60 |
Chaos, Mind, Cosmic |
ONLY APPLIES TO THE ITEM THIS ENCHANTMENT IS ON. Increases soulbound item XP gain by 6%. |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Acrobatics |
Weapon |
100 |
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Has a 3% chance to speed up attack speed by 33%. |
Scroll of Poisoning |
Weapon |
100 |
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Apply poison for 1 damage per second. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Original art: