Difference between revisions of "Healing"
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+ | {{Incomplete|[[Refactor]] March 02, 2023}}{{Infobox Enchantment | ||
+ | |title = Healing | ||
+ | |||
+ | |desc = Passive healing is increased by 0.5 health per minute. | ||
+ | |max-buff = 8 | ||
+ | |max-effect = +1 health per 12 seconds | ||
+ | |scroll-img = https://play.idlescape.com/images/enchanting/scroll_of_healing.png | ||
+ | |scroll-name = Scroll of Healing | ||
+ | |scroll-slot = [[:Category:Shield|Shield]] (8)<br>[[:Category:Combat Amulet|Combat Amulet]] (3) | ||
+ | |scroll-source = [[Enchanting#Scrollcrafting]] | ||
+ | |scroll-level = 10 | ||
+ | |silver = 200 | ||
+ | |rune-amount = 30 | ||
+ | |rune-type = Blood, Nature, Cosmic | ||
+ | |experience = 700 | ||
+ | }}'''Healing''' increases health regeneration by 0.5 health per minute. The time between healing is decreased instead of increasing the amount healed. | ||
+ | |||
+ | ==Uses== | ||
+ | Healing is the most efficient way to recover health as; | ||
+ | * Food requires regular topping up and buying or [[cooking]] | ||
+ | * [[Corruption]] is zone specific and consumes all [[ichor]] obtained in combat | ||
+ | * [[Overhealing]] requires a large max hit and sacrifices damage output from [[Critical Strike]] | ||
+ | |||
+ | Combine any of the above in addition to armor and other defensive enchantments for harder zones. | ||
+ | |||
+ | ==Formula== | ||
+ | <math>TimeToRegen1HP (seconds) = \frac{60}{1 + 0.5 \times Healing}</math> | ||
+ | <!-- <math>60/\left(1+0.5\cdot H\right)</math> | ||
+ | Where H is number of healing enchant scrolls--> | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |<img src="https://idlescape.com/images/enchanting/enchanted_scroll.png" alt="Scrollcrafting" width="42"> | + | !Number of buffs |
+ | !Time to regen 1HP | ||
+ | |- | ||
+ | |0 | ||
+ | |60 seconds | ||
+ | |- | ||
+ | |1 | ||
+ | |40 seconds | ||
+ | |- | ||
+ | |2 | ||
+ | |30 seconds | ||
+ | |- | ||
+ | |3 | ||
+ | |24 seconds | ||
+ | |- | ||
+ | |4 | ||
+ | |20 seconds | ||
+ | |- | ||
+ | |5 | ||
+ | |17.1 seconds | ||
+ | |- | ||
+ | |6 | ||
+ | |15 seconds | ||
+ | |- | ||
+ | |7 | ||
+ | |13.3 seconds | ||
+ | |- | ||
+ | |8 | ||
+ | |12 seconds | ||
+ | |- | ||
+ | |} | ||
+ | ==Scroll== | ||
+ | Different equipment with the same enchantment do not stack and only the higher applies. | ||
+ | {| class="wikitable" | ||
+ | |<img src="https://play.idlescape.com/images/enchanting/enchanted_scroll.png" alt="Scrollcrafting" width="42"> | ||
!Scroll | !Scroll | ||
− | ! | + | !Slot |
!Level | !Level | ||
!Silver | !Silver | ||
Line 8: | Line 71: | ||
!Rune 2 | !Rune 2 | ||
!Rune 3 | !Rune 3 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |<img src="https://idlescape.com/images/enchanting/scroll_of_healing.png" alt="" height="60" width="60"> | + | |<img src="https://play.idlescape.com/images/enchanting/scroll_of_healing.png" alt="" height="60" width="60"> |
|[[Scroll of Healing]] | |[[Scroll of Healing]] | ||
− | |Shield | + | |Shield, Combat Amulet |
|10 | |10 | ||
|200 | |200 | ||
Line 20: | Line 80: | ||
|30 Nature | |30 Nature | ||
|30 Cosmic | |30 Cosmic | ||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | {{Navbar Enchantments}}{{Navbar Items|Magic}} |
Latest revision as of 02:18, 18 May 2023
Description | Passive healing is increased by 0.5 health per minute. |
---|---|
Scroll | |
Scroll of Healing | |
Slot | Shield (8) Combat Amulet (3) |
Source | Enchanting#Scrollcrafting |
Level | 10 |
Silver | 200 |
Rune Amount | 30 |
Rune Type | Blood, Nature, Cosmic |
Experience | 700 |
Healing increases health regeneration by 0.5 health per minute. The time between healing is decreased instead of increasing the amount healed.
Uses[edit | edit source]
Healing is the most efficient way to recover health as;
- Food requires regular topping up and buying or cooking
- Corruption is zone specific and consumes all ichor obtained in combat
- Overhealing requires a large max hit and sacrifices damage output from Critical Strike
Combine any of the above in addition to armor and other defensive enchantments for harder zones.
Formula[edit | edit source]
Number of buffs | Time to regen 1HP |
---|---|
0 | 60 seconds |
1 | 40 seconds |
2 | 30 seconds |
3 | 24 seconds |
4 | 20 seconds |
5 | 17.1 seconds |
6 | 15 seconds |
7 | 13.3 seconds |
8 | 12 seconds |
Scroll[edit | edit source]
Different equipment with the same enchantment do not stack and only the higher applies.
Scroll | Slot | Level | Silver | Rune 1 | Rune 2 | Rune 3 | |
---|---|---|---|---|---|---|---|
Scroll of Healing | Shield, Combat Amulet | 10 | 200 | 30 Blood | 30 Nature | 30 Cosmic |
Enchantments | |
---|---|
General | |
Non‑Combat | |
Gathering |
Destructive Testing • Nature • Root Digging • Prospector[?] • Naturalist • Fishing • Embers • Gathering • Superheating • Fishing Magnetism • Pungent Bait • Reinforced Line • Bait Preservation • Oil Spill • Deadliest Catch |
Production |
Shrimp Lord • Pyromancy • Cultivation • Refining • Gold Digger • Cooking • Runecrafting • Inferno • Crafting • Chances • Farming • Fertilizing • Efficiency • Master Chef |
Combat |
Weakening • Healing • Overhealing • Reinforcement • Accuracy • Protection • Critical Strike • Force • Recklessness • Patience • Treasure Hunter • Corruption • Fortitude • Aspect of Flame • Aspect of Chaos • Nimble • Demon Skin • Flame Resistance |